We show you every Record in Resident Evil 3 Remake, an in-game challenge system that rewards you with 3D models, concept art, and points to spend on items.
As in Resident Evil 2 Remake, Resident Evil 3 Remake features a Records system, with special challenges that unlock in-game bonuses. Unlike the original game, however, here you will also earn points that can be used to purchase special items from the in-game Shop, including weapons with infinite ammo.
The list is essentially the same as the Achievements and Trophies list, and there are exactly enough points available to purchase every item in the Shop. To make things easier for you, we're going to explain how to complete every Record. Bear in mind that cumulative challenges update immediately, even if you die. In other words, for the challenge that requires you to defeat 2,000 enemies, the counter increases as soon as you score a kill, even before an autosave is triggered. Kills from every playthrough and difficulty level count, and dying will not remove them from your total.
All Records and how to complete them
So Long, RC
- Condition: complete every Record.
- Points: 0.
- Reward: Last Escape Model.
First Escape
- Condition: escape from Jill's apartment building (story-related and impossible to miss).
- Points: 80.
- Reward: Jill's Room Concept Art.
Somebody to Lean On
- Condition: escape from Uptown Raccoon City (story-related and impossible to miss).
- Points: 100.
- Reward: Bar Jack Concept Art.
Nemesis Down?
- Condition: defeat Nemesis on the rooftop (story-related and impossible to miss).
- Points: 120.
- Reward: Stage 1 Nemesis A Concept Art.
Escape from the City
- Condition: escape from Downtown Raccoon City (story-related and impossible to miss).
- Points: 120.
- Reward: Gas Station / Boutique Concept Art.
The Carlos Express
- Condition: leave the R.P.D. (story-related and impossible to miss).
- Points: 120.
- Reward: Carlos Concept Art.
I Don't Feel So Good
- Condition: survive the battle at the Clock Tower Plaza (story-related and impossible to miss).
- Points: 140.
- Reward: Stage 2 Nemesis Model.
I Need a Hero
- Condition: survive the zombie siege (story-related and impossible to miss).
- Points: 160.
- Reward: Hospital Concept Art.
The Pursuer
- Condition: follow Nicholai deeper underground (story-related and impossible to miss).
- Points: 180.
- Reward: Creatures Concept Art.
Nemesis Down!?
- Condition: defeat Stage 2 Nemesis (story-related and impossible to miss).
- Points: 260.
- Reward: Stage 2 Nemesis B Concept Art.
Nemesis Down!!!
- Condition: defeat Stage 3 Nemesis (story-related and impossible to miss).
- Points: 800.
- Reward: Lab Corridors Concept Art.
Basic Chemistry
- Condition: craft an item. Simply combine two containers of Gunpowder to complete it.
- Points: 160.
- Reward: Interiors Concept Art.
Gunsmith
- Condition: upgrade a weapon. Combine any weapon with one of its attachments to complete it.
- Points: 150.
- Reward: Uptown Concept Art.
Get Organized
- Condition: expand your inventory. To do this, you must collect at least one Hip Pouch.
- Points: 150.
- Reward: Donut Shop / Diner Concept Art.
Master of Sidestepping
- Condition: perform a Perfect Dodge. This one is self-explanatory: you simply need to pull off a Perfect Dodge at least once.
- Points: 200.
- Reward: Downtown Concept Art.
The Carlos Takedown
- Condition: successfully perform Carlos's punch ability. You simply need to execute a perfectly timed counter while playing as Carlos. Instead of dodging, he will deliver a hefty punch to the monster in front of him, knocking it straight to the ground.
- Points: 200.
- Reward: Marvin Branagh Model.
Hello, Charlie!
- Condition: destroy a Charlie Doll.
- Points: 200.
- Reward: Charlie Doll Model.
Trusty Sidearm
- Condition: defeat 80 enemies with a handgun.
- Points: 1,200.
- Reward: Stores Concept Art.
Gunslinger
- Condition: defeat 200 enemies with a handgun.
- Points: 5,200.
- Reward: Female Zombie Model.
Close-Range Companion
- Condition: defeat 100 enemies with a shotgun.
- Points: 3,200.
- Reward: Bonus Art A Concept Art.
Point-Blank Professional
- Condition: defeat 130 enemies with a shotgun.
- Points: 6,200.
- Reward: Mikhail Victor Model.
Make Some Noise
- Condition: defeat 80 enemies with a grenade launcher.
- Points: 6,200.
- Reward: Tyrell Patrick Model.
Grenadier
- Condition: defeat 120 enemies with a grenade launcher.
- Points: 10,400.
- Reward: Hunter Gamma Model.
Do You Feel Lucky?
- Condition: defeat 20 enemies with a MAG (the .44 AE Lightning Hawk).
- Points: 6,600.
- Reward: Stage 2 Nemesis A Concept Art.
Well? Do Ya?
- Condition: defeat 80 enemies with a MAG (the .44 AE Lightning Hawk).
- Points: 10,400.
- Reward: NE-α Parasite Model.
Suppressing Fire!
- Condition: defeat 200 enemies with an assault rifle (kills made by either Carlos or Jill will count).
- Points: 3,400.
- Reward: Licker Model.
Spitting Lead
- Condition: defeat 400 enemies with an assault rifle (kills made by either Carlos or Jill will count).
- Points: 8,400.
- Reward: Hunter Beta Model.
Necessary Violence
- Condition: defeat 400 enemies.
- Points: 5,200.
- Reward: Bonus Art C Concept Art.
Making a Dent
- Condition: defeat 800 enemies.
- Points: 8,200.
- Reward: Parking Garage / Rooftop Concept Art.
Thinning the Horde
- Condition: defeat 1,100 enemies.
- Points: 10,400.
- Reward: Demolition Site Concept Art.
Zombie Exterminator
- Condition: defeat 1,400 enemies.
- Points: 10,600.
- Reward: Bonus Art B Concept Art.
The One Zombies Fear
- Condition: defeat 2,000 enemies.
- Points: 11,000.
- Reward: Stage 1 Nemesis B Concept Art.
Two For One Deal
- Condition: defeat two enemies with a single shot. In the Substation section, after activating the final circuit breaker, turn around and two Drain Deimos will break through the wall of slime. They will be very close together, so fire a single shotgun blast between them to kill both instantly. You can also use the grenade launcher against two zombies, for example, but hand grenades and exploding barrels will not count.
- Points: 1,000.
- Reward: Zombie Dog Model.
Hats Off!
- Condition: knock the hats off 28 zombies. Simply shoot zombies wearing hats in the head—mainly police zombies—and their hats will fall off, increasing the challenge counter.
- Points: 2,000.
- Reward: Male Zombie Model.
Nemesis Down
- Condition: make Nemesis drop an item. During one of the encounters where you can run away from Nemesis, you must deal enough damage to make him drop a Supply Case. The challenge will be completed as soon as you pick it up.
- Points: 600.
- Reward: Murphy Seeker Model.
Fuggedaboutim!
- Condition: exhaust all your dialogue options with Dario. Right at the beginning of the game, when you meet Dario, the man hiding inside a truck, talk to him through the trailer door several times. Eventually, Jill will basically tell him to go screw himself, completing the challenge.
- Points: 200.
- Reward: Dario's Warehouse Concept Art.
An Unfortunate End
- Condition: defeat zombie Brad. You will encounter him automatically the first time you play as Carlos. Just pump him full of bullets and you're done. By the way, you might spot something interesting if you look through the windows in the west hallway as you move forward...
- Points: 120.
- Reward: Brad Vickers Model.
Power Stones
- Condition: place all the jewels in the subway station's clock tower monument. We explain how to do this in our puzzle guide.
- Points: 600.
- Reward: Storyboards Concept Art.
Electric Slide
Condition: gather all the fuses in the warehouse within 5 minutes. We explain how to do this in our puzzle guide.
Points: 2,000.
Reward: Pale Head Model.
Kendo's Armory
- Condition: collect every weapon in the campaign. We explain how to do this in our weapons guide. Naturally, weapons purchased from the Shop do not count.
- Points: 600.
- Reward: Robert Kendo Model.
Kendo's Protégé
- Condition: collect every weapon attachment. We explain how to do this in our attachments guide.
- Points: 300.
- Reward: Nathaniel Bard Model.
Bookworm
- Condition: read every story file. We show you where to find them all in our files guide.
- Points: 1,000:
- Reward: Lab Equipment Concept Art and Drain Deimos Model.
Goodbye, Charlie!
- Condition: destroy every Charlie Doll. We explain how to do this in our Mr. Charlie guide.
- Points: 1,000.
- Reward: Nemesis Design Sketch A Concept Art.
RE: Master of Unlocking
- Condition: unlock every safe, locker, strongbox and pickable lock. We show you how to do this in our safes guide and locks guide.
- Points: 1,000.
- Reward: Mega Man Concept Art and Dario Rosso Model.
Escapee
- Condition: complete the game on "Assisted" difficulty or higher.
- Points: 800.
- Reward: Jill (Default) Model.
Survivor
- Condition: complete the game on "Standard" difficulty or higher.
- Points: 1,000.
- Reward: Jill (S.T.A.R.S. Gear) Model.
Veteran
- Condition: complete the game on "Hardcore" difficulty or higher.
- Points: 1,200.
- Reward: Supporting Cast Concept Art and Nightmare Mode.
Conqueror
- Condition: complete the game on "Nightmare" difficulty or higher.
- Points: 3,000.
- Reward: Escape Concept Art and Inferno Mode.
Dominator
- Condition: complete the game on "Inferno" difficulty.
- Points: 8,000.
- Reward: Jill and Carlos 2 Model.
R.P.D. Material
- Condition: complete the game with an S rank on "Standard" difficulty or higher.
- Points: 3,800.
- Reward: Nemesis Design Sketch B Concept Art.
U.B.C.S. Material
- Condition: complete the game with an S rank on "Hardcore" difficulty or higher.
- Points: 6,200.
- Reward: Stage 3 Nemesis Model.
S.T.A.R.S. Material
- Condition: complete the game with an S rank on "Nightmare" difficulty or higher.
- Points: 8,000.
- Reward: Jill and Carlos 1 Model.
Jill Valentine
- Condition: complete the game with an S rank on "Inferno" difficulty.
- Points: 0.
- Reward: Jill and Nemesis Model.
Amazing Work!
- Condition: complete the game with an A rank or higher.
- Points: 840.
- Reward: Carlos (Default) Model.
Sensational Work!
- Condition: complete the game with an S rank.
- Points: 1,200.
- Reward: Jill Concept Art.
Minimalist
- Condition: complete the game without opening the item box.
- Points: 7,000.
- Reward: Nicholai Ginovaef Model.
I Might Need These Later!
- Condition: complete the game using one or fewer recovery items.
- Points: 7,000.
- Reward: Jill (Infected) Model.
Sprinter
- Condition: complete the game in under 2 hours.
- Points: 7,000.
- Reward: Stage 1 Nemesis Model.