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Resident Evil 2 Remake: ALL Puzzles and Their Solutions

Resident Evil 2 Remake: ALL Puzzles and Their Solutions

Stuck on a puzzle? Here’s where to find every puzzle, how to solve them, and the rewards you’ll get. Don’t let anything stop your escape.
César Rebolledo · Published: 19 Jul 2026, 19:03

As you make your way through the story, you’ll come across all kinds of puzzles, complications, and obstacles standing between you and your escape.

There are three types of puzzles throughout the game:

  • Puzzles: the puzzles you’ll encounter as part of the game’s normal progression.
  • Safes: several locked safes that require a combination.
  • Lockers: letter combination locks hiding useful supplies.

Here, we’ll be focusing on the puzzles, most of which stand directly in the way of your progress. These puzzles have several important features:

Lion Statue

This statue is at the top of the stairs in the Police Station Main Hall. Turn the dials so that they match the symbols shown on the statue in the top-left corner of the dead officer’s notebook.

Enter the lion, branch, and bird symbols. You’ll receive the Lion Medallion.

Resident Evil 2 - Find the 3 Medallions/Claire - Lion Statue puzzle

In the 2nd Run (Route B)

The Lion Statue solution in the 2nd Run is: crown, torch, and dove.

Resident Evil 2 Remake - Lion Statue: 2nd Run solution

Safety Deposit Room Lockers

This isn’t a particularly complicated puzzle. You’ll find it in the Safety Deposit Room on the first floor of the Police Station. Simply enter the number of the locker you want to open. The problem is that the 2 and 3 buttons are missing. You’ll get them by solving the Portable Safe 1 and Portable Safe 2 puzzles.

  • 102: Gunpowder
  • 103: Combat Knife
  • 106: Roll Film
  • 109: Handgun Ammo
  • 203: Hip Pouch
  • 208: Flame Rounds / Shotgun Shells

Portable Safe 1

You’ll find the Portable Safe in the second-floor Shower Room. Pick it up like any other item and examine it to solve the puzzle. You simply need to press the buttons in the correct order, causing the lights to turn green one by one. The solution is randomized, so you’ll have to experiment until you find the right sequence.

Inside is one of the Spare Keys needed for the Safety Deposit Room lockers puzzle.

In the 2nd Run, the safe is in the Interrogation Room/Observation Room on the east side of the first floor.

Portable Safe 2

You’ll find it in the Linen Room, which can only be opened with the Diamond Key. As with the first safe, simply press the buttons until the lights come on in sequence. The solution is randomized. Inside is the second Spare Key for the Safety Deposit Room.

Unicorn Statue

This puzzle works just like the Lion Statue puzzle. Open the notebook to see the solution. The symbols you need are fish, scorpion, and vase.

Resident Evil 2 - Find the 3 Medallions: Unicorn Statue puzzle solution

You’ll receive the Unicorn Medallion, which must be placed in the statue in the center of the Main Hall.

In the 2nd Run (Route B)

The Unicorn Statue solution in the 2nd Run is: twins, scales, and seahorse.

Resident Evil 2 Remake - Unicorn Statue: 2nd Run solution

Maiden Statue

Once you have the Detonator, you can blow up the explosives in the West Storage Room on the third floor. The statue is behind them, and its dials are badly damaged, so use the image below as a guide. The solution is woman, bow, and snake.

Resident Evil 2 - Find the 3 Medallions/Claire - Maiden Statue solution

In the 2nd Run (Route B)

The Maiden Statue solution in the 2nd Run is: ram, harp, and bird.

Resident Evil 2 Remake - Maiden Statue: 2nd Run solution

Parking Garage Generator Puzzle (Leon Only)

Once you have the Square Crank and can enter the Parking Garage Generator Room, you’ll have to solve a puzzle at the back. Simply flip switches three and four up, counting from left to right.

In the 2nd Run, the puzzle is randomized and may have a different solution each time you play.

Library Bookshelves Puzzle

Once you have the Jack Handle, obtained in the Records Room during The Records Room section, you’ll be able to move the bookshelves. After using the jack, simply move all the bookshelves to the right to create a path across.

Resident Evil 2 Remake - Library puzzle: solution

Clock Tower Puzzle

Once you reach the Clock Tower during the final part of this chapter, the solution is fairly straightforward. You’ll need the Large Gear that you should have picked up in The East Side of the Police Station. Place it in the mechanism beside the table on the ground floor.

This will lower a staircase. Go upstairs, take the Small Gear, head back down, and place it in the mechanism in front of you. Then retrieve the Large Gear and place it where the Small Gear was originally located.

Private Collection Room Electronic Panel Puzzle (Claire Only)

Once you have the two Electronic Parts needed for the Private Collection Room, you’ll have to connect the circuit. The easiest way to do this is to work backwards, starting from the purple wire.

If you still can’t solve it, this is the correct solution:

Resident Evil 2 Remake - Claire's electronic panel puzzle solution

In the 2nd Run (Route B)

In the 2nd Run, the solution is as follows:

Resident Evil 2 Remake - Circuit puzzle (Claire): 2nd Run solution

Jail Cell Door Circuit Puzzle (Leon Only)

This works just like the previous puzzle. Start from the end and work backwards to make things easier.

Resident Evil 2 Remake - Leon's circuit puzzle solution

In the 2nd Run (Route B)

In the 2nd Run, the solution is as follows:

Resident Evil 2 Remake - Leon's jail cell circuit puzzle: 2nd Run solution

Nursery Puzzle (Sherry)

  • When: Escape from Chief Irons – Escape.

To solve this puzzle, pick up the Picture Block hidden inside the doll in the room where you begin. Then use it on the device to the left of the door. You need to make all the shapes match by rotating the blocks and placing them in the correct positions.

The trick is to find the two end pieces first. Remember that both their front and top faces need to match. Once you’ve identified those two pieces, the rest is a breeze. If you’re having trouble, move the blocks until the complete pattern looks like this:

Resident Evil 2 Remake - Escape from Chief Irons: block puzzle solution

Chess Plug Puzzle

First, you need to obtain the King, Queen, and Rook Plugs. You’ll find the Pawn, Bishop, and Knight Plugs in the Monitor Room, where the puzzle itself is solved. Place them as follows.

On the left: starting from the far end, place the Knight, Rook, and Bishop Plugs.

Resident Evil 2 Remake - Chess Plug puzzle (left)

On the right: again starting from the far end, place the King, Queen, and Pawn Plugs.

Resident Evil 2 Remake - Chess Plug puzzle (right)

In the 2nd Run (Route B)

The solutions for the 2nd Run are as follows:

On the left: starting from the far end, place the King, Bishop, and Queen Plugs.

Resident Evil 2 Remake - Chess Plug puzzle in the 2nd Run (left)

On the right: starting from the far end, place the Knight, Rook, and Pawn Plugs.

Resident Evil 2 Remake - Chess Plug puzzle in the 2nd Run (right)

Sewers Power Panel

You’ll find this puzzle in the Main Power Room after solving the previous one. It’s very straightforward: simply flip switches 1, 2, and 4.

Resident Evil 2 Remake - Sewers power panel puzzle

In the 2nd Run, the solution is randomized.

Greenhouse Codes Puzzle

Once you reach the Greenhouse Control Room, you’ll see a terminal on the west wall where you need to enter symbols instead of numbers. There are two sequences to enter. The first is:

Resident Evil 2 Remake - Greenhouse puzzle: solution 1

The second is:

Resident Evil 2 Remake - Greenhouse puzzle: solution 2

In the 2nd Run (Route B)

The codes in the 2nd Run are as follows:

For the hatch:

Resident Evil 2 Remake - Greenhouse puzzle: 2nd Run solution 1

For the herbicide machine:

Resident Evil 2 Remake - Greenhouse puzzle: 2nd Run solution 2

Lab Liquid Tube Puzzle

In the Drug Testing Lab, after solving the previous puzzle, you’ll have to create the herbicide by inserting the empty cartridge you picked up in the control room. You now need to mix the liquids to produce the herbicide.

Resident Evil 2 Remake - Greenhouse puzzle (tubes)

This is a classic liquid-transfer puzzle. It works as follows:

  • The liquid in the center tube is poured into the tube on the left.
  • Each tube has a clearly visible capacity limit.
  • When the tube on the left can’t hold any more liquid, the remainder stays in the center tube.

Since the solution below won’t work if you’ve already moved anything, this is what you need to do:

  • Fill the tube with the largest capacity.
  • Fill the medium-capacity tube using the largest tube, leaving some liquid in the largest tube.
  • Fill the smallest tube using the medium tube. Some liquid will remain in the medium tube, while the smallest tube will be full.
  • Pour the liquid from the smallest tube into the largest tube.

In the 2nd Run (Route B)

  • Fill the medium tube using the largest tube. The medium tube will be full and the largest tube will be empty.
  • Fill the smallest tube using the medium tube. Some liquid will remain in the medium tube.
  • Pour the liquid from the smallest tube into the largest tube.
  • Fill the smallest tube using the medium tube again. Some liquid will still remain in the medium tube.
  • Pour the liquid from the smallest tube into the largest tube.

Signal Modulator

After climbing the stairs at the western end of the Greenhouse basement and reaching the room connected to the Lobby, you’ll find the Signal Modulator on the west wall. Examine it to activate the "puzzle."

Note: in the 2nd Run, you’ll find the Signal Modulator as soon as you leave Reception, beside the U.S.S. soldier’s body and before activating the bridge for the first time.

It works quite simply. There are two dials, one on the left and one on the right, controlled by the thumbsticks—the left stick controls the left dial and the right stick controls the right one. Move the left stick left and the left dial turns left; move it right and the dial turns right. The same applies to the right stick and dial.

However, it’s both a puzzle and a key item used to interact with the Circuit Breakers in the Nap Room (B1, western end), the Lounge (B2, southeast), and the Biotesting Lab (West Area). Check the frequency shown on each Circuit Breaker—OSS, MUF, AWS, URF, or MURF—then examine the Signal Modulator, select the correct frequency, and use it on the Circuit Breaker.

To make things easier, here are the solutions for each frequency. Pay close attention to the position of the dials.

Galería: Resident Evil 2 Remake - Solución de las frecuencias del Modulador de señal
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  • Resident Evil 2 Remake - Solución de las frecuencias del Modulador de señal - OSS
    OSS
  • Resident Evil 2 Remake - Solución de las frecuencias del Modulador de señal - MUF
    MUF
  • Resident Evil 2 Remake - Solución de las frecuencias del Modulador de señal - AWS
    AWS
  • Resident Evil 2 Remake - Solución de las frecuencias del Modulador de señal - URF
    URF
  • Resident Evil 2 Remake - Solución de las frecuencias del Modulador de señal - MURF
    MURF
  • Resident Evil 2 Remake - Solución de las frecuencias del Modulador de señal - OSS
  • Resident Evil 2 Remake - Solución de las frecuencias del Modulador de señal - MUF
  • Resident Evil 2 Remake - Solución de las frecuencias del Modulador de señal - AWS
  • Resident Evil 2 Remake - Solución de las frecuencias del Modulador de señal - URF
  • Resident Evil 2 Remake - Solución de las frecuencias del Modulador de señal - MURF

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