Como agente de la ONU, Master Raven se embarca en una misión de infiltración en el King of Iron Fist Tournament.
Con Heihachi reclamando el control del Mishima Zaibatsu y la guerra con G Corporation, las actividades de monitorización e información de este servicio secreto han aumentado. Leal a su deber, Master Raven llegará hasta el final de su trabajo.
Consejos
En esencia sustituye a Raven de Tekken 5, 6 y TTT2 salvo los pequeños ajustes y cambios que sufre toda la plantilla.
Controla bien las distancias, ha mejorado sus castigos y se adapta a varios estilos de juegos. Como aspecto negativo, a veces está obligada a tomar riesgos con los golpes bajos.
Todos los movimientos de Master Raven en Tekken 7
Rage Art: d/b + 3 + 4
Rage Drive 1: f + 3 + 4 ~ 2
Rage Drive 2: f, f + 3 + 4 ~ d + 2
- Left Right Combo: 1, 2
- Left Right Combo to Haze: 1, 2, 3 + 4
- Right Straight to Left Low Kick: 2, 3
- PK Combo: 2, 4
- Valkyrie Lance Combo: 3, 3, 4 ~ b
- Brocken Connect: 4, 1
- Chariot: 3 ~ 4 ~ f
- Hydra Bite Low: 4 ~ 3, 1
- Hydra Bite High: 4 ~ 3, 3
- Hydra Bite Mid: 4 ~ 3, 4
- Crusader: 1 + 2
- Haze: 3 + 4
- Kronos Cutter: 3 + 4 ~ 1
- Death From Above: 3 + 4 ~ 2
- Aqua Spider: 3 + 4 ~ 3
- Blind Ghost: 3 + 4 ~ 4
- Crossing Paths: 3 + 4 ~ 1 + 2
- White Hole: 3 + 4 ~ u
- Tartaros: f + 2, 3
- Circling Winds: f + 3, 2
- Lance Kick: f + 4
- Alondite: f + 1 + 2
- Body Blow: d/f + 1
- Meat Hook: d/f + 2, 3
- Bolt Stunner: d/f + 2, 4
- Shadow Snap Kick: d/f + 3
- Pendulum Kick: d/f + 4, 4
- Pendulum Kick to Shadow: d/f + 4, 4, 3
- Pendulum Kick to White Hole: d/f + 4, 4 ~ u
- Low Kick: d + 3
- Basilisk Fang: d + 4
- Assassin’s Sting: d/b + 2
- Assassin’s Sting Combo: d/b + 2, 1
- Killer Bee: d/b + 3
- Shinobi Cyclone: d/b + 4
- Elbow Strike: b + 1
- Unicorn’s Tail: b + 2, 2, 3
- Deadly Talon: b + 2, 2, 1 + 2
- Missing Talon to Galatine: b + 2, 4, 2
- Missing Talon to White Hole: b + 2, 4 ~ u
- Hades Wheel: b + 3
- Skull Smasher: b + 4, 4
- Skull Smasher Feint: b + 4, b + 4
- Skull Rave: b + 4, b + 4, 3, 4, 2
- Skull Frenzy: b + 4, b + 4, 3, f + 4, 2
- Skull Rave Shadow: b + 4, b + 4, 3, f + 4, 3
- Skull Rave White Hole: b + 4, b + 4, 3, f + 4 ~ u
- Skull Spin: b + 4, b + 4, 3, 3 + 4
- Illusion Strike: b + 1 + 2, 2
- Illusion Sweep: b + 1 + 2, 3
- Labyrinth: b + 3 + 4
- Blind Whip: BT 1
- Blind Lance: BT 1, 4
- Backfist & Straight: BT 2, 1 ~ b
- Blinding Knife: BT 2, 2
- Crescent Mirage: BT 3, 4, 3
- Fafnir: BT 3, 4, 4 ~ f
- Fafnir White Hole: BT 3, 4 ~ u
- Crusader: BT 1 + 2
- Spiral Cannon: BT 3 + 4
- Soul Steal: BT f + 1
- Cold Massacre: BT f + 2, 3
- Massacre to Galatine: BT f + 2, 4, 2
- Massacre to White Hole: BT f + 2, 4 ~ u
- Demon Knee: BT f + 3 ~ b
- Kama Kick Combo: BT f + 4, 3
- Reverse Chakram: BT f + 3 + 4 ~ f
- Shinobi Cyclone: BT d + 3
- Abyss Cannon: BT b + 2, 3
- Abyss Spear: BT b + 2, 4
- Labyrinth: BT b + 3 + 4
- Cannon Tail: BT b + 4
- Gremlin Smasher: BT f, f + 3
- Vermillion: BT f, f + 3 + 4
- Phantom Warp: BT f, f, f
- Dagger Chop: u/b + 1
- Dagger Chop to Doppelganger: u/b + 1:f
- Gate Keeper: u/b + 1, 2
- Deathbringer Mid: u + 3, 3
- Deathbringer High: u + 3, 4
- Deathbringer Low: u + 3, d + 3
- Deathbringer Low to Shaddow: u + 3, d + 3, 3
- Deathbringer Low to White Hole: u + 3, d + 3 ~ u
- Shadow Scythe: u/f + 3
- Stormbringer: u/f + 4, 4
- Chakram: u/f + 3 + 4, 4, 2
- Heavy Chakram: u/f + 3 + 4, f + 4, 2
- Chakram Shadow: u/f + 3 + 4, f + 4, 3
- Chakram White Hole: u/f + 3 + 4, f + 4 ~ u
- Spinning Chakram: u/f + 3 + 4, 3 + 4
- Shadow Spear: f, f + 2
- Sudden Strike: f, f + 3
- Iron Maul: f, f + 4
- War Hound: b, b + 2
- Pandora Spin: u/b, b + 3 + 4
- Shadow Spirit: d, d/f, f f
- Fatal Elbow: d, d/f, f + 1
- Fatal Blow to Haze: d, d/f, f + 1, 3 + 4
- Buzzsaw: d, d/f, f + 2 ~ b
- Laevateinn: d, d/f, f + 2 ~ 1
- Poison Needle: d, d/f, f + 3
- Poison Needle to Blind Ghost: d, d/f, f + 3, 4
- Black Hole: d, d/f, f + 4
- Hellhound: d, d/f, f + 1 + 2
- Rising Uppercut: WS + 1
- Jackknife Elbow: WS + 2
- Trident Kick: WS + 3
- Shadow Snap Kick: WS + 4
- Spinning Middle Kick: WS + 3 + 4
- Quicksand Catastrophe: FC, d/f + 3 + 4, 4
- Crouch Step: FC, d/f, d, d/f
- Dead End: 1 + 2 + 3 + 4 ~ b, f + 1 + 2
- 10 Hit Combo 1: u/b + 1, 2, 2, 2, 4, 2, 3, 4, 2, 1 + 2
- 10 Hit Combo 2: BT 2, 2, 1, 2, 3, 2, 3, 4, 2, 1 + 2