
Jill had a pretty rough journey while escaping the Sewers and Demolition Site, but we'll return to her later. Now it's Carlos's turn as he arrives at the Police Station in search of someone important to the U.B.C.S. mission: Dr. Nathaniel Bard.
Follow your partner until a cutscene begins. Kill the zombie and collect the ID Card from its body. Before entering the Police Station, go down the stairs into the underground passage. Inside the open room, you will find the Email Outbox document. Follow the tunnel and climb the stairs to reach a crate containing Assault Rifle Ammo. There is also a Red Herb beside it and a Mr. Charlie off to one side.

Go inside and approach your partner. The Main Hall is a safe area. You will find a Green Herb in front of the statue. Upstairs, on the east side, there is some Handgun Ammo. You can now continue through the western door. Immediately after passing through the gate, look to the left. On a bench, you will find a locked case that can be opened with the ID Card. It contains Assault Rifle Ammo. Beside the case is the ID Card Security Protocols document. Go through the door to the west.
Follow the hallway until you see a zombie. Don't worry, you can shoot it. Shortly afterward, a window will break: one zombie will enter through it and another will emerge from the office on the right. Back up slightly to make it easier to kill them from the hallway.
Inside the Operations Room, go around the central table to collect a Flash Grenade. Yes, the fact that the game is giving us one of these isn't a good sign, if you know what I mean. Open the door at the back, collect the Assault Rifle Ammo from the table, and then continue east. There will be six or seven zombies outside, although you will only see two at first. More will later emerge from the areas ahead and the room to the east. We recommend killing them while gradually retreating. They won't follow you into the Operations Room, so you can shoot them a couple of times from the small room and wait for them to move away. You can even shoot from the doorway without them turning around. Obviously, try to use the Handgun Ammo before using Assault Rifle Ammo.
Once the area is clear, you will find a crate containing a Green Herb at the northwestern end. Inside the office to the east, you will find Assault Rifle Ammo in the lockers, Handgun Ammo, a Red Herb at the back beside the windows, and a locked case containing the Scope (Assault Rifle). A zombie will crawl out of the office at the back. There is a safe inside this office. The combination is 9 left, 15 right, 7 left. Yes, it's the same combination as in Resident Evil 2 Remake; they really went all out. Inside, you will find a Hip Pouch. These are shared with Jill, in case you hadn't noticed.
The Safety Deposit Room is locked, so continue along the hallway at the back. Beneath the stairs, you will find the Police Station's second safe room, the Darkroom. The lockers contain a Red Herb and Assault Rifle Ammo. You will find the Internal Memo beside the typewriter. Go up to the second floor, enter the Locker Room, and collect the Electronic Gadget from the wall in the showers, as well as the Note to a Friend from a bench in the locker area.
One of the lockers is secured with a letter combination lock. The solution is CAP, and it contains a Flash Grenade. There is also a Green Herb in one corner. Now go up to the third floor, but watch out for the "dead" zombie on the landing. It will get up when you approach, although you can repeatedly stab it before it does. Once on the third floor, you will find the Safety Deposit Room Key on the boxes to the left. The corpse behind them won't move, so don't worry. At the far end is a crate containing Handgun Ammo and another locker secured with a letter combination lock. The solution is DCM, and it contains Assault Rifle Ammo.
We now need to return to the ground floor. When approaching the Safety Deposit Room, walk instead of running because a Licker will appear. If you walk, it won't hear you. You can wait for it to move away, slip past without being attacked, and enter the Safety Deposit Room using your new key. Option B is to fill the damn creature with Assault Rifle rounds.
Upon entering the Safety Deposit Room, you will see a zombie, a Green Herb, the 3F Locker document on the board, and the keypad used to enter the numbers that open the lockers.
This time, you cannot obtain the 2 and 3 keys as you could in Resident Evil 2 Remake, so the only available combinations are:
Combine the Battery with the Electronic Gadget to create the Detonator. Now, before leaving, shoot the Mr. Charlie in the corner.

A zombie will fall down the stairs as you approach the Darkroom. Organize your inventory, go upstairs, and place the explosives on the Shower Room wall. Be careful because a large group of zombies will emerge through the hole immediately afterward. Throw a Flash Grenade to give yourself enough time to kill the first two with the Assault Rifle. After passing through the opening, there will be another two zombies to your left. When you reach the lockers, you should throw the Hand Grenade. There will be at least three more zombies, or four if the one in the hallway has opened the door.
Once the area is clear, collect the Assault Rifle Ammo from the bench and locker, as well as the First Aid Spray from another locker. Another Licker will appear as soon as you enter the hallway, so don't run. Slowly retreat and open the Locker Room door. Shoot the Licker in the head and wait for the door to close. It won't be able to open it. Repeat the process until it dies.
Once the creature is dead, leave the showers and look immediately to the left to find a crate containing Assault Rifle Ammo. Continue fearlessly to the end of the hallway; no strange gentleman wearing a trench coat and hat will appear. At the far end, on the right beside a window, you will find more Assault Rifle Ammo. You can now enter the S.T.A.R.S. Office to trigger a cutscene. Let's look around: there is a First Aid Spray inside a bag marked with a green cross on the right-hand side. A Red Herb is beside the door. Inside the small office next to the door, you will find the Mansion Incident document. On the left side of the main office, there is a Flash Grenade on a table, while the Armory contains a locked case with Assault Rifle Ammo. You can now discard the ID Card.
Try to leave the office to trigger another cutscene. We now return to our heroine, who is trapped inside the Subway Tunnels.