|
Categoría: Videojuegos Hay que admitir que las grandes producciones cuentan con grandes equipos artísticos y Halo no es uno menos. Otro día mostraré artworks de Killzone y de Metroid Prime, nombres como Craig Mullins o Andrew Jones han participado en estas sagas, y eso son palabras mayores.
Muchos artworks de los siguientes han sido usados como material promocional, otros solo como concept art. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() El género de los survival horror no es muy habitual en las portátiles, y tener al Rey es todo un privilegio. Solo falta saber si transmitirá lo mismo que en pantalla grande :-D Esperad a la parte final.
Podeis bajaros esta MONSTRUOSIDAD a más calidad aquí Esperemos que pronto muestren un vídeo oficial con estas escenas. Podéis quitar la música del blog en el botón de la cabecera (arriba, a la derecha), para oír estos temas de los próximos FF de Square para PSP. Han sido distribuidos como material promocional en la Square Enix Party. Todos los temas han sido compuestos por Takeharu Ishimoto.
Final Fantasy VII Crisis Core Tema principal Remix Last Order ![]() Dissidia Final Fantasy Tema principal Secreto Publicado: 18:40 14/05/2007 · Etiquetas: God, of, war, ilustraciones · Categorías: Diseño : Videojuegos
Si viajáis al pasado, al 12 de Mayo, podréis disfrutar de este evento :-/
We becon all mortals to revel in the visual feast that is "The Art of the God of War" Too often we only see the final product and not the often inspiration that goes into creating that product. This event will give everyone a chance to take a closer look at the artists and creative talent behind the scenes of one of the best games of 2007. The work, although commercial, proves worthy to be framed and hanged and appreciated by game lovers fantasy lovers and art lovers alike. Come get your book signed and meet the 5 contributing artists that will also be in attendance on opening night. Featured Artists: Andy Park Charlie Wen Cecil Kim Dwayne Turner Erik San Juan Ryan Meinerding Scott Seeto There will be: - Free giveaways for the first 20 people in line. - Free raffle ticket per attendee.* - Free refreshments. - Playable God of War II game on site. - Multiple raffle prizes.* including Free T-shirts, limited quantity of 10 GOW I & 10 GOW II games, signed limited edition books!!! - All Design Studio Press Books and other select books will be up to 25% off. - Complimentary Drinks - Music by DJ GRUSES Publicado: 12:31 10/05/2007 · Etiquetas: PS3, Playstation, 3, Insomniac, programacion · Categorías: Videojuegos
Según unas recientes declaraciones, Insomniac (Ratchet & Clank, Resistance), estaría empezando a descubrir el potencial de PS3, gracias al uso de todos los SPUs.
Brighton-based UK studio Relentless, co-creator of the Buzz series of quiz games, has been discussing yesterday's announced move towards PlayStation 3 development in the latest issue of Develop. Echoing the culture shock many studios have encountered in moving from previous gen to new hardware, development director and co-founder Andrew Eades described the venture onto PS3 for an unannounced title as "a strange journey". : "We were really comfortable making PS2 games, but when it comes to PS3 we found it harder than we thought it would be," said Eades. "We didn't think it would be a walk in the park, but we found it harder than we should have. We had some missteps in the art style, and that slowed us down - we were a bit worried at first but now it looks like a true next-gen game. Now we've got in place everything we need - with the right technical people and art people – and PS3 is starting to reveal its power to us." Added Eades: "When we're walking around the studio we're starting to see things on people's screens that really make you stop in your tracks to look at. It has taken us longer than we would have liked, but we're really happy with what we're seeing for PS3." Creative director and co-founder David Amor also had plenty of praise for the support Sony is offering with it's new PlayStation Edge technology suite, a collection of tools put together by SCE studios that worked on the first wave of games for the PS3. "PS3 is quite a complicated machine to write for," said Amor. "But PlayStation Edge is a great help. I remember when I spoke to the Media Molecule guys, one of them said to me 'the Insomniac guys, they've cracked the SPUs, they got it.' So now those tools are available for third-party studios, it's good news for all of us." Estas herramientas estarán disponibles para las thirds, que deberían empezar a aprovechar la arquitectura de la máquina en próximos lanzamientos. Yo tengo una de las que mencionan, la MegaCD (eso si, me salió gratis, que la gané en un concurso de dibujo).
Hay un botón en la cabecera para quitar la música de fondo, usadlo para los vídeos que ponga en el blog (o si no os gusta esa música, que todo puede ser). |