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Pokémon Champions: All Moves, Effects, and Stats

Pokémon Champions: All Moves, Effects, and Stats

Discover every move available to Pokémon in Pokémon Champions, including their battle effects, stats, and other key details.
Daniel González · Published: 9 Aug 2026, 11:12

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In Pokémon Champions, one of the most important things players need to keep in mind is the huge number of moves available in this Nintendo Switch and mobile game. The different Pokémon featured in the game can learn a wide variety of moves, and you can even change them through training by spending Victory Points. Naturally, knowing what each move does and how it works is essential when putting together a solid strategy for your teams.

With that in mind, and so you can easily check all the relevant information in one place, this section of our guide provides full details on every Pokémon move included in Champions. There are plenty to choose from, as this competitive free-to-play game features several hundred moves drawn from every generation of the series.

List of All Available Moves

The table below contains the complete list of Pokémon moves available in Pokémon Champions, together with their stats (type, category, power, and PP) and the specific effects they have when used in battle.

  • Note: the moves are listed according to their official index number (ID).

MoveTypeCategoryPowerPPAccuracyEffect
PoundNormalPhysical4020100%
Fire PunchFirePhysical7516100%Has a 10% chance to burn the target.
Ice PunchIcePhysical7516100%Has a 10% chance to freeze the target.
Thunder PunchElectricPhysical7516100%Has a 10% chance to paralyze the target.
GuillotineNormalPhysical830%Knocks out the target. Has a fixed accuracy of 30%.
Swords DanceNormalStatus20Raises the user's Attack by two stages.
WhirlwindNormalStatus20Forces the target to switch out for a random Pokémon on its team, if another Pokémon is available.
FlyFlyingPhysical901695%The user gains the Flying High status on the turn this move is used, then attacks on the next turn.
BindNormalPhysical152085%Inflicts the Bound status on the target.
Mega KickNormalPhysical120875%
Horn DrillNormalPhysical830%Knocks out the target. Has a fixed accuracy of 30%.
Body SlamNormalPhysical8516100%Has a 30% chance to paralyze the target. Its power is doubled and it never misses against targets with the Minimized status.
WrapNormalPhysical152090%Inflicts the Bound status on the target.
ThrashNormalPhysical12012100%Inflicts the Rampaging status on the user.
Double-EdgeNormalPhysical12016100%The user takes recoil damage equal to one-third of the damage dealt.
Pin MissileBugPhysical252095%Hits two to five times in a row.
BiteDarkPhysical6020100%Has a 30% chance to make the target flinch.
RoarNormalStatus20Forces the target to switch out for a random Pokémon on its team, if another Pokémon is available.
SingNormalStatus1655%Puts the target to sleep.
DisableNormalStatus20100%Inflicts the Disable status on the target for four turns.
FlamethrowerFireSpecial9016100%Has a 10% chance to burn the target.
Hydro PumpWaterSpecial110880%
SurfWaterSpecial9016100%Its power is doubled against targets with the Underwater status.
Ice BeamIceSpecial9012100%Has a 10% chance to freeze the target.
BlizzardIceSpecial110870%Has a 10% chance to freeze the target. Never misses in snow.
Hyper BeamNormalSpecial150890%The user gains the Recharging status on the next turn.
Drill PeckFlyingPhysical8020100%
Low KickFightingPhysical20100%Has greater power the heavier the target is, ranging from 20 to 120.
CounterFightingPhysical20100%If the user was hit by a physical attack that turn, it deals twice the damage taken back to the attacker.
Seismic TossFightingPhysical20100%The target loses 50 HP.
Leech SeedGrassStatus1290%Inflicts the Leech Seed status on the target.
GrowthGrassStatus20Raises the user's Attack and Special Attack by one stage, or by two stages in harsh sunlight.
Solar BeamGrassSpecial12012100%The user gains the Charging status on the turn this move is used, then attacks on the next turn. In harsh sunlight, it does not gain that status and attacks immediately. If any other weather is active, the move's power is halved.
Poison PowderPoisonStatus2075%Poisons the target.
Stun SporeGrassStatus2075%Paralyzes the target.
Sleep PowderGrassStatus1675%Puts the target to sleep.
Petal DanceGrassSpecial12012100%Inflicts the Rampaging status on the user.
String ShotBugStatus2095%Lowers the target's Speed by two stages.
Fire SpinFireSpecial351685%Inflicts the Bound status on the target.
ThunderboltElectricSpecial9016100%Has a 10% chance to paralyze the target.
Thunder WaveElectricStatus2090%Paralyzes the target.
ThunderElectricSpecial1101270%Has a 30% chance to paralyze the target. Never misses in rain. Can hit targets with the Flying High status.
EarthquakeGroundPhysical10012100%Its power is doubled against targets with the Underground status, but halved while Grassy Terrain is active.
FissureGroundPhysical830%Knocks out the target. Has a fixed accuracy of 30%.
DigGroundPhysical8012100%The user gains the Underground status on the turn this move is used, then attacks on the next turn.
ToxicPoisonStatus1290%Badly poisons the target. Never misses if the user is Poison type.
PsychicPsychicSpecial9012100%Has a 10% chance to lower the target's Special Defense by one stage.
HypnosisPsychicStatus2060%Puts the target to sleep.
AgilityPsychicStatus20Raises the user's Speed by two stages.
Quick AttackNormalPhysical4020100%
Night ShadeGhostSpecial16100%The target loses 50 HP.
ScreechNormalStatus2085%Lowers the target's Defense by two stages.
Double TeamNormalStatus16Raises the user's evasiveness by one stage.
RecoverNormalStatus8Restores half of the user's maximum HP.
MinimizeNormalStatus12Raises the user's evasiveness by two stages and gives it the Minimized status.
Confuse RayGhostStatus12100%Confuses the target.
Light ScreenPsychicStatus20Applies Light Screen to the user's side for five turns.
HazeIceStatus20Removes the stat changes of every Pokémon in battle.
ReflectPsychicStatus20Applies Reflect to the user's side for five turns.
Focus EnergyNormalStatus20The user gains the Critical-Hit Ratio +2 status.
Self-DestructNormalPhysical2008100%The user faints after using this move.
Fire BlastFireSpecial110885%Has a 10% chance to burn the target.
WaterfallWaterPhysical8016100%Has a 20% chance to make the target flinch.
AmnesiaPsychicStatus20Raises the user's Special Defense by two stages.
Soft-BoiledNormalStatus8Restores half of the user's maximum HP.
High Jump KickFightingPhysical1301290%The user takes damage equal to half of its maximum HP if the move misses.
GlareNormalStatus20100%Paralyzes the target.
Leech LifeBugPhysical8012100%The user restores HP equal to half of the damage dealt.
Sky AttackFlyingPhysical140890%The user gains the Charging status on the turn this move is used, then attacks on the next turn. Has a 30% chance to make the target flinch. Raises the user's critical-hit ratio by one stage for this attack.
TransformNormalStatus12Transforms the user into the same Pokémon as the target. Copies all of the target's stat values except HP.
SporeGrassStatus16100%Puts the target to sleep.
Acid ArmorPoisonStatus20Raises the user's Defense by two stages.
CrabhammerWaterPhysical1001295%Raises the user's critical-hit ratio by one stage for this attack.
ExplosionNormalPhysical2508100%The user faints after using this move.
RestPsychicStatus8Fully restores the user's HP and cures all its status conditions, but puts it to sleep for two turns. Fails if the user is at full HP.
Rock SlideRockPhysical751290%Has a 30% chance to make the target flinch.
Tri AttackNormalSpecial8012100%Has a 20% chance to paralyze, burn, or freeze the target.
Super FangNormalPhysical1290%The target loses half of its remaining HP. If it has only 1 HP remaining, it loses 1 HP.
SubstituteNormalStatus12The user sacrifices 1/4 of its maximum HP to create a substitute. The substitute takes moves aimed at the user and disappears after taking damage equal to 1/4 of the user's maximum HP.
StruggleNormalPhysical501Can be used an unlimited number of times by any Pokémon that has run out of PP for all its moves or cannot use them. The user takes damage equal to 1/4 of its maximum HP after attacking.
ThiefDarkPhysical6020100%If the user is not holding an item, it steals the target's.
SnoreNormalSpecial5016100%Can only be used while the user is asleep. Has a 30% chance to make the target flinch.
CurseGhostStatus12If the user is Ghost type: sacrifices half of the user's maximum HP to inflict the Curse status on the target. If the user is not Ghost type: lowers the user's Speed by one stage and raises its Attack and Defense by one stage.
FlailNormalPhysical16100%Has greater power the less HP the user has, ranging from 20 to 200.
Cotton SporeGrassStatus20100%Lowers the target's Speed by two stages.
ReversalFightingPhysical16100%Has greater power the less HP the user has, ranging from 20 to 200.
SpiteGhostStatus12100%Reduces the PP of the last move used by the target by 4.
ProtectNormalStatus8Protects the user from moves used by other Pokémon that turn. With each consecutive use, its chance of success falls to one-third of the previous chance.
Mach PunchFightingPhysical4020100%
Scary FaceNormalStatus12100%Lowers the target's Speed by two stages.
Sweet KissFairyStatus1275%Confuses the target.
Belly DrumNormalStatus12Sacrifices half of the user's maximum HP to raise its Attack to the sixth stage. Fails if the user does not have enough HP.
Sludge BombPoisonSpecial9012100%Has a 30% chance to poison the target.
Mud-SlapGroundSpecial2012100%Lowers the target's accuracy by one stage.
SpikesGroundStatus20Applies Spikes to the opposing side.
Zap CannonElectricSpecial120850%Paralyzes the target.
Destiny BondGhostStatus8Inflicts the Destiny Bond status on the user. Fails if used consecutively.
Perish SongNormalStatus8Inflicts the Perish Count status on every Pokémon in battle.
Icy WindIceSpecial551695%Lowers the target's Speed by one stage.
DetectFightingStatus8Protects the user from moves used by other Pokémon that turn. With each consecutive use, its chance of success falls to one-third of the previous chance.
Bone RushGroundPhysical301290%Hits two to five times in a row.
Lock-OnNormalStatus8Inflicts the Lock-On status on the user.
OutrageDragonPhysical12012100%Inflicts the Rampaging status on the user.
SandstormRockStatus8Creates a sandstorm that lasts five turns.
Giga DrainGrassSpecial7512100%The user restores HP equal to half of the damage dealt.
EndureNormalStatus12The user survives with 1 HP if a move would otherwise knock it out that turn. With each consecutive use, its chance of success falls to one-third of the previous chance.
CharmFairyStatus20100%Lowers the target's Attack by two stages.
SwaggerNormalStatus1685%Raises the target's Attack by two stages and confuses it.
Milk DrinkNormalStatus8Restores half of the user's maximum HP.
Steel WingSteelPhysical702090%Has a 10% chance to raise the user's Defense by one stage.
Mean LookNormalStatus8Inflicts the Cannot Escape status on the target.
AttractNormalStatus16100%Inflicts the Infatuation status on the target. Fails against targets of the same gender as the user or of unknown gender.
Sleep TalkNormalStatus12Can only be used while the user is asleep. The user randomly uses one of its other moves.
Heal BellNormalStatus8Cures the status conditions of every Pokémon on the user's team, including the user and its allies.
SafeguardNormalStatus20Applies Safeguard to the user's side for five turns.
Pain SplitNormalStatus20Adds the user's and target's remaining HP together, then divides the total equally between them.
Dynamic PunchFightingPhysical100850%Confuses the target.
MegahornBugPhysical1201285%
Baton PassNormalStatus20The user switches out for another Pokémon on the team. The Pokémon that switches in inherits the user's stat changes, substitute, and other effects.
EncoreNormalStatus8100%Inflicts the Encore status on the target.
Rapid SpinNormalPhysical5020100%Removes the user's Bound and Leech Seed statuses, as well as Spikes, Toxic Spikes, Sticky Web, and Stealth Rock from the user's side. Raises the user's Speed by one stage.
Sweet ScentNormalStatus20100%Lowers the target's evasiveness by two stages.
Iron TailSteelPhysical1001675%Has a 30% chance to lower the target's Defense by one stage.
Morning SunNormalStatus8Restores half of the user's maximum HP, or 2/3 in harsh sunlight. If any other weather is active, it restores only 1/4 of its maximum HP.
SynthesisGrassStatus8Restores half of the user's maximum HP, or 2/3 in harsh sunlight. If any other weather is active, it restores only 1/4 of its maximum HP.
MoonlightFairyStatus8Restores half of the user's maximum HP, or 2/3 in harsh sunlight. If any other weather is active, it restores only 1/4 of its maximum HP.
Cross ChopFightingPhysical100880%Raises the user's critical-hit ratio by one stage for this attack.
Rain DanceWaterStatus8Makes it rain for five turns.
Sunny DayFireStatus8Creates harsh sunlight for five turns.
CrunchDarkPhysical8016100%Has a 20% chance to lower the target's Defense by one stage.
Mirror CoatPsychicSpecial20100%If the user was hit by a special attack that turn, it deals twice the damage taken back to the attacker.
Psych UpNormalStatus12The user copies the target's stat changes.
Extreme SpeedNormalPhysical808100%
Ancient PowerRockSpecial608100%Has a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense and Speed by one stage.
Shadow BallGhostSpecial8016100%Has a 20% chance to lower the target's Special Defense by one stage.
Future SightPsychicSpecial12012100%Inflicts the Future Attack status on the target's position.
WhirlpoolWaterSpecial351685%Inflicts the Bound status on the target. Its power is doubled against targets with the Underwater status.
Beat UpDarkPhysical12100%Hits the target once for each Pokémon on the user's team. Fainted Pokémon and those with status conditions are not counted. The move's power is calculated from the Attack stats of the Pokémon on the user's team.
Fake OutNormalPhysical4012100%Makes the target flinch. Fails unless it is the first move the user uses after entering battle.
UproarNormalSpecial9012100%Inflicts the Uproar status on the user.
StockpileNormalStatus20Raises the user's Defense and Special Defense by one stage. Increases the user's Stockpile count by one, up to a maximum of three.
Spit UpNormalSpecial12100%Has greater power the higher the user's Stockpile count is, ranging from 100 to 300. Fails if the user does not have the Stockpile status.
SwallowNormalStatus12Restores more of the user's HP the higher its Stockpile count is. 1 Stockpile: 1/4 of maximum HP. 2 Stockpiles: half of maximum HP. 3 Stockpiles: all HP. Fails if the user does not have the Stockpile status.
Heat WaveFireSpecial951290%Has a 10% chance to burn the target.
TormentDarkStatus16100%Inflicts the Torment status on the target.
FlatterDarkStatus16100%Raises the target's Special Attack by one stage and confuses it.
Will-O-WispFireStatus1685%Burns the target.
MementoDarkStatus12100%Lowers the target's Attack and Special Attack by two stages. The user faints after using this move.
FacadeNormalPhysical7020100%Its power is doubled if the user is poisoned, badly poisoned, paralyzed, or burned. The damage dealt by this physical move is not halved even if the user is burned.
Focus PunchFightingPhysical15020100%Fails if the user takes damage from a move before it can use this move that turn.
Follow MeNormalStatus20Redirects all opposing moves toward the user. Only works on moves that allow a target to be selected.
ChargeElectricStatus20Raises the user's Special Defense by one stage and gives it the Charged status.
TauntDarkStatus20100%Inflicts the Taunt status on the target.
Helping HandNormalStatus20Boosts the power of an ally's move by 50% for that turn.
TrickPsychicStatus12100%Swaps the user's and target's held items.
Role PlayPsychicStatus12Replaces the user's Ability with the target's.
WishNormalStatus12Inflicts the Wish status on the user's position.
IngrainGrassStatus20Inflicts the Ingrain status on the user.
SuperpowerFightingPhysical1208100%Lowers the user's Attack and Defense by one stage.
RecycleNormalStatus12The user retrieves the last item it consumed and holds it again.
Brick BreakFightingPhysical7516100%Removes Light Screen, Reflect, and Aurora Veil from the target's side before dealing damage.
YawnNormalStatus12Makes the target drowsy. Never misses.
Knock OffDarkPhysical6520100%Its power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
EndeavorNormalPhysical8100%Deals damage equal to the difference between the target's and user's remaining HP. Fails if the target has the same amount of HP as the user or less.
EruptionFireSpecial1508100%Has less power the less HP the user has, ranging from 1 to 150.
Skill SwapPsychicStatus12Swaps the user's and target's Abilities.
ImprisonPsychicStatus12Inflicts the Imprison status on the user.
DiveWaterPhysical8012100%The user gains the Underwater status on the turn this move is used, then attacks on the next turn.
Feather DanceFlyingStatus16100%Lowers the target's Attack by two stages.
Teeter DanceNormalStatus20100%Confuses every Pokémon in battle except the user.
Blaze KickFirePhysical851290%Has a 10% chance to burn the target. Raises the user's critical-hit ratio by one stage for this attack.
Slack OffNormalStatus8Restores half of the user's maximum HP.
Hyper VoiceNormalSpecial9012100%
Poison FangPoisonPhysical5016100%Has a 50% chance to badly poison the target.
Crush ClawNormalPhysical751295%Has a 50% chance to lower the target's Defense by one stage.
Blast BurnFireSpecial150890%The user gains the Recharging status on the next turn.
Hydro CannonWaterSpecial150890%The user gains the Recharging status on the next turn.
Meteor MashSteelPhysical901290%Has a 20% chance to raise the user's Attack by one stage.
Weather BallNormalSpecial5012100%If any weather is active, its power is doubled and its type changes. Harsh sunlight: changes to Fire type. Rain: changes to Water type. Snow: changes to Ice type. Sandstorm: changes to Rock type.
Fake TearsDarkStatus20100%Lowers the target's Special Defense by two stages.
Air CutterFlyingSpecial602095%Raises the user's critical-hit ratio by one stage for this attack.
OverheatFireSpecial130890%Lowers the user's Special Attack by two stages.
Rock TombRockPhysical601695%Lowers the target's Speed by one stage.
Metal SoundSteelStatus2085%Lowers the target's Special Defense by two stages.
TickleNormalStatus20100%Lowers the target's Attack and Defense by one stage.
Cosmic PowerPsychicStatus20Raises the user's Defense and Special Defense by one stage.
Water SpoutWaterSpecial1508100%Has less power the less HP the user has, ranging from 1 to 150.
Shadow PunchGhostPhysical6020Never misses.
ExtrasensoryPsychicSpecial8020100%Has a 10% chance to make the target flinch.
Sand TombGroundPhysical351685%Inflicts the Bound status on the target.
Sheer ColdIceSpecial830%Knocks out the target. Has a fixed accuracy of 20%, or 30% if the user is Ice type. Does not affect Ice-type Pokémon.
Muddy WaterWaterSpecial901285%Has a 30% chance to lower the target's accuracy by one stage.
Bullet SeedGrassPhysical2520100%Hits two to five times in a row.
Aerial AceFlyingPhysical6020Never misses.
Icicle SpearIcePhysical2520100%Hits two to five times in a row.
Iron DefenseSteelStatus16Raises the user's Defense by two stages.
BlockNormalStatus8Inflicts the Cannot Escape status on the target.
HowlNormalStatus20Raises the Attack of the user and its allies by one stage.
Dragon ClawDragonPhysical8016100%
Frenzy PlantGrassSpecial150890%The user gains the Recharging status on the next turn.
Bulk UpFightingStatus20Raises the user's Attack and Defense by one stage.
BounceFlyingPhysical85885%The user gains the Flying High status on the turn this move is used, then attacks on the next turn. Has a 30% chance to paralyze the target.
Mud ShotGroundSpecial551695%Lowers the target's Speed by one stage.
CovetNormalPhysical6020100%If the user is not holding an item, it steals the target's.
Volt TackleElectricPhysical12016100%The user takes recoil damage equal to one-third of the damage dealt. This move has a 10% chance to paralyze the target.
Calm MindPsychicStatus20Raises the user's Special Attack and Special Defense by one stage.
Leaf BladeGrassPhysical9016100%Raises the user's critical-hit ratio by one stage for this attack.
Dragon DanceDragonStatus20Raises the user's Attack and Speed by one stage.
Rock BlastRockPhysical251290%Hits two to five times in a row.
Water PulseWaterSpecial6020100%Has a 20% chance to confuse the target.
RoostFlyingStatus8Restores half of the user's maximum HP. If the user is Flying type, it loses that type for the rest of the turn.
GravityPsychicStatus8Applies Gravity to both sides for five turns.
Hammer ArmFightingPhysical1001290%Lowers the user's Speed by one stage.
Gyro BallSteelPhysical8100%Has greater power the lower the user's Speed is compared with the target's, ranging from 1 to 150.
Healing WishPsychicStatus12The user faints, but fully restores the HP and cures the status conditions of the Pokémon that switches in to replace it.
FeintNormalPhysical3012100%Can hit targets that have used moves such as Protect or Detect and removes their effects.
PluckFlyingPhysical6020100%If the target is holding a Berry, the user consumes it and gains its effects.
TailwindFlyingStatus16Applies Tailwind to the user's side for four turns.
AcupressureNormalStatus20Randomly raises one of the following stats of the user or an ally by two stages: Attack, Defense, Special Attack, Special Defense, Speed, accuracy, or evasiveness.
Metal BurstSteelPhysical12100%If the user was hit by an attack that turn, it deals 150% of the damage taken back to the opponent.
U-turnBugPhysical7020100%The user switches out after attacking.
Close CombatFightingPhysical1208100%Lowers the user's Defense and Special Defense by one stage.
PaybackDarkPhysical5012100%Its power is doubled if the user attacks after the target.
AssuranceDarkPhysical6012100%Its power is doubled if the target has already taken damage that turn.
FlingDarkPhysical12100%Its power and effect vary depending on the user's held item. The user loses the item after attacking.
Power TrickPsychicStatus12Inflicts the Power Trick status on the user.
Gastro AcidPoisonStatus12100%Inflicts the Ability Suppressed status on the target.
CopycatNormalStatus20The user copies the last move that was used. This move fails if no move has been used yet.
Power SwapPsychicStatus12Swaps the user's and target's Attack and Special Attack changes.
Guard SwapPsychicStatus12Swaps the user's and target's Defense and Special Defense changes.
Last ResortNormalPhysical1408100%Fails unless the user has previously used all of its other moves.
Worry SeedGrassStatus12100%Replaces the target's Ability with Insomnia.
Sucker PunchDarkPhysical708100%Fails if the target has not selected an attack or has already attacked that turn.
Toxic SpikesPoisonStatus20Applies Toxic Spikes to the opposing side.
Aqua RingWaterStatus20Inflicts the Aqua Ring status on the user.
Magnet RiseElectricStatus12The user gains the Magnet Rise effect.
Flare BlitzFirePhysical12016100%The user takes recoil damage equal to one-third of the damage dealt and thaws out. This move has a 10% chance to burn the target.
Aura SphereFightingSpecial8020Never misses.
Rock PolishRockStatus20Raises the user's Speed by two stages.
Poison JabPoisonPhysical8020100%Has a 30% chance to poison the target.
Dark PulseDarkSpecial8016100%Has a 20% chance to make the target flinch.
Night SlashDarkPhysical7020100%Raises the user's critical-hit ratio by one stage for this attack.
Aqua TailWaterPhysical901290%
Seed BombGrassPhysical8016100%
Air SlashFlyingSpecial751695%Has a 30% chance to make the target flinch.
X-ScissorBugPhysical8016100%
Bug BuzzBugSpecial9012100%Has a 10% chance to lower the target's Special Defense by one stage.
Dragon PulseDragonSpecial8512100%
Dragon RushDragonPhysical1001275%Has a 20% chance to make the target flinch. Its power is doubled and it never misses against targets with the Minimized status.
Power GemRockSpecial8020100%
Drain PunchFightingPhysical7512100%The user restores HP equal to half of the damage dealt.
Vacuum WaveFightingSpecial4020100%
Focus BlastFightingSpecial120870%Has a 10% chance to lower the target's Special Defense by one stage.
Energy BallGrassSpecial9012100%Has a 10% chance to lower the target's Special Defense by one stage.
Brave BirdFlyingPhysical12016100%The user takes recoil damage equal to one-third of the damage dealt.
Earth PowerGroundSpecial9012100%Has a 10% chance to lower the target's Special Defense by one stage.
SwitcherooDarkStatus12100%Swaps the user's and target's held items.
Giga ImpactNormalPhysical150890%The user gains the Recharging status on the next turn.
Nasty PlotDarkStatus20Raises the user's Special Attack by two stages.
Bullet PunchSteelPhysical4020100%
AvalancheIcePhysical6012100%Its power is doubled if the user has taken damage from one of the target's moves that turn.
Ice ShardIcePhysical4020100%
Shadow ClawGhostPhysical7016100%Raises the user's critical-hit ratio by one stage for this attack.
Thunder FangElectricPhysical651695%Has a 10% chance to paralyze the target and a 10% chance to make it flinch.
Ice FangIcePhysical651695%Has a 10% chance to freeze the target and a 10% chance to make it flinch.
Fire FangFirePhysical651695%Has a 10% chance to burn the target and a 10% chance to make it flinch.
Shadow SneakGhostPhysical4020100%
Psycho CutPsychicPhysical7020100%Raises the user's critical-hit ratio by one stage for this attack.
Zen HeadbuttPsychicPhysical801690%Has a 20% chance to make the target flinch.
Flash CannonSteelSpecial8012100%Has a 10% chance to lower the target's Special Defense by one stage.
DefogFlyingStatus16Lowers the target's evasiveness by one stage. Removes effects including Reflect, Spikes, and Safeguard, as well as the active terrain.
Trick RoomPsychicStatus8Applies Trick Room to both sides for five turns.
Draco MeteorDragonSpecial130890%Lowers the user's Special Attack by two stages.
DischargeElectricSpecial8016100%Has a 30% chance to paralyze the target.
Lava PlumeFireSpecial8016100%Has a 30% chance to burn the target.
Leaf StormGrassSpecial130890%Lowers the user's Special Attack by two stages.
Power WhipGrassPhysical1201285%
Rock WreckerRockPhysical150890%The user gains the Recharging status on the next turn.
Cross PoisonPoisonPhysical7020100%Has a 10% chance to poison the target. Raises the user's critical-hit ratio by one stage for this attack.
Gunk ShotPoisonPhysical120880%Has a 30% chance to poison the target.
Iron HeadSteelPhysical8016100%Has a 20% chance to make the target flinch.
Stone EdgeRockPhysical100880%Raises the user's critical-hit ratio by one stage for this attack.
Stealth RockRockStatus20Applies Stealth Rock to the opposing side.
Grass KnotGrassSpecial20100%Has greater power the heavier the target is, ranging from 20 to 120.
Bug BiteBugPhysical6020100%If the target is holding a Berry, the user consumes it and gains its effects.
Charge BeamElectricSpecial501290%Has a 70% chance to raise the user's Special Attack by one stage.
Wood HammerGrassPhysical12016100%The user takes recoil damage equal to one-third of the damage dealt.
Aqua JetWaterPhysical4020100%
Head SmashRockPhysical150880%The user takes recoil damage equal to half of the damage dealt.
Double HitNormalPhysical351290%Hits twice in a row.
Wide GuardRockStatus12Protects the user and its allies from moves that would hit all allies that turn.
Guard SplitPsychicStatus12Adds the user's and target's Defense and Special Defense values together, then divides them equally between the two Pokémon.
Power SplitPsychicStatus12Adds the user's and target's Attack and Special Attack values together, then divides them equally between the two Pokémon.
Wonder RoomPsychicStatus12Applies Wonder Room to both sides for five turns.
PsyshockPsychicSpecial8012100%Although this is a special move, its damage is calculated using the target's Defense stat.
VenoshockPoisonSpecial6512100%Its power is doubled if the target is poisoned or badly poisoned.
Rage PowderBugStatus20Redirects all opposing moves toward the user. Only works on moves that allow a target to be selected.
Magic RoomPsychicStatus12Applies Magic Room to both sides for five turns.
Smack DownRockPhysical5016100%Gives the Grounded status to opponents that are not touching the ground. Can hit targets with the Flying High status.
Storm ThrowFightingPhysical6012100%Always results in a critical hit.
Sludge WavePoisonSpecial9512100%Has a 10% chance to poison the target.
Quiver DanceBugStatus20Raises the user's Special Attack, Special Defense and Speed by one stage.
Heavy SlamSteelPhysical12100%Has greater power the heavier the user is compared with the target, ranging from 40 to 120. Its power is doubled and it never misses against targets with the Minimized status.
Electro BallElectricSpecial12100%Has greater power the higher the user's Speed is compared with the target's, ranging from 40 to 150.
SoakWaterStatus20100%Changes the target's type to Water.
Flame ChargeFirePhysical5020100%Raises the user's Speed by one stage.
CoilPoisonStatus20Raises the user's Attack, Defense and accuracy by one stage.
Low SweepFightingPhysical6520100%Lowers the target's Speed by one stage.
Acid SprayPoisonSpecial4020100%Lowers the target's Special Defense by two stages.
Foul PlayDarkPhysical9516100%Damage is calculated using the target's Attack instead of the user's Attack.
Simple BeamNormalStatus16100%Replaces the target's Ability with Simple.
EntrainmentNormalStatus16100%Replaces the target's Ability with the user's.
After YouNormalStatus16Makes the target act immediately after the user.
RoundNormalSpecial6016100%If several Pokémon use this move during the same turn, they attack one after another. The power of the move is also doubled from the second Pokémon that uses it onward.
Clear SmogPoisonSpecial5016Removes the target's stat changes. Never misses.
Stored PowerPsychicSpecial2012100%Its power increases by 20 for each positive stat stage the user has.
Quick GuardFightingStatus16Protects the user and its allies from high-priority moves that turn.
Ally SwitchPsychicStatus16Swaps the user's position with an ally's. With each consecutive use, its chance of success falls to one-third of the previous chance.
ScaldWaterSpecial8016100%Has a 30% chance to burn the target. Thaws out the user and the target.
Shell SmashNormalStatus16Lowers the user's Defense and Special Defense by one stage and raises its Attack, Special Attack, and Speed by two stages.
Heal PulsePsychicStatus12Restores half of the target's maximum HP.
HexGhostSpecial6512100%Its power is doubled if the target has a status condition.
Circle ThrowFightingPhysical601290%Forces the target to switch out for a random Pokémon on its team, if another Pokémon is available.
QuashDarkStatus16100%Makes the target act last that turn.
AcrobaticsFlyingPhysical5516100%Its power is doubled if the user is not holding an item.
Reflect TypeNormalStatus16Changes the user's type to match the target's.
Final GambitFightingSpecial8100%Deals damage equal to the user's remaining HP. The user faints after using this move.
InfernoFireSpecial100850%Burns the target.
Volt SwitchElectricSpecial7020100%The user switches out after attacking.
Struggle BugBugSpecial5020100%Lowers the target's Special Attack by one stage.
BulldozeGroundPhysical6020100%Lowers the target's Speed by one stage. Its power is halved while Grassy Terrain is active.
Frost BreathIceSpecial601290%Always results in a critical hit.
Dragon TailDragonPhysical601290%Forces the target to switch out for a random Pokémon on its team, if another Pokémon is available.
ElectrowebElectricSpecial551695%Lowers the target's Speed by one stage.
Wild ChargeElectricPhysical9016100%The user takes recoil damage equal to one-quarter of the damage dealt.
Drill RunGroundPhysical801295%Raises the user's critical-hit ratio by one stage for this attack.
Horn LeechGrassPhysical7512100%The user restores HP equal to half of the damage dealt.
Sacred SwordFightingPhysical9016100%Ignores the target's stat changes when dealing damage.
Razor ShellWaterPhysical751295%Has a 50% chance to lower the target's Defense by one stage.
Heat CrashFirePhysical12100%Has greater power the heavier the user is compared with the target, ranging from 40 to 120. Its power is doubled and it never misses against targets with the Minimized status.
Cotton GuardGrassStatus12Raises the user's Defense by three stages.
Night DazeDarkSpecial901295%Has a 40% chance to lower the target's accuracy by one stage.
Tail SlapNormalPhysical251285%Hits two to five times in a row.
HurricaneFlyingSpecial1101270%Has a 30% chance to confuse the target. Never misses in rain. Can hit targets with the Flying High status.
Fiery DanceFireSpecial8012100%Has a 50% chance to raise the user's Special Attack by one stage.
SnarlDarkSpecial551695%Lowers the target's Special Attack by one stage.
Icicle CrashIcePhysical851290%Has a 30% chance to make the target flinch.
Flying PressFightingPhysical1001295%Damage is calculated using both this move's type effectiveness and Flying-type effectiveness. Its power is doubled and it never misses against targets with the Minimized status.
BelchPoisonSpecial1201290%Fails if the user has not consumed a Berry during the battle.
Sticky WebBugStatus20Applies Sticky Web to the opposing side.
Fell StingerBugPhysical5020100%Raises the user's Attack by three stages if this move knocks out the target.
Phantom ForceGhostPhysical9012100%The user gains the Hidden status on the turn this move is used, then attacks on the next turn. Can hit targets that have used moves such as Protect or Detect and removes their effects.
Trick-or-TreatGhostStatus20100%Inflicts the Trick-or-Treat status on the target.
Noble RoarNormalStatus20100%Lowers the target's Attack and Special Attack by one stage.
Parabolic ChargeElectricSpecial6520100%The user restores HP equal to half of the damage dealt.
Forest's CurseGrassStatus20100%Inflicts the Forest's Curse status on the target.
Petal BlizzardGrassPhysical9016100%
Freeze-DryIceSpecial7020100%Is super effective against Water-type Pokémon.
Parting ShotDarkStatus20100%The user switches out after lowering the target's Attack and Special Attack by one stage.
Draining KissFairySpecial5012100%The user restores HP equal to three-quarters of the damage dealt.
Grassy TerrainGrassStatus12Creates Grassy Terrain for five turns.
Misty TerrainFairyStatus12Creates Misty Terrain for five turns.
ElectrifyElectricStatus20If it hits the target before it uses a move, the target's move becomes Electric type for that turn.
Play RoughFairyPhysical901290%Has a 10% chance to lower the target's Attack by one stage.
MoonblastFairySpecial9516100%Has a 10% chance to lower the target's Special Attack by one stage.
BoomburstNormalSpecial14012100%
Fairy LockFairyStatus12Inflicts the Fairy Lock status on every Pokémon in battle.
King's ShieldSteelStatus8The user changes to Shield Forme and protects itself from attacks that turn. Lowers the Attack of any Pokémon that hits the user with a contact move by one stage. With each consecutive use, its chance of success falls to one-third of the previous chance.
Water ShurikenWaterSpecial1520100%Hits two to five times in a row.
Mystical FireFireSpecial7512100%Lowers the target's Special Attack by one stage.
Spiky ShieldGrassStatus8The user protects itself from attacks that turn. Any Pokémon that hits the user with a contact move loses 1/8 of its maximum HP. With each consecutive use, its chance of success falls to one-third of the previous chance.
Aromatic MistFairyStatus20Raises an ally's Special Defense by one stage.
Eerie ImpulseElectricStatus16100%Lowers the target's Special Attack by two stages.
Magnetic FluxElectricStatus20Raises the Defense and Special Defense of the user and any allies with the Plus or Minus Ability by one stage.
Electric TerrainElectricStatus12Creates Electric Terrain for five turns.
Dazzling GleamFairySpecial8012100%
Baby-Doll EyesFairyStatus20100%Lowers the target's Attack by one stage.
NuzzleElectricPhysical2020100%Paralyzes the target.
InfestationBugSpecial2020100%Inflicts the Bound status on the target.
Light of RuinFairySpecial140890%The user takes recoil damage equal to half of the damage dealt.
First ImpressionBugPhysical10012100%Fails unless it is the first move the user uses after entering battle.
Baneful BunkerPoisonStatus8Protects the user from moves used by other Pokémon that turn. Poisons any Pokémon that attacks the user with a contact move. With each consecutive use, its chance of success falls to one-third of the previous chance.
Spirit ShackleGhostPhysical9012100%Inflicts the Cannot Escape status on the target.
Darkest LariatDarkPhysical8512100%Ignores the target's stat changes when dealing damage.
Sparkling AriaWaterSpecial9012100%Cures the target's burn.
Ice HammerIcePhysical1001290%Lowers the user's Speed by one stage.
High HorsepowerGroundPhysical951295%
Strength SapGrassStatus12100%The user restores HP equal to the target's Attack stat. This move also lowers the target's Attack by one stage.
Solar BladeGrassPhysical12512100%The user gains the Charging status on the turn this move is used, then attacks on the next turn. In harsh sunlight, it does not gain that status and attacks immediately. If any other weather is active, the move's power is halved.
Toxic ThreadPoisonStatus20100%Lowers the target's Speed by two stages and poisons it.
Throat ChopDarkPhysical8016100%Inflicts the Throat Chop status on the target.
Pollen PuffBugSpecial9016100%When used on an ally, restores half of the ally's maximum HP instead of dealing damage.
Psychic TerrainPsychicStatus12Creates Psychic Terrain for five turns.
LungeBugPhysical8016100%Lowers the target's Attack by one stage.
Fire LashFirePhysical9016100%Lowers the target's Defense by one stage.
Power TripDarkPhysical2012100%Its power increases by 20 for each positive stat stage the user has.
Burn UpFireSpecial1308100%The user loses its Fire typing and thaws out. This move fails if the user is not Fire type.
Speed SwapPsychicStatus12Swaps the user's and target's Speed.
Smart StrikeSteelPhysical7012Never misses.
Trop KickGrassPhysical8516100%Lowers the target's Attack by one stage.
InstructPsychicStatus16Forces the target to immediately repeat its last move.
Beak BlastFlyingPhysical1208100%If the user is hit by a contact move before this move lands, the attacker is burned.
Clanging ScalesDragonSpecial1108100%Lowers the user's Defense by one stage.
Brutal SwingDarkPhysical6020100%
Aurora VeilIceStatus20Applies Aurora Veil to the user's side for five turns. Can only be used while it is snowing.
Psychic FangsPsychicPhysical8512100%Removes Light Screen, Reflect, and Aurora Veil from the target's side before dealing damage.
Stomping TantrumGroundPhysical7512100%Its power is doubled if the user could not act or its move failed on the previous turn.
AccelerockRockPhysical4020100%
LiquidationWaterPhysical8512100%Has a 20% chance to lower the target's Defense by one stage.
Tearful LookNormalStatus20Lowers the target's Attack and Special Attack by one stage. Ignores the target's evasiveness and can hit targets that have used moves such as Protect.
Stuff CheeksNormalStatus12The user consumes its held Berry, raising its Defense by two stages. This move cannot be used if the user is not holding a Berry.
Magic PowderPsychicStatus20100%Changes the target's type to Psychic.
Dragon DartsDragonPhysical5012100%Hits twice in a row. If there are two opponents, it hits each one once.
TeatimeNormalStatus12Every Pokémon in battle consumes its held Berry.
Clangorous SoulDragonStatus8Sacrifices 1/3 of the user's maximum HP to raise its Attack, Defense, Special Attack, Special Defense, and Speed by one stage. Fails if the user does not have enough HP.
Body PressFightingPhysical8012100%Damage is calculated using the user's Defense instead of its Attack.
DecorateFairyStatus16Raises the target's Attack and Special Attack by two stages.
Snap TrapSteelPhysical3516100%Inflicts the Bound status on the target.
Aura WheelElectricPhysical11012100%Raises the user's Speed by one stage. Its type varies depending on Morpeko's current form.
Breaking SwipeDragonPhysical6016100%Lowers the target's Attack by one stage.
Apple AcidGrassSpecial9012100%Lowers the target's Special Defense by one stage.
Grav AppleGrassPhysical9012100%Lowers the target's Defense by one stage. Its power is boosted by 50% while Gravity is active.
Life DewWaterStatus12Restores 1/4 of the maximum HP of the user and its allies.
Steel BeamSteelSpecial140895%The user takes damage equal to half of its maximum HP after attacking.
Expanding ForcePsychicSpecial8012100%Its power is boosted by 50% and it hits all opponents if the user is grounded on Psychic Terrain.
Steel RollerSteelPhysical1308100%Removes the active terrain. Fails if no terrain is active.
Scale ShotDragonPhysical252090%Hits two to five times in a row. Lowers the user's Defense by one stage and raises its Speed by one stage.
Meteor BeamRockSpecial1201290%The user gains the Charging status and raises its Special Attack by one stage on the turn this move is used, then attacks on the next turn.
Shell Side ArmPoisonSpecial9012100%Has a 20% chance to poison the target. Becomes a physical move if doing so would deal more damage.
Misty ExplosionFairySpecial1008100%Its power is boosted by 50% if the user is grounded on Misty Terrain. The user faints after using it.
Grassy GlideGrassPhysical5520100%Its priority increases by one if the user is grounded on Grassy Terrain.
Rising VoltageElectricSpecial7020100%Its power is doubled if the target is grounded on Electric Terrain.
Terrain PulseNormalSpecial5012100%Its power is doubled if the user is grounded on terrain. Its type varies depending on the active terrain.
Skitter SmackBugPhysical701290%Lowers the target's Special Attack by one stage.
Burning JealousyFireSpecial708100%Burns the target if any of its stats were raised that turn.
Lash OutDarkPhysical758100%Its power is doubled if any of the user's stats were lowered that turn.
PoltergeistGhostPhysical110890%Fails if the target is not holding an item.
Corrosive GasPoisonStatus20100%Causes every Pokémon in battle except the user to lose its held item.
CoachingFightingStatus12Raises every ally's Attack and Defense by one stage.
Flip TurnWaterPhysical6020100%The user switches out after attacking.
Triple AxelIcePhysical201290%Hits three times in a row. The first hit has 20 power, the second has 40, and the third has 60. Stops if it misses.
Dual WingbeatFlyingPhysical401290%Hits twice in a row.
Scorching SandsGroundSpecial7012100%Has a 30% chance to burn the target. Thaws out the user and the target.
Eerie SpellPsychicSpecial808100%Reduces the PP of the last move used by the target by 3.
Dire ClawPoisonPhysical8016100%Has a 30% chance to poison, paralyze, or put the target to sleep.
Psyshield BashPsychicPhysical901290%Raises the user's Defense by one stage.
Power ShiftNormalStatus12Inflicts the Power Trick status on the user.
Stone AxeRockPhysical651690%Applies Stealth Rock to the opposing side.
Raging FuryFirePhysical12012100%Inflicts the Rampaging status on the user.
Wave CrashWaterPhysical12012100%The user takes recoil damage equal to one-third of the damage dealt.
Mountain GaleIcePhysical1201285%Has a 30% chance to make the target flinch.
Headlong RushGroundPhysical1208100%Lowers the user's Defense and Special Defense by one stage.
Bitter MaliceGhostSpecial7512100%Lowers the target's Attack by one stage.
ShelterSteelStatus12Raises the user's Defense by two stages.
Triple ArrowsFightingPhysical9012100%Has a 50% chance to lower the target's Defense by one stage and a 30% chance to make it flinch. Raises the user's critical-hit ratio by one stage for this attack.
Infernal ParadeGhostSpecial6516100%Has a 30% chance to burn the target. Its power is doubled if the target has a status condition.
Ceaseless EdgeDarkPhysical651690%Applies Spikes to the opposing side.
Axe KickFightingPhysical1201290%Has a 30% chance to confuse the target. The user takes damage equal to half of its maximum HP if the move misses.
Last RespectsGhostPhysical5012100%Its power increases by 50 each time one of the user's team members faints.
Lumina CrashPsychicSpecial8012100%Lowers the target's Special Defense by two stages.
Jet PunchWaterPhysical6016100%
Spicy ExtractGrassStatus16Lowers the target's Defense by two stages and raises its Attack by two stages.
Population BombNormalPhysical201290%Hits one to ten times in a row. Stops if it misses.
Ice SpinnerIcePhysical8016100%Removes the active terrain.
Salt CureRockPhysical4016100%Inflicts the Salt Cure status on the target.
Mortal SpinPoisonPhysical3016100%Removes the user's Bound and Leech Seed statuses, as well as Spikes, Toxic Spikes, Sticky Web, and Stealth Rock from the user's side. Poisons the target.
Kowtow CleaveDarkPhysical8512Never misses.
Flower TrickGrassPhysical7012Never misses and always results in a critical hit.
Torch SongFireSpecial8012100%Raises the user's Special Attack by one stage.
Aqua StepWaterPhysical8012100%Raises the user's Speed by one stage.
Raging BullNormalPhysical9012100%Its type varies depending on the user's form. Removes Light Screen, Reflect, and Aurora Veil from the target's side.
Shed TailNormalStatus12The user sacrifices half of its maximum HP to create a substitute, then switches out for another Pokémon on the team. The substitute takes moves aimed at the Pokémon and disappears after taking damage equal to 1/4 of the user's maximum HP.
Chilly ReceptionIceStatus12Makes it snow for five turns. The user switches out after attacking.
Tidy UpNormalStatus12Removes Sticky Web, Stealth Rock, Toxic Spikes, Spikes, and substitutes from both sides. It also raises the user's Attack and Speed by one stage.
SnowscapeIceStatus8Makes it snow for five turns.
PounceBugPhysical5020100%Lowers the target's Speed by one stage.
TrailblazeGrassPhysical5020100%Raises the user's Speed by one stage.
Chilling WaterWaterSpecial5020100%Lowers the target's Attack by one stage.
Twin BeamPsychicSpecial4012100%Hits twice in a row.
Armor CannonFireSpecial1208100%Lowers the user's Defense and Special Defense by one stage.
Bitter BladeFirePhysical9012100%The user restores HP equal to half of the damage dealt.
Gigaton HammerSteelPhysical1608100%Cannot be used twice in a row.
ComeuppanceDarkPhysical12100%If the user was hit by an attack that turn, it deals 150% of the damage taken back to the opponent.
Aqua CutterWaterPhysical7020100%Raises the user's critical-hit ratio by one stage for this attack.
Matcha GotchaGrassSpecial801690%The user restores HP equal to half of the damage dealt. Has a 20% chance to burn the target.
Syrup BombGrassSpecial601290%Inflicts the Syrup-Coated status on the target for three turns.
Electro ShotElectricSpecial13012100%The user gains the Charging status on the turn this move is used, then attacks on the next turn. In rain, it does not gain that status and attacks immediately. Raises the user's Special Attack by one stage when the move is used.
Fickle BeamDragonSpecial808100%Has a 30% chance for its power to double.
Hard PressSteelPhysical12100%Has greater power the more HP the target has, ranging from 1 to 100.
Dragon CheerDragonStatus16Gives allies the Critical-Hit Ratio +1 status. If they are Dragon type, they receive the Critical-Hit Ratio +2 status instead.
Alluring VoiceFairySpecial8012100%Confuses the target if any of its stats were raised that turn.
Temper FlareFirePhysical7512100%Its power is doubled if the user could not act or its move failed on the previous turn.
Supercell SlamElectricPhysical1001695%The user takes damage equal to half of its maximum HP if the move misses. Its power is doubled and it never misses against targets with the Minimized status.
Psychic NoisePsychicSpecial7512100%Inflicts the Heal Block status on the target for two turns.
Upper HandFightingPhysical6516100%Makes the target flinch. Fails if the target is not preparing a high-priority move.

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