A resourceful survivor can craft ammunition using just a few containers of gunpowder. Here’s how to combine them to produce different types of ammo.
In addition to finding ammunition as regular items, Resident Evil 2 Remake also allows you to obtain it by combining containers of gunpowder. You can craft ammunition for almost every weapon, but bear in mind that once you combine the containers, the ammunition is created automatically without telling you beforehand which type you will receive. You should therefore learn all the possible combinations.
Types of Gunpowder
- Gunpowder: the standard container. Used to craft Handgun Ammo.
- High-Grade Gunpowder (White): only appears in Claire’s campaign. Used to craft ammunition for the Submachine Gun or Grenade Launcher.
- High-Grade Gunpowder (Yellow): only appears in Leon’s campaign. Used to craft Shotgun Shells or MAG Ammo.
- Gunpowder (Large): produces more ammunition than usual.
Gunpowder Combinations and Results
- Gunpowder + Gunpowder: Handgun Ammo.
- High-Grade Gunpowder (White) + High-Grade Gunpowder (White): Submachine Gun Ammo.
- Gunpowder + High-Grade Gunpowder (Yellow): Shotgun Shells.
- Gunpowder + High-Grade Gunpowder (White): Acid Rounds.
- High-Grade Gunpowder (Yellow) + High-Grade Gunpowder (Yellow): MAG Ammo.
- Gunpowder + Gunpowder (Large): a large quantity of Handgun Ammo.
- High-Grade Gunpowder (White) + Gunpowder (Large): a large quantity of Submachine Gun Ammo.
- High-Grade Gunpowder (Yellow) + Gunpowder (Large): a large quantity of Shotgun Shells.
You cannot craft ammunition for the Spark Shot, Chemical Flamethrower, Minigun, Anti-Tank Rocket, or Flame Rounds. Gunpowder also cannot be used to craft Hand Grenades or Flash Grenades.