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In Pokémon Champions, one of the most important things players need to keep in mind is the huge number of moves available in this Nintendo Switch and mobile game. The different Pokémon featured in the game can learn a wide variety of moves, and you can even change them through training by spending Victory Points. Naturally, knowing what each move does and how it works is essential when putting together a solid strategy for your teams.
With that in mind, and so you can easily check all the relevant information in one place, this section of our guide provides full details on every Pokémon move included in Champions. There are plenty to choose from, as this competitive free-to-play game features several hundred moves drawn from every generation of the series.
The table below contains the complete list of Pokémon moves available in Pokémon Champions, together with their stats (type, category, power, and PP) and the specific effects they have when used in battle.
| Move | Type | Category | Power | PP | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Pound | Normal | Physical | 40 | 20 | 100% | — |
| Fire Punch | Fire | Physical | 75 | 16 | 100% | Has a 10% chance to burn the target. |
| Ice Punch | Ice | Physical | 75 | 16 | 100% | Has a 10% chance to freeze the target. |
| Thunder Punch | Electric | Physical | 75 | 16 | 100% | Has a 10% chance to paralyze the target. |
| Guillotine | Normal | Physical | — | 8 | 30% | Knocks out the target. Has a fixed accuracy of 30%. |
| Swords Dance | Normal | Status | — | 20 | — | Raises the user's Attack by two stages. |
| Whirlwind | Normal | Status | — | 20 | — | Forces the target to switch out for a random Pokémon on its team, if another Pokémon is available. |
| Fly | Flying | Physical | 90 | 16 | 95% | The user gains the Flying High status on the turn this move is used, then attacks on the next turn. |
| Bind | Normal | Physical | 15 | 20 | 85% | Inflicts the Bound status on the target. |
| Mega Kick | Normal | Physical | 120 | 8 | 75% | — |
| Horn Drill | Normal | Physical | — | 8 | 30% | Knocks out the target. Has a fixed accuracy of 30%. |
| Body Slam | Normal | Physical | 85 | 16 | 100% | Has a 30% chance to paralyze the target. Its power is doubled and it never misses against targets with the Minimized status. |
| Wrap | Normal | Physical | 15 | 20 | 90% | Inflicts the Bound status on the target. |
| Thrash | Normal | Physical | 120 | 12 | 100% | Inflicts the Rampaging status on the user. |
| Double-Edge | Normal | Physical | 120 | 16 | 100% | The user takes recoil damage equal to one-third of the damage dealt. |
| Pin Missile | Bug | Physical | 25 | 20 | 95% | Hits two to five times in a row. |
| Bite | Dark | Physical | 60 | 20 | 100% | Has a 30% chance to make the target flinch. |
| Roar | Normal | Status | — | 20 | — | Forces the target to switch out for a random Pokémon on its team, if another Pokémon is available. |
| Sing | Normal | Status | — | 16 | 55% | Puts the target to sleep. |
| Disable | Normal | Status | — | 20 | 100% | Inflicts the Disable status on the target for four turns. |
| Flamethrower | Fire | Special | 90 | 16 | 100% | Has a 10% chance to burn the target. |
| Hydro Pump | Water | Special | 110 | 8 | 80% | — |
| Surf | Water | Special | 90 | 16 | 100% | Its power is doubled against targets with the Underwater status. |
| Ice Beam | Ice | Special | 90 | 12 | 100% | Has a 10% chance to freeze the target. |
| Blizzard | Ice | Special | 110 | 8 | 70% | Has a 10% chance to freeze the target. Never misses in snow. |
| Hyper Beam | Normal | Special | 150 | 8 | 90% | The user gains the Recharging status on the next turn. |
| Drill Peck | Flying | Physical | 80 | 20 | 100% | — |
| Low Kick | Fighting | Physical | — | 20 | 100% | Has greater power the heavier the target is, ranging from 20 to 120. |
| Counter | Fighting | Physical | — | 20 | 100% | If the user was hit by a physical attack that turn, it deals twice the damage taken back to the attacker. |
| Seismic Toss | Fighting | Physical | — | 20 | 100% | The target loses 50 HP. |
| Leech Seed | Grass | Status | — | 12 | 90% | Inflicts the Leech Seed status on the target. |
| Growth | Grass | Status | — | 20 | — | Raises the user's Attack and Special Attack by one stage, or by two stages in harsh sunlight. |
| Solar Beam | Grass | Special | 120 | 12 | 100% | The user gains the Charging status on the turn this move is used, then attacks on the next turn. In harsh sunlight, it does not gain that status and attacks immediately. If any other weather is active, the move's power is halved. |
| Poison Powder | Poison | Status | — | 20 | 75% | Poisons the target. |
| Stun Spore | Grass | Status | — | 20 | 75% | Paralyzes the target. |
| Sleep Powder | Grass | Status | — | 16 | 75% | Puts the target to sleep. |
| Petal Dance | Grass | Special | 120 | 12 | 100% | Inflicts the Rampaging status on the user. |
| String Shot | Bug | Status | — | 20 | 95% | Lowers the target's Speed by two stages. |
| Fire Spin | Fire | Special | 35 | 16 | 85% | Inflicts the Bound status on the target. |
| Thunderbolt | Electric | Special | 90 | 16 | 100% | Has a 10% chance to paralyze the target. |
| Thunder Wave | Electric | Status | — | 20 | 90% | Paralyzes the target. |
| Thunder | Electric | Special | 110 | 12 | 70% | Has a 30% chance to paralyze the target. Never misses in rain. Can hit targets with the Flying High status. |
| Earthquake | Ground | Physical | 100 | 12 | 100% | Its power is doubled against targets with the Underground status, but halved while Grassy Terrain is active. |
| Fissure | Ground | Physical | — | 8 | 30% | Knocks out the target. Has a fixed accuracy of 30%. |
| Dig | Ground | Physical | 80 | 12 | 100% | The user gains the Underground status on the turn this move is used, then attacks on the next turn. |
| Toxic | Poison | Status | — | 12 | 90% | Badly poisons the target. Never misses if the user is Poison type. |
| Psychic | Psychic | Special | 90 | 12 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| Hypnosis | Psychic | Status | — | 20 | 60% | Puts the target to sleep. |
| Agility | Psychic | Status | — | 20 | — | Raises the user's Speed by two stages. |
| Quick Attack | Normal | Physical | 40 | 20 | 100% | — |
| Night Shade | Ghost | Special | — | 16 | 100% | The target loses 50 HP. |
| Screech | Normal | Status | — | 20 | 85% | Lowers the target's Defense by two stages. |
| Double Team | Normal | Status | — | 16 | — | Raises the user's evasiveness by one stage. |
| Recover | Normal | Status | — | 8 | — | Restores half of the user's maximum HP. |
| Minimize | Normal | Status | — | 12 | — | Raises the user's evasiveness by two stages and gives it the Minimized status. |
| Confuse Ray | Ghost | Status | — | 12 | 100% | Confuses the target. |
| Light Screen | Psychic | Status | — | 20 | — | Applies Light Screen to the user's side for five turns. |
| Haze | Ice | Status | — | 20 | — | Removes the stat changes of every Pokémon in battle. |
| Reflect | Psychic | Status | — | 20 | — | Applies Reflect to the user's side for five turns. |
| Focus Energy | Normal | Status | — | 20 | — | The user gains the Critical-Hit Ratio +2 status. |
| Self-Destruct | Normal | Physical | 200 | 8 | 100% | The user faints after using this move. |
| Fire Blast | Fire | Special | 110 | 8 | 85% | Has a 10% chance to burn the target. |
| Waterfall | Water | Physical | 80 | 16 | 100% | Has a 20% chance to make the target flinch. |
| Amnesia | Psychic | Status | — | 20 | — | Raises the user's Special Defense by two stages. |
| Soft-Boiled | Normal | Status | — | 8 | — | Restores half of the user's maximum HP. |
| High Jump Kick | Fighting | Physical | 130 | 12 | 90% | The user takes damage equal to half of its maximum HP if the move misses. |
| Glare | Normal | Status | — | 20 | 100% | Paralyzes the target. |
| Leech Life | Bug | Physical | 80 | 12 | 100% | The user restores HP equal to half of the damage dealt. |
| Sky Attack | Flying | Physical | 140 | 8 | 90% | The user gains the Charging status on the turn this move is used, then attacks on the next turn. Has a 30% chance to make the target flinch. Raises the user's critical-hit ratio by one stage for this attack. |
| Transform | Normal | Status | — | 12 | — | Transforms the user into the same Pokémon as the target. Copies all of the target's stat values except HP. |
| Spore | Grass | Status | — | 16 | 100% | Puts the target to sleep. |
| Acid Armor | Poison | Status | — | 20 | — | Raises the user's Defense by two stages. |
| Crabhammer | Water | Physical | 100 | 12 | 95% | Raises the user's critical-hit ratio by one stage for this attack. |
| Explosion | Normal | Physical | 250 | 8 | 100% | The user faints after using this move. |
| Rest | Psychic | Status | — | 8 | — | Fully restores the user's HP and cures all its status conditions, but puts it to sleep for two turns. Fails if the user is at full HP. |
| Rock Slide | Rock | Physical | 75 | 12 | 90% | Has a 30% chance to make the target flinch. |
| Tri Attack | Normal | Special | 80 | 12 | 100% | Has a 20% chance to paralyze, burn, or freeze the target. |
| Super Fang | Normal | Physical | — | 12 | 90% | The target loses half of its remaining HP. If it has only 1 HP remaining, it loses 1 HP. |
| Substitute | Normal | Status | — | 12 | — | The user sacrifices 1/4 of its maximum HP to create a substitute. The substitute takes moves aimed at the user and disappears after taking damage equal to 1/4 of the user's maximum HP. |
| Struggle | Normal | Physical | 50 | 1 | — | Can be used an unlimited number of times by any Pokémon that has run out of PP for all its moves or cannot use them. The user takes damage equal to 1/4 of its maximum HP after attacking. |
| Thief | Dark | Physical | 60 | 20 | 100% | If the user is not holding an item, it steals the target's. |
| Snore | Normal | Special | 50 | 16 | 100% | Can only be used while the user is asleep. Has a 30% chance to make the target flinch. |
| Curse | Ghost | Status | — | 12 | — | If the user is Ghost type: sacrifices half of the user's maximum HP to inflict the Curse status on the target. If the user is not Ghost type: lowers the user's Speed by one stage and raises its Attack and Defense by one stage. |
| Flail | Normal | Physical | — | 16 | 100% | Has greater power the less HP the user has, ranging from 20 to 200. |
| Cotton Spore | Grass | Status | — | 20 | 100% | Lowers the target's Speed by two stages. |
| Reversal | Fighting | Physical | — | 16 | 100% | Has greater power the less HP the user has, ranging from 20 to 200. |
| Spite | Ghost | Status | — | 12 | 100% | Reduces the PP of the last move used by the target by 4. |
| Protect | Normal | Status | — | 8 | — | Protects the user from moves used by other Pokémon that turn. With each consecutive use, its chance of success falls to one-third of the previous chance. |
| Mach Punch | Fighting | Physical | 40 | 20 | 100% | — |
| Scary Face | Normal | Status | — | 12 | 100% | Lowers the target's Speed by two stages. |
| Sweet Kiss | Fairy | Status | — | 12 | 75% | Confuses the target. |
| Belly Drum | Normal | Status | — | 12 | — | Sacrifices half of the user's maximum HP to raise its Attack to the sixth stage. Fails if the user does not have enough HP. |
| Sludge Bomb | Poison | Special | 90 | 12 | 100% | Has a 30% chance to poison the target. |
| Mud-Slap | Ground | Special | 20 | 12 | 100% | Lowers the target's accuracy by one stage. |
| Spikes | Ground | Status | — | 20 | — | Applies Spikes to the opposing side. |
| Zap Cannon | Electric | Special | 120 | 8 | 50% | Paralyzes the target. |
| Destiny Bond | Ghost | Status | — | 8 | — | Inflicts the Destiny Bond status on the user. Fails if used consecutively. |
| Perish Song | Normal | Status | — | 8 | — | Inflicts the Perish Count status on every Pokémon in battle. |
| Icy Wind | Ice | Special | 55 | 16 | 95% | Lowers the target's Speed by one stage. |
| Detect | Fighting | Status | — | 8 | — | Protects the user from moves used by other Pokémon that turn. With each consecutive use, its chance of success falls to one-third of the previous chance. |
| Bone Rush | Ground | Physical | 30 | 12 | 90% | Hits two to five times in a row. |
| Lock-On | Normal | Status | — | 8 | — | Inflicts the Lock-On status on the user. |
| Outrage | Dragon | Physical | 120 | 12 | 100% | Inflicts the Rampaging status on the user. |
| Sandstorm | Rock | Status | — | 8 | — | Creates a sandstorm that lasts five turns. |
| Giga Drain | Grass | Special | 75 | 12 | 100% | The user restores HP equal to half of the damage dealt. |
| Endure | Normal | Status | — | 12 | — | The user survives with 1 HP if a move would otherwise knock it out that turn. With each consecutive use, its chance of success falls to one-third of the previous chance. |
| Charm | Fairy | Status | — | 20 | 100% | Lowers the target's Attack by two stages. |
| Swagger | Normal | Status | — | 16 | 85% | Raises the target's Attack by two stages and confuses it. |
| Milk Drink | Normal | Status | — | 8 | — | Restores half of the user's maximum HP. |
| Steel Wing | Steel | Physical | 70 | 20 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
| Mean Look | Normal | Status | — | 8 | — | Inflicts the Cannot Escape status on the target. |
| Attract | Normal | Status | — | 16 | 100% | Inflicts the Infatuation status on the target. Fails against targets of the same gender as the user or of unknown gender. |
| Sleep Talk | Normal | Status | — | 12 | — | Can only be used while the user is asleep. The user randomly uses one of its other moves. |
| Heal Bell | Normal | Status | — | 8 | — | Cures the status conditions of every Pokémon on the user's team, including the user and its allies. |
| Safeguard | Normal | Status | — | 20 | — | Applies Safeguard to the user's side for five turns. |
| Pain Split | Normal | Status | — | 20 | — | Adds the user's and target's remaining HP together, then divides the total equally between them. |
| Dynamic Punch | Fighting | Physical | 100 | 8 | 50% | Confuses the target. |
| Megahorn | Bug | Physical | 120 | 12 | 85% | — |
| Baton Pass | Normal | Status | — | 20 | — | The user switches out for another Pokémon on the team. The Pokémon that switches in inherits the user's stat changes, substitute, and other effects. |
| Encore | Normal | Status | — | 8 | 100% | Inflicts the Encore status on the target. |
| Rapid Spin | Normal | Physical | 50 | 20 | 100% | Removes the user's Bound and Leech Seed statuses, as well as Spikes, Toxic Spikes, Sticky Web, and Stealth Rock from the user's side. Raises the user's Speed by one stage. |
| Sweet Scent | Normal | Status | — | 20 | 100% | Lowers the target's evasiveness by two stages. |
| Iron Tail | Steel | Physical | 100 | 16 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
| Morning Sun | Normal | Status | — | 8 | — | Restores half of the user's maximum HP, or 2/3 in harsh sunlight. If any other weather is active, it restores only 1/4 of its maximum HP. |
| Synthesis | Grass | Status | — | 8 | — | Restores half of the user's maximum HP, or 2/3 in harsh sunlight. If any other weather is active, it restores only 1/4 of its maximum HP. |
| Moonlight | Fairy | Status | — | 8 | — | Restores half of the user's maximum HP, or 2/3 in harsh sunlight. If any other weather is active, it restores only 1/4 of its maximum HP. |
| Cross Chop | Fighting | Physical | 100 | 8 | 80% | Raises the user's critical-hit ratio by one stage for this attack. |
| Rain Dance | Water | Status | — | 8 | — | Makes it rain for five turns. |
| Sunny Day | Fire | Status | — | 8 | — | Creates harsh sunlight for five turns. |
| Crunch | Dark | Physical | 80 | 16 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
| Mirror Coat | Psychic | Special | — | 20 | 100% | If the user was hit by a special attack that turn, it deals twice the damage taken back to the attacker. |
| Psych Up | Normal | Status | — | 12 | — | The user copies the target's stat changes. |
| Extreme Speed | Normal | Physical | 80 | 8 | 100% | — |
| Ancient Power | Rock | Special | 60 | 8 | 100% | Has a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense and Speed by one stage. |
| Shadow Ball | Ghost | Special | 80 | 16 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| Future Sight | Psychic | Special | 120 | 12 | 100% | Inflicts the Future Attack status on the target's position. |
| Whirlpool | Water | Special | 35 | 16 | 85% | Inflicts the Bound status on the target. Its power is doubled against targets with the Underwater status. |
| Beat Up | Dark | Physical | — | 12 | 100% | Hits the target once for each Pokémon on the user's team. Fainted Pokémon and those with status conditions are not counted. The move's power is calculated from the Attack stats of the Pokémon on the user's team. |
| Fake Out | Normal | Physical | 40 | 12 | 100% | Makes the target flinch. Fails unless it is the first move the user uses after entering battle. |
| Uproar | Normal | Special | 90 | 12 | 100% | Inflicts the Uproar status on the user. |
| Stockpile | Normal | Status | — | 20 | — | Raises the user's Defense and Special Defense by one stage. Increases the user's Stockpile count by one, up to a maximum of three. |
| Spit Up | Normal | Special | — | 12 | 100% | Has greater power the higher the user's Stockpile count is, ranging from 100 to 300. Fails if the user does not have the Stockpile status. |
| Swallow | Normal | Status | — | 12 | — | Restores more of the user's HP the higher its Stockpile count is. 1 Stockpile: 1/4 of maximum HP. 2 Stockpiles: half of maximum HP. 3 Stockpiles: all HP. Fails if the user does not have the Stockpile status. |
| Heat Wave | Fire | Special | 95 | 12 | 90% | Has a 10% chance to burn the target. |
| Torment | Dark | Status | — | 16 | 100% | Inflicts the Torment status on the target. |
| Flatter | Dark | Status | — | 16 | 100% | Raises the target's Special Attack by one stage and confuses it. |
| Will-O-Wisp | Fire | Status | — | 16 | 85% | Burns the target. |
| Memento | Dark | Status | — | 12 | 100% | Lowers the target's Attack and Special Attack by two stages. The user faints after using this move. |
| Facade | Normal | Physical | 70 | 20 | 100% | Its power is doubled if the user is poisoned, badly poisoned, paralyzed, or burned. The damage dealt by this physical move is not halved even if the user is burned. |
| Focus Punch | Fighting | Physical | 150 | 20 | 100% | Fails if the user takes damage from a move before it can use this move that turn. |
| Follow Me | Normal | Status | — | 20 | — | Redirects all opposing moves toward the user. Only works on moves that allow a target to be selected. |
| Charge | Electric | Status | — | 20 | — | Raises the user's Special Defense by one stage and gives it the Charged status. |
| Taunt | Dark | Status | — | 20 | 100% | Inflicts the Taunt status on the target. |
| Helping Hand | Normal | Status | — | 20 | — | Boosts the power of an ally's move by 50% for that turn. |
| Trick | Psychic | Status | — | 12 | 100% | Swaps the user's and target's held items. |
| Role Play | Psychic | Status | — | 12 | — | Replaces the user's Ability with the target's. |
| Wish | Normal | Status | — | 12 | — | Inflicts the Wish status on the user's position. |
| Ingrain | Grass | Status | — | 20 | — | Inflicts the Ingrain status on the user. |
| Superpower | Fighting | Physical | 120 | 8 | 100% | Lowers the user's Attack and Defense by one stage. |
| Recycle | Normal | Status | — | 12 | — | The user retrieves the last item it consumed and holds it again. |
| Brick Break | Fighting | Physical | 75 | 16 | 100% | Removes Light Screen, Reflect, and Aurora Veil from the target's side before dealing damage. |
| Yawn | Normal | Status | — | 12 | — | Makes the target drowsy. Never misses. |
| Knock Off | Dark | Physical | 65 | 20 | 100% | Its power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Endeavor | Normal | Physical | — | 8 | 100% | Deals damage equal to the difference between the target's and user's remaining HP. Fails if the target has the same amount of HP as the user or less. |
| Eruption | Fire | Special | 150 | 8 | 100% | Has less power the less HP the user has, ranging from 1 to 150. |
| Skill Swap | Psychic | Status | — | 12 | — | Swaps the user's and target's Abilities. |
| Imprison | Psychic | Status | — | 12 | — | Inflicts the Imprison status on the user. |
| Dive | Water | Physical | 80 | 12 | 100% | The user gains the Underwater status on the turn this move is used, then attacks on the next turn. |
| Feather Dance | Flying | Status | — | 16 | 100% | Lowers the target's Attack by two stages. |
| Teeter Dance | Normal | Status | — | 20 | 100% | Confuses every Pokémon in battle except the user. |
| Blaze Kick | Fire | Physical | 85 | 12 | 90% | Has a 10% chance to burn the target. Raises the user's critical-hit ratio by one stage for this attack. |
| Slack Off | Normal | Status | — | 8 | — | Restores half of the user's maximum HP. |
| Hyper Voice | Normal | Special | 90 | 12 | 100% | — |
| Poison Fang | Poison | Physical | 50 | 16 | 100% | Has a 50% chance to badly poison the target. |
| Crush Claw | Normal | Physical | 75 | 12 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
| Blast Burn | Fire | Special | 150 | 8 | 90% | The user gains the Recharging status on the next turn. |
| Hydro Cannon | Water | Special | 150 | 8 | 90% | The user gains the Recharging status on the next turn. |
| Meteor Mash | Steel | Physical | 90 | 12 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
| Weather Ball | Normal | Special | 50 | 12 | 100% | If any weather is active, its power is doubled and its type changes. Harsh sunlight: changes to Fire type. Rain: changes to Water type. Snow: changes to Ice type. Sandstorm: changes to Rock type. |
| Fake Tears | Dark | Status | — | 20 | 100% | Lowers the target's Special Defense by two stages. |
| Air Cutter | Flying | Special | 60 | 20 | 95% | Raises the user's critical-hit ratio by one stage for this attack. |
| Overheat | Fire | Special | 130 | 8 | 90% | Lowers the user's Special Attack by two stages. |
| Rock Tomb | Rock | Physical | 60 | 16 | 95% | Lowers the target's Speed by one stage. |
| Metal Sound | Steel | Status | — | 20 | 85% | Lowers the target's Special Defense by two stages. |
| Tickle | Normal | Status | — | 20 | 100% | Lowers the target's Attack and Defense by one stage. |
| Cosmic Power | Psychic | Status | — | 20 | — | Raises the user's Defense and Special Defense by one stage. |
| Water Spout | Water | Special | 150 | 8 | 100% | Has less power the less HP the user has, ranging from 1 to 150. |
| Shadow Punch | Ghost | Physical | 60 | 20 | — | Never misses. |
| Extrasensory | Psychic | Special | 80 | 20 | 100% | Has a 10% chance to make the target flinch. |
| Sand Tomb | Ground | Physical | 35 | 16 | 85% | Inflicts the Bound status on the target. |
| Sheer Cold | Ice | Special | — | 8 | 30% | Knocks out the target. Has a fixed accuracy of 20%, or 30% if the user is Ice type. Does not affect Ice-type Pokémon. |
| Muddy Water | Water | Special | 90 | 12 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
| Bullet Seed | Grass | Physical | 25 | 20 | 100% | Hits two to five times in a row. |
| Aerial Ace | Flying | Physical | 60 | 20 | — | Never misses. |
| Icicle Spear | Ice | Physical | 25 | 20 | 100% | Hits two to five times in a row. |
| Iron Defense | Steel | Status | — | 16 | — | Raises the user's Defense by two stages. |
| Block | Normal | Status | — | 8 | — | Inflicts the Cannot Escape status on the target. |
| Howl | Normal | Status | — | 20 | — | Raises the Attack of the user and its allies by one stage. |
| Dragon Claw | Dragon | Physical | 80 | 16 | 100% | — |
| Frenzy Plant | Grass | Special | 150 | 8 | 90% | The user gains the Recharging status on the next turn. |
| Bulk Up | Fighting | Status | — | 20 | — | Raises the user's Attack and Defense by one stage. |
| Bounce | Flying | Physical | 85 | 8 | 85% | The user gains the Flying High status on the turn this move is used, then attacks on the next turn. Has a 30% chance to paralyze the target. |
| Mud Shot | Ground | Special | 55 | 16 | 95% | Lowers the target's Speed by one stage. |
| Covet | Normal | Physical | 60 | 20 | 100% | If the user is not holding an item, it steals the target's. |
| Volt Tackle | Electric | Physical | 120 | 16 | 100% | The user takes recoil damage equal to one-third of the damage dealt. This move has a 10% chance to paralyze the target. |
| Calm Mind | Psychic | Status | — | 20 | — | Raises the user's Special Attack and Special Defense by one stage. |
| Leaf Blade | Grass | Physical | 90 | 16 | 100% | Raises the user's critical-hit ratio by one stage for this attack. |
| Dragon Dance | Dragon | Status | — | 20 | — | Raises the user's Attack and Speed by one stage. |
| Rock Blast | Rock | Physical | 25 | 12 | 90% | Hits two to five times in a row. |
| Water Pulse | Water | Special | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
| Roost | Flying | Status | — | 8 | — | Restores half of the user's maximum HP. If the user is Flying type, it loses that type for the rest of the turn. |
| Gravity | Psychic | Status | — | 8 | — | Applies Gravity to both sides for five turns. |
| Hammer Arm | Fighting | Physical | 100 | 12 | 90% | Lowers the user's Speed by one stage. |
| Gyro Ball | Steel | Physical | — | 8 | 100% | Has greater power the lower the user's Speed is compared with the target's, ranging from 1 to 150. |
| Healing Wish | Psychic | Status | — | 12 | — | The user faints, but fully restores the HP and cures the status conditions of the Pokémon that switches in to replace it. |
| Feint | Normal | Physical | 30 | 12 | 100% | Can hit targets that have used moves such as Protect or Detect and removes their effects. |
| Pluck | Flying | Physical | 60 | 20 | 100% | If the target is holding a Berry, the user consumes it and gains its effects. |
| Tailwind | Flying | Status | — | 16 | — | Applies Tailwind to the user's side for four turns. |
| Acupressure | Normal | Status | — | 20 | — | Randomly raises one of the following stats of the user or an ally by two stages: Attack, Defense, Special Attack, Special Defense, Speed, accuracy, or evasiveness. |
| Metal Burst | Steel | Physical | — | 12 | 100% | If the user was hit by an attack that turn, it deals 150% of the damage taken back to the opponent. |
| U-turn | Bug | Physical | 70 | 20 | 100% | The user switches out after attacking. |
| Close Combat | Fighting | Physical | 120 | 8 | 100% | Lowers the user's Defense and Special Defense by one stage. |
| Payback | Dark | Physical | 50 | 12 | 100% | Its power is doubled if the user attacks after the target. |
| Assurance | Dark | Physical | 60 | 12 | 100% | Its power is doubled if the target has already taken damage that turn. |
| Fling | Dark | Physical | — | 12 | 100% | Its power and effect vary depending on the user's held item. The user loses the item after attacking. |
| Power Trick | Psychic | Status | — | 12 | — | Inflicts the Power Trick status on the user. |
| Gastro Acid | Poison | Status | — | 12 | 100% | Inflicts the Ability Suppressed status on the target. |
| Copycat | Normal | Status | — | 20 | — | The user copies the last move that was used. This move fails if no move has been used yet. |
| Power Swap | Psychic | Status | — | 12 | — | Swaps the user's and target's Attack and Special Attack changes. |
| Guard Swap | Psychic | Status | — | 12 | — | Swaps the user's and target's Defense and Special Defense changes. |
| Last Resort | Normal | Physical | 140 | 8 | 100% | Fails unless the user has previously used all of its other moves. |
| Worry Seed | Grass | Status | — | 12 | 100% | Replaces the target's Ability with Insomnia. |
| Sucker Punch | Dark | Physical | 70 | 8 | 100% | Fails if the target has not selected an attack or has already attacked that turn. |
| Toxic Spikes | Poison | Status | — | 20 | — | Applies Toxic Spikes to the opposing side. |
| Aqua Ring | Water | Status | — | 20 | — | Inflicts the Aqua Ring status on the user. |
| Magnet Rise | Electric | Status | — | 12 | — | The user gains the Magnet Rise effect. |
| Flare Blitz | Fire | Physical | 120 | 16 | 100% | The user takes recoil damage equal to one-third of the damage dealt and thaws out. This move has a 10% chance to burn the target. |
| Aura Sphere | Fighting | Special | 80 | 20 | — | Never misses. |
| Rock Polish | Rock | Status | — | 20 | — | Raises the user's Speed by two stages. |
| Poison Jab | Poison | Physical | 80 | 20 | 100% | Has a 30% chance to poison the target. |
| Dark Pulse | Dark | Special | 80 | 16 | 100% | Has a 20% chance to make the target flinch. |
| Night Slash | Dark | Physical | 70 | 20 | 100% | Raises the user's critical-hit ratio by one stage for this attack. |
| Aqua Tail | Water | Physical | 90 | 12 | 90% | — |
| Seed Bomb | Grass | Physical | 80 | 16 | 100% | — |
| Air Slash | Flying | Special | 75 | 16 | 95% | Has a 30% chance to make the target flinch. |
| X-Scissor | Bug | Physical | 80 | 16 | 100% | — |
| Bug Buzz | Bug | Special | 90 | 12 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| Dragon Pulse | Dragon | Special | 85 | 12 | 100% | — |
| Dragon Rush | Dragon | Physical | 100 | 12 | 75% | Has a 20% chance to make the target flinch. Its power is doubled and it never misses against targets with the Minimized status. |
| Power Gem | Rock | Special | 80 | 20 | 100% | — |
| Drain Punch | Fighting | Physical | 75 | 12 | 100% | The user restores HP equal to half of the damage dealt. |
| Vacuum Wave | Fighting | Special | 40 | 20 | 100% | — |
| Focus Blast | Fighting | Special | 120 | 8 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| Energy Ball | Grass | Special | 90 | 12 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| Brave Bird | Flying | Physical | 120 | 16 | 100% | The user takes recoil damage equal to one-third of the damage dealt. |
| Earth Power | Ground | Special | 90 | 12 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| Switcheroo | Dark | Status | — | 12 | 100% | Swaps the user's and target's held items. |
| Giga Impact | Normal | Physical | 150 | 8 | 90% | The user gains the Recharging status on the next turn. |
| Nasty Plot | Dark | Status | — | 20 | — | Raises the user's Special Attack by two stages. |
| Bullet Punch | Steel | Physical | 40 | 20 | 100% | — |
| Avalanche | Ice | Physical | 60 | 12 | 100% | Its power is doubled if the user has taken damage from one of the target's moves that turn. |
| Ice Shard | Ice | Physical | 40 | 20 | 100% | — |
| Shadow Claw | Ghost | Physical | 70 | 16 | 100% | Raises the user's critical-hit ratio by one stage for this attack. |
| Thunder Fang | Electric | Physical | 65 | 16 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make it flinch. |
| Ice Fang | Ice | Physical | 65 | 16 | 95% | Has a 10% chance to freeze the target and a 10% chance to make it flinch. |
| Fire Fang | Fire | Physical | 65 | 16 | 95% | Has a 10% chance to burn the target and a 10% chance to make it flinch. |
| Shadow Sneak | Ghost | Physical | 40 | 20 | 100% | — |
| Psycho Cut | Psychic | Physical | 70 | 20 | 100% | Raises the user's critical-hit ratio by one stage for this attack. |
| Zen Headbutt | Psychic | Physical | 80 | 16 | 90% | Has a 20% chance to make the target flinch. |
| Flash Cannon | Steel | Special | 80 | 12 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| Defog | Flying | Status | — | 16 | — | Lowers the target's evasiveness by one stage. Removes effects including Reflect, Spikes, and Safeguard, as well as the active terrain. |
| Trick Room | Psychic | Status | — | 8 | — | Applies Trick Room to both sides for five turns. |
| Draco Meteor | Dragon | Special | 130 | 8 | 90% | Lowers the user's Special Attack by two stages. |
| Discharge | Electric | Special | 80 | 16 | 100% | Has a 30% chance to paralyze the target. |
| Lava Plume | Fire | Special | 80 | 16 | 100% | Has a 30% chance to burn the target. |
| Leaf Storm | Grass | Special | 130 | 8 | 90% | Lowers the user's Special Attack by two stages. |
| Power Whip | Grass | Physical | 120 | 12 | 85% | — |
| Rock Wrecker | Rock | Physical | 150 | 8 | 90% | The user gains the Recharging status on the next turn. |
| Cross Poison | Poison | Physical | 70 | 20 | 100% | Has a 10% chance to poison the target. Raises the user's critical-hit ratio by one stage for this attack. |
| Gunk Shot | Poison | Physical | 120 | 8 | 80% | Has a 30% chance to poison the target. |
| Iron Head | Steel | Physical | 80 | 16 | 100% | Has a 20% chance to make the target flinch. |
| Stone Edge | Rock | Physical | 100 | 8 | 80% | Raises the user's critical-hit ratio by one stage for this attack. |
| Stealth Rock | Rock | Status | — | 20 | — | Applies Stealth Rock to the opposing side. |
| Grass Knot | Grass | Special | — | 20 | 100% | Has greater power the heavier the target is, ranging from 20 to 120. |
| Bug Bite | Bug | Physical | 60 | 20 | 100% | If the target is holding a Berry, the user consumes it and gains its effects. |
| Charge Beam | Electric | Special | 50 | 12 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| Wood Hammer | Grass | Physical | 120 | 16 | 100% | The user takes recoil damage equal to one-third of the damage dealt. |
| Aqua Jet | Water | Physical | 40 | 20 | 100% | — |
| Head Smash | Rock | Physical | 150 | 8 | 80% | The user takes recoil damage equal to half of the damage dealt. |
| Double Hit | Normal | Physical | 35 | 12 | 90% | Hits twice in a row. |
| Wide Guard | Rock | Status | — | 12 | — | Protects the user and its allies from moves that would hit all allies that turn. |
| Guard Split | Psychic | Status | — | 12 | — | Adds the user's and target's Defense and Special Defense values together, then divides them equally between the two Pokémon. |
| Power Split | Psychic | Status | — | 12 | — | Adds the user's and target's Attack and Special Attack values together, then divides them equally between the two Pokémon. |
| Wonder Room | Psychic | Status | — | 12 | — | Applies Wonder Room to both sides for five turns. |
| Psyshock | Psychic | Special | 80 | 12 | 100% | Although this is a special move, its damage is calculated using the target's Defense stat. |
| Venoshock | Poison | Special | 65 | 12 | 100% | Its power is doubled if the target is poisoned or badly poisoned. |
| Rage Powder | Bug | Status | — | 20 | — | Redirects all opposing moves toward the user. Only works on moves that allow a target to be selected. |
| Magic Room | Psychic | Status | — | 12 | — | Applies Magic Room to both sides for five turns. |
| Smack Down | Rock | Physical | 50 | 16 | 100% | Gives the Grounded status to opponents that are not touching the ground. Can hit targets with the Flying High status. |
| Storm Throw | Fighting | Physical | 60 | 12 | 100% | Always results in a critical hit. |
| Sludge Wave | Poison | Special | 95 | 12 | 100% | Has a 10% chance to poison the target. |
| Quiver Dance | Bug | Status | — | 20 | — | Raises the user's Special Attack, Special Defense and Speed by one stage. |
| Heavy Slam | Steel | Physical | — | 12 | 100% | Has greater power the heavier the user is compared with the target, ranging from 40 to 120. Its power is doubled and it never misses against targets with the Minimized status. |
| Electro Ball | Electric | Special | — | 12 | 100% | Has greater power the higher the user's Speed is compared with the target's, ranging from 40 to 150. |
| Soak | Water | Status | — | 20 | 100% | Changes the target's type to Water. |
| Flame Charge | Fire | Physical | 50 | 20 | 100% | Raises the user's Speed by one stage. |
| Coil | Poison | Status | — | 20 | — | Raises the user's Attack, Defense and accuracy by one stage. |
| Low Sweep | Fighting | Physical | 65 | 20 | 100% | Lowers the target's Speed by one stage. |
| Acid Spray | Poison | Special | 40 | 20 | 100% | Lowers the target's Special Defense by two stages. |
| Foul Play | Dark | Physical | 95 | 16 | 100% | Damage is calculated using the target's Attack instead of the user's Attack. |
| Simple Beam | Normal | Status | — | 16 | 100% | Replaces the target's Ability with Simple. |
| Entrainment | Normal | Status | — | 16 | 100% | Replaces the target's Ability with the user's. |
| After You | Normal | Status | — | 16 | — | Makes the target act immediately after the user. |
| Round | Normal | Special | 60 | 16 | 100% | If several Pokémon use this move during the same turn, they attack one after another. The power of the move is also doubled from the second Pokémon that uses it onward. |
| Clear Smog | Poison | Special | 50 | 16 | — | Removes the target's stat changes. Never misses. |
| Stored Power | Psychic | Special | 20 | 12 | 100% | Its power increases by 20 for each positive stat stage the user has. |
| Quick Guard | Fighting | Status | — | 16 | — | Protects the user and its allies from high-priority moves that turn. |
| Ally Switch | Psychic | Status | — | 16 | — | Swaps the user's position with an ally's. With each consecutive use, its chance of success falls to one-third of the previous chance. |
| Scald | Water | Special | 80 | 16 | 100% | Has a 30% chance to burn the target. Thaws out the user and the target. |
| Shell Smash | Normal | Status | — | 16 | — | Lowers the user's Defense and Special Defense by one stage and raises its Attack, Special Attack, and Speed by two stages. |
| Heal Pulse | Psychic | Status | — | 12 | — | Restores half of the target's maximum HP. |
| Hex | Ghost | Special | 65 | 12 | 100% | Its power is doubled if the target has a status condition. |
| Circle Throw | Fighting | Physical | 60 | 12 | 90% | Forces the target to switch out for a random Pokémon on its team, if another Pokémon is available. |
| Quash | Dark | Status | — | 16 | 100% | Makes the target act last that turn. |
| Acrobatics | Flying | Physical | 55 | 16 | 100% | Its power is doubled if the user is not holding an item. |
| Reflect Type | Normal | Status | — | 16 | — | Changes the user's type to match the target's. |
| Final Gambit | Fighting | Special | — | 8 | 100% | Deals damage equal to the user's remaining HP. The user faints after using this move. |
| Inferno | Fire | Special | 100 | 8 | 50% | Burns the target. |
| Volt Switch | Electric | Special | 70 | 20 | 100% | The user switches out after attacking. |
| Struggle Bug | Bug | Special | 50 | 20 | 100% | Lowers the target's Special Attack by one stage. |
| Bulldoze | Ground | Physical | 60 | 20 | 100% | Lowers the target's Speed by one stage. Its power is halved while Grassy Terrain is active. |
| Frost Breath | Ice | Special | 60 | 12 | 90% | Always results in a critical hit. |
| Dragon Tail | Dragon | Physical | 60 | 12 | 90% | Forces the target to switch out for a random Pokémon on its team, if another Pokémon is available. |
| Electroweb | Electric | Special | 55 | 16 | 95% | Lowers the target's Speed by one stage. |
| Wild Charge | Electric | Physical | 90 | 16 | 100% | The user takes recoil damage equal to one-quarter of the damage dealt. |
| Drill Run | Ground | Physical | 80 | 12 | 95% | Raises the user's critical-hit ratio by one stage for this attack. |
| Horn Leech | Grass | Physical | 75 | 12 | 100% | The user restores HP equal to half of the damage dealt. |
| Sacred Sword | Fighting | Physical | 90 | 16 | 100% | Ignores the target's stat changes when dealing damage. |
| Razor Shell | Water | Physical | 75 | 12 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
| Heat Crash | Fire | Physical | — | 12 | 100% | Has greater power the heavier the user is compared with the target, ranging from 40 to 120. Its power is doubled and it never misses against targets with the Minimized status. |
| Cotton Guard | Grass | Status | — | 12 | — | Raises the user's Defense by three stages. |
| Night Daze | Dark | Special | 90 | 12 | 95% | Has a 40% chance to lower the target's accuracy by one stage. |
| Tail Slap | Normal | Physical | 25 | 12 | 85% | Hits two to five times in a row. |
| Hurricane | Flying | Special | 110 | 12 | 70% | Has a 30% chance to confuse the target. Never misses in rain. Can hit targets with the Flying High status. |
| Fiery Dance | Fire | Special | 80 | 12 | 100% | Has a 50% chance to raise the user's Special Attack by one stage. |
| Snarl | Dark | Special | 55 | 16 | 95% | Lowers the target's Special Attack by one stage. |
| Icicle Crash | Ice | Physical | 85 | 12 | 90% | Has a 30% chance to make the target flinch. |
| Flying Press | Fighting | Physical | 100 | 12 | 95% | Damage is calculated using both this move's type effectiveness and Flying-type effectiveness. Its power is doubled and it never misses against targets with the Minimized status. |
| Belch | Poison | Special | 120 | 12 | 90% | Fails if the user has not consumed a Berry during the battle. |
| Sticky Web | Bug | Status | — | 20 | — | Applies Sticky Web to the opposing side. |
| Fell Stinger | Bug | Physical | 50 | 20 | 100% | Raises the user's Attack by three stages if this move knocks out the target. |
| Phantom Force | Ghost | Physical | 90 | 12 | 100% | The user gains the Hidden status on the turn this move is used, then attacks on the next turn. Can hit targets that have used moves such as Protect or Detect and removes their effects. |
| Trick-or-Treat | Ghost | Status | — | 20 | 100% | Inflicts the Trick-or-Treat status on the target. |
| Noble Roar | Normal | Status | — | 20 | 100% | Lowers the target's Attack and Special Attack by one stage. |
| Parabolic Charge | Electric | Special | 65 | 20 | 100% | The user restores HP equal to half of the damage dealt. |
| Forest's Curse | Grass | Status | — | 20 | 100% | Inflicts the Forest's Curse status on the target. |
| Petal Blizzard | Grass | Physical | 90 | 16 | 100% | — |
| Freeze-Dry | Ice | Special | 70 | 20 | 100% | Is super effective against Water-type Pokémon. |
| Parting Shot | Dark | Status | — | 20 | 100% | The user switches out after lowering the target's Attack and Special Attack by one stage. |
| Draining Kiss | Fairy | Special | 50 | 12 | 100% | The user restores HP equal to three-quarters of the damage dealt. |
| Grassy Terrain | Grass | Status | — | 12 | — | Creates Grassy Terrain for five turns. |
| Misty Terrain | Fairy | Status | — | 12 | — | Creates Misty Terrain for five turns. |
| Electrify | Electric | Status | — | 20 | — | If it hits the target before it uses a move, the target's move becomes Electric type for that turn. |
| Play Rough | Fairy | Physical | 90 | 12 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
| Moonblast | Fairy | Special | 95 | 16 | 100% | Has a 10% chance to lower the target's Special Attack by one stage. |
| Boomburst | Normal | Special | 140 | 12 | 100% | — |
| Fairy Lock | Fairy | Status | — | 12 | — | Inflicts the Fairy Lock status on every Pokémon in battle. |
| King's Shield | Steel | Status | — | 8 | — | The user changes to Shield Forme and protects itself from attacks that turn. Lowers the Attack of any Pokémon that hits the user with a contact move by one stage. With each consecutive use, its chance of success falls to one-third of the previous chance. |
| Water Shuriken | Water | Special | 15 | 20 | 100% | Hits two to five times in a row. |
| Mystical Fire | Fire | Special | 75 | 12 | 100% | Lowers the target's Special Attack by one stage. |
| Spiky Shield | Grass | Status | — | 8 | — | The user protects itself from attacks that turn. Any Pokémon that hits the user with a contact move loses 1/8 of its maximum HP. With each consecutive use, its chance of success falls to one-third of the previous chance. |
| Aromatic Mist | Fairy | Status | — | 20 | — | Raises an ally's Special Defense by one stage. |
| Eerie Impulse | Electric | Status | — | 16 | 100% | Lowers the target's Special Attack by two stages. |
| Magnetic Flux | Electric | Status | — | 20 | — | Raises the Defense and Special Defense of the user and any allies with the Plus or Minus Ability by one stage. |
| Electric Terrain | Electric | Status | — | 12 | — | Creates Electric Terrain for five turns. |
| Dazzling Gleam | Fairy | Special | 80 | 12 | 100% | — |
| Baby-Doll Eyes | Fairy | Status | — | 20 | 100% | Lowers the target's Attack by one stage. |
| Nuzzle | Electric | Physical | 20 | 20 | 100% | Paralyzes the target. |
| Infestation | Bug | Special | 20 | 20 | 100% | Inflicts the Bound status on the target. |
| Light of Ruin | Fairy | Special | 140 | 8 | 90% | The user takes recoil damage equal to half of the damage dealt. |
| First Impression | Bug | Physical | 100 | 12 | 100% | Fails unless it is the first move the user uses after entering battle. |
| Baneful Bunker | Poison | Status | — | 8 | — | Protects the user from moves used by other Pokémon that turn. Poisons any Pokémon that attacks the user with a contact move. With each consecutive use, its chance of success falls to one-third of the previous chance. |
| Spirit Shackle | Ghost | Physical | 90 | 12 | 100% | Inflicts the Cannot Escape status on the target. |
| Darkest Lariat | Dark | Physical | 85 | 12 | 100% | Ignores the target's stat changes when dealing damage. |
| Sparkling Aria | Water | Special | 90 | 12 | 100% | Cures the target's burn. |
| Ice Hammer | Ice | Physical | 100 | 12 | 90% | Lowers the user's Speed by one stage. |
| High Horsepower | Ground | Physical | 95 | 12 | 95% | — |
| Strength Sap | Grass | Status | — | 12 | 100% | The user restores HP equal to the target's Attack stat. This move also lowers the target's Attack by one stage. |
| Solar Blade | Grass | Physical | 125 | 12 | 100% | The user gains the Charging status on the turn this move is used, then attacks on the next turn. In harsh sunlight, it does not gain that status and attacks immediately. If any other weather is active, the move's power is halved. |
| Toxic Thread | Poison | Status | — | 20 | 100% | Lowers the target's Speed by two stages and poisons it. |
| Throat Chop | Dark | Physical | 80 | 16 | 100% | Inflicts the Throat Chop status on the target. |
| Pollen Puff | Bug | Special | 90 | 16 | 100% | When used on an ally, restores half of the ally's maximum HP instead of dealing damage. |
| Psychic Terrain | Psychic | Status | — | 12 | — | Creates Psychic Terrain for five turns. |
| Lunge | Bug | Physical | 80 | 16 | 100% | Lowers the target's Attack by one stage. |
| Fire Lash | Fire | Physical | 90 | 16 | 100% | Lowers the target's Defense by one stage. |
| Power Trip | Dark | Physical | 20 | 12 | 100% | Its power increases by 20 for each positive stat stage the user has. |
| Burn Up | Fire | Special | 130 | 8 | 100% | The user loses its Fire typing and thaws out. This move fails if the user is not Fire type. |
| Speed Swap | Psychic | Status | — | 12 | — | Swaps the user's and target's Speed. |
| Smart Strike | Steel | Physical | 70 | 12 | — | Never misses. |
| Trop Kick | Grass | Physical | 85 | 16 | 100% | Lowers the target's Attack by one stage. |
| Instruct | Psychic | Status | — | 16 | — | Forces the target to immediately repeat its last move. |
| Beak Blast | Flying | Physical | 120 | 8 | 100% | If the user is hit by a contact move before this move lands, the attacker is burned. |
| Clanging Scales | Dragon | Special | 110 | 8 | 100% | Lowers the user's Defense by one stage. |
| Brutal Swing | Dark | Physical | 60 | 20 | 100% | — |
| Aurora Veil | Ice | Status | — | 20 | — | Applies Aurora Veil to the user's side for five turns. Can only be used while it is snowing. |
| Psychic Fangs | Psychic | Physical | 85 | 12 | 100% | Removes Light Screen, Reflect, and Aurora Veil from the target's side before dealing damage. |
| Stomping Tantrum | Ground | Physical | 75 | 12 | 100% | Its power is doubled if the user could not act or its move failed on the previous turn. |
| Accelerock | Rock | Physical | 40 | 20 | 100% | — |
| Liquidation | Water | Physical | 85 | 12 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
| Tearful Look | Normal | Status | — | 20 | — | Lowers the target's Attack and Special Attack by one stage. Ignores the target's evasiveness and can hit targets that have used moves such as Protect. |
| Stuff Cheeks | Normal | Status | — | 12 | — | The user consumes its held Berry, raising its Defense by two stages. This move cannot be used if the user is not holding a Berry. |
| Magic Powder | Psychic | Status | — | 20 | 100% | Changes the target's type to Psychic. |
| Dragon Darts | Dragon | Physical | 50 | 12 | 100% | Hits twice in a row. If there are two opponents, it hits each one once. |
| Teatime | Normal | Status | — | 12 | — | Every Pokémon in battle consumes its held Berry. |
| Clangorous Soul | Dragon | Status | — | 8 | — | Sacrifices 1/3 of the user's maximum HP to raise its Attack, Defense, Special Attack, Special Defense, and Speed by one stage. Fails if the user does not have enough HP. |
| Body Press | Fighting | Physical | 80 | 12 | 100% | Damage is calculated using the user's Defense instead of its Attack. |
| Decorate | Fairy | Status | — | 16 | — | Raises the target's Attack and Special Attack by two stages. |
| Snap Trap | Steel | Physical | 35 | 16 | 100% | Inflicts the Bound status on the target. |
| Aura Wheel | Electric | Physical | 110 | 12 | 100% | Raises the user's Speed by one stage. Its type varies depending on Morpeko's current form. |
| Breaking Swipe | Dragon | Physical | 60 | 16 | 100% | Lowers the target's Attack by one stage. |
| Apple Acid | Grass | Special | 90 | 12 | 100% | Lowers the target's Special Defense by one stage. |
| Grav Apple | Grass | Physical | 90 | 12 | 100% | Lowers the target's Defense by one stage. Its power is boosted by 50% while Gravity is active. |
| Life Dew | Water | Status | — | 12 | — | Restores 1/4 of the maximum HP of the user and its allies. |
| Steel Beam | Steel | Special | 140 | 8 | 95% | The user takes damage equal to half of its maximum HP after attacking. |
| Expanding Force | Psychic | Special | 80 | 12 | 100% | Its power is boosted by 50% and it hits all opponents if the user is grounded on Psychic Terrain. |
| Steel Roller | Steel | Physical | 130 | 8 | 100% | Removes the active terrain. Fails if no terrain is active. |
| Scale Shot | Dragon | Physical | 25 | 20 | 90% | Hits two to five times in a row. Lowers the user's Defense by one stage and raises its Speed by one stage. |
| Meteor Beam | Rock | Special | 120 | 12 | 90% | The user gains the Charging status and raises its Special Attack by one stage on the turn this move is used, then attacks on the next turn. |
| Shell Side Arm | Poison | Special | 90 | 12 | 100% | Has a 20% chance to poison the target. Becomes a physical move if doing so would deal more damage. |
| Misty Explosion | Fairy | Special | 100 | 8 | 100% | Its power is boosted by 50% if the user is grounded on Misty Terrain. The user faints after using it. |
| Grassy Glide | Grass | Physical | 55 | 20 | 100% | Its priority increases by one if the user is grounded on Grassy Terrain. |
| Rising Voltage | Electric | Special | 70 | 20 | 100% | Its power is doubled if the target is grounded on Electric Terrain. |
| Terrain Pulse | Normal | Special | 50 | 12 | 100% | Its power is doubled if the user is grounded on terrain. Its type varies depending on the active terrain. |
| Skitter Smack | Bug | Physical | 70 | 12 | 90% | Lowers the target's Special Attack by one stage. |
| Burning Jealousy | Fire | Special | 70 | 8 | 100% | Burns the target if any of its stats were raised that turn. |
| Lash Out | Dark | Physical | 75 | 8 | 100% | Its power is doubled if any of the user's stats were lowered that turn. |
| Poltergeist | Ghost | Physical | 110 | 8 | 90% | Fails if the target is not holding an item. |
| Corrosive Gas | Poison | Status | — | 20 | 100% | Causes every Pokémon in battle except the user to lose its held item. |
| Coaching | Fighting | Status | — | 12 | — | Raises every ally's Attack and Defense by one stage. |
| Flip Turn | Water | Physical | 60 | 20 | 100% | The user switches out after attacking. |
| Triple Axel | Ice | Physical | 20 | 12 | 90% | Hits three times in a row. The first hit has 20 power, the second has 40, and the third has 60. Stops if it misses. |
| Dual Wingbeat | Flying | Physical | 40 | 12 | 90% | Hits twice in a row. |
| Scorching Sands | Ground | Special | 70 | 12 | 100% | Has a 30% chance to burn the target. Thaws out the user and the target. |
| Eerie Spell | Psychic | Special | 80 | 8 | 100% | Reduces the PP of the last move used by the target by 3. |
| Dire Claw | Poison | Physical | 80 | 16 | 100% | Has a 30% chance to poison, paralyze, or put the target to sleep. |
| Psyshield Bash | Psychic | Physical | 90 | 12 | 90% | Raises the user's Defense by one stage. |
| Power Shift | Normal | Status | — | 12 | — | Inflicts the Power Trick status on the user. |
| Stone Axe | Rock | Physical | 65 | 16 | 90% | Applies Stealth Rock to the opposing side. |
| Raging Fury | Fire | Physical | 120 | 12 | 100% | Inflicts the Rampaging status on the user. |
| Wave Crash | Water | Physical | 120 | 12 | 100% | The user takes recoil damage equal to one-third of the damage dealt. |
| Mountain Gale | Ice | Physical | 120 | 12 | 85% | Has a 30% chance to make the target flinch. |
| Headlong Rush | Ground | Physical | 120 | 8 | 100% | Lowers the user's Defense and Special Defense by one stage. |
| Bitter Malice | Ghost | Special | 75 | 12 | 100% | Lowers the target's Attack by one stage. |
| Shelter | Steel | Status | — | 12 | — | Raises the user's Defense by two stages. |
| Triple Arrows | Fighting | Physical | 90 | 12 | 100% | Has a 50% chance to lower the target's Defense by one stage and a 30% chance to make it flinch. Raises the user's critical-hit ratio by one stage for this attack. |
| Infernal Parade | Ghost | Special | 65 | 16 | 100% | Has a 30% chance to burn the target. Its power is doubled if the target has a status condition. |
| Ceaseless Edge | Dark | Physical | 65 | 16 | 90% | Applies Spikes to the opposing side. |
| Axe Kick | Fighting | Physical | 120 | 12 | 90% | Has a 30% chance to confuse the target. The user takes damage equal to half of its maximum HP if the move misses. |
| Last Respects | Ghost | Physical | 50 | 12 | 100% | Its power increases by 50 each time one of the user's team members faints. |
| Lumina Crash | Psychic | Special | 80 | 12 | 100% | Lowers the target's Special Defense by two stages. |
| Jet Punch | Water | Physical | 60 | 16 | 100% | — |
| Spicy Extract | Grass | Status | — | 16 | — | Lowers the target's Defense by two stages and raises its Attack by two stages. |
| Population Bomb | Normal | Physical | 20 | 12 | 90% | Hits one to ten times in a row. Stops if it misses. |
| Ice Spinner | Ice | Physical | 80 | 16 | 100% | Removes the active terrain. |
| Salt Cure | Rock | Physical | 40 | 16 | 100% | Inflicts the Salt Cure status on the target. |
| Mortal Spin | Poison | Physical | 30 | 16 | 100% | Removes the user's Bound and Leech Seed statuses, as well as Spikes, Toxic Spikes, Sticky Web, and Stealth Rock from the user's side. Poisons the target. |
| Kowtow Cleave | Dark | Physical | 85 | 12 | — | Never misses. |
| Flower Trick | Grass | Physical | 70 | 12 | — | Never misses and always results in a critical hit. |
| Torch Song | Fire | Special | 80 | 12 | 100% | Raises the user's Special Attack by one stage. |
| Aqua Step | Water | Physical | 80 | 12 | 100% | Raises the user's Speed by one stage. |
| Raging Bull | Normal | Physical | 90 | 12 | 100% | Its type varies depending on the user's form. Removes Light Screen, Reflect, and Aurora Veil from the target's side. |
| Shed Tail | Normal | Status | — | 12 | — | The user sacrifices half of its maximum HP to create a substitute, then switches out for another Pokémon on the team. The substitute takes moves aimed at the Pokémon and disappears after taking damage equal to 1/4 of the user's maximum HP. |
| Chilly Reception | Ice | Status | — | 12 | — | Makes it snow for five turns. The user switches out after attacking. |
| Tidy Up | Normal | Status | — | 12 | — | Removes Sticky Web, Stealth Rock, Toxic Spikes, Spikes, and substitutes from both sides. It also raises the user's Attack and Speed by one stage. |
| Snowscape | Ice | Status | — | 8 | — | Makes it snow for five turns. |
| Pounce | Bug | Physical | 50 | 20 | 100% | Lowers the target's Speed by one stage. |
| Trailblaze | Grass | Physical | 50 | 20 | 100% | Raises the user's Speed by one stage. |
| Chilling Water | Water | Special | 50 | 20 | 100% | Lowers the target's Attack by one stage. |
| Twin Beam | Psychic | Special | 40 | 12 | 100% | Hits twice in a row. |
| Armor Cannon | Fire | Special | 120 | 8 | 100% | Lowers the user's Defense and Special Defense by one stage. |
| Bitter Blade | Fire | Physical | 90 | 12 | 100% | The user restores HP equal to half of the damage dealt. |
| Gigaton Hammer | Steel | Physical | 160 | 8 | 100% | Cannot be used twice in a row. |
| Comeuppance | Dark | Physical | — | 12 | 100% | If the user was hit by an attack that turn, it deals 150% of the damage taken back to the opponent. |
| Aqua Cutter | Water | Physical | 70 | 20 | 100% | Raises the user's critical-hit ratio by one stage for this attack. |
| Matcha Gotcha | Grass | Special | 80 | 16 | 90% | The user restores HP equal to half of the damage dealt. Has a 20% chance to burn the target. |
| Syrup Bomb | Grass | Special | 60 | 12 | 90% | Inflicts the Syrup-Coated status on the target for three turns. |
| Electro Shot | Electric | Special | 130 | 12 | 100% | The user gains the Charging status on the turn this move is used, then attacks on the next turn. In rain, it does not gain that status and attacks immediately. Raises the user's Special Attack by one stage when the move is used. |
| Fickle Beam | Dragon | Special | 80 | 8 | 100% | Has a 30% chance for its power to double. |
| Hard Press | Steel | Physical | — | 12 | 100% | Has greater power the more HP the target has, ranging from 1 to 100. |
| Dragon Cheer | Dragon | Status | — | 16 | — | Gives allies the Critical-Hit Ratio +1 status. If they are Dragon type, they receive the Critical-Hit Ratio +2 status instead. |
| Alluring Voice | Fairy | Special | 80 | 12 | 100% | Confuses the target if any of its stats were raised that turn. |
| Temper Flare | Fire | Physical | 75 | 12 | 100% | Its power is doubled if the user could not act or its move failed on the previous turn. |
| Supercell Slam | Electric | Physical | 100 | 16 | 95% | The user takes damage equal to half of its maximum HP if the move misses. Its power is doubled and it never misses against targets with the Minimized status. |
| Psychic Noise | Psychic | Special | 75 | 12 | 100% | Inflicts the Heal Block status on the target for two turns. |
| Upper Hand | Fighting | Physical | 65 | 16 | 100% | Makes the target flinch. Fails if the target is not preparing a high-priority move. |