Logros de Broken Roads para PC - Listado completo
Aquí encontrarás el listado completo con todos los logros que existen para Broken Roads en PC y su puntuación Gamerscore. Además te mostramos qué es lo que tienes que hacer para conseguirlos todos y cuantos de nuestros usuarios los han ganado para que conozcas su dificultad.
Guía de logros de Broken Roads para PC
Logro | Usuarios | Frecuencia | |
---|---|---|---|
This Side Toward Enemy | 1 | 100 % | |
Long Distance Relationship Kill an enemy with an SR98 at maximum range. | 1 | 100 % | |
And They're Off | 1 | 100 % | |
Sticky Beak Find 50 Points of Interest throughout Broken Roads | 1 | 100 % | |
Getting There | 1 | 100 % | |
Pacifist (Or Just A Coward?) Complete the game without killing anyone | 0 | 0 % | |
The Prince Complete the game as a pure Machiavellian, picking no other moral options (including during character creation) | 0 | 0 % | |
The Prince Complete the game as a pure Machiavellian, picking no other moral options (including during character creation) | 0 | 0 % | |
This Side Toward Enemy | 0 | 0 % | |
Who Needs Pants? | 0 | 0 % | |
Who Needs Pants? | 0 | 0 % | |
An Age of Miracles | 0 | 0 % | |
An Age of Miracles | 0 | 0 % | |
OK, *Really* Getting There | 0 | 0 % | |
OK, *Really* Getting There | 0 | 0 % | |
All Together Now | 0 | 0 % | |
Pacifist (Or Just A Coward?) Complete the game without killing anyone | 0 | 0 % | |
Yeah, So What? Complete the game as a pure Nihilist, picking no other moral options (including during character creation) | 0 | 0 % | |
Pub Quiz Champ | 0 | 0 % | |
Pub Quiz Champ | 0 | 0 % | |
Any Way the Wind Blows Tell people what they want to hear, at the expense of a solid moral standpoint | 0 | 0 % | |
Any Way the Wind Blows Tell people what they want to hear, at the expense of a solid moral standpoint | 0 | 0 % | |
Shame On Me Get bitten by Bitey *twice* | 0 | 0 % | |
Shame On Me Get bitten by Bitey *twice* | 0 | 0 % | |
Sticky Beak Find 50 Points of Interest throughout Broken Roads | 0 | 0 % | |
Long Distance Relationship Kill an enemy with an SR98 at maximum range. | 0 | 0 % | |
Just A Coward Retreat from combat once. | 0 | 0 % | |
Just A Coward Retreat from combat once. | 0 | 0 % | |
Fatal Extraction | 0 | 0 % | |
Gun and Done Complete the Hired Gun origin story | 0 | 0 % | |
Paid In Full Complete the Barter Crew origin story | 0 | 0 % | |
Hard Yakka Complete the Jackaroo origin story | 0 | 0 % | |
I've Been Everywhere Complete the Surveyor origin story | 0 | 0 % | |
I've Been Everywhere Complete the Surveyor origin story | 0 | 0 % | |
And They're Off | 0 | 0 % | |
Barstool Philosopher | 0 | 0 % | |
Barstool Philosopher | 0 | 0 % | |
BIG BADDA BOOM | 0 | 0 % | |
BIG BADDA BOOM | 0 | 0 % | |
Even Though No One Is Watching Complete the game as a pure Humanist, picking no other moral options (including during character creation) | 0 | 0 % | |
Even Though No One Is Watching Complete the game as a pure Humanist, picking no other moral options (including during character creation) | 0 | 0 % | |
Yeah, So What? Complete the game as a pure Nihilist, picking no other moral options (including during character creation) | 0 | 0 % | |
Fatal Extraction | 0 | 0 % | |
One Who Inspires Fear Complete the game with your world view centred in Machiavellian | 0 | 0 % | |
Getting There | 0 | 0 % | |
Some Reason In Madness Complete the game with your world view centred in Nihilist | 0 | 0 % | |
The Interests Of All, Regarded Equally Complete the game with your world view centred in Utilitarian | 0 | 0 % | |
The Conquest of Happiness Complete the game with your world view centred in Humanist | 0 | 0 % | |
The Conquest of Happiness Complete the game with your world view centred in Humanist | 0 | 0 % | |
Tempest in a Teapot | 0 | 0 % | |
Tempest in a Teapot | 0 | 0 % | |
The Greatest Good Complete the game as a pure Utilitarian, picking no other moral options (including during character creation) | 0 | 0 % | |
The Greatest Good Complete the game as a pure Utilitarian, picking no other moral options (including during character creation) | 0 | 0 % | |
One-Track Mind Create a character who has options chosen from only one Moral Compass quadrant | 0 | 0 % |