Discover every pet available in Free Fire and the unique abilities that can give you an edge in battle. Find your favorites, learn how to unlock them, and see how to upgrade them.
Daniel González · Published: 11 Jul 2026, 10:22
The pets in Free Fire are a neat feature that can join you in matches as useful companions, especially when you're playing solo. In other words, pets can provide passive support in battle and make it a little easier to secure the win.
All pets can be purchased from their dedicated section of the in-game store.
Pets usually cost between 399 and 699 diamonds.
Each pet has a unique ability that can be leveled up to maximize its effects. You can feed your pet to increase its level, with each unit of Pet Food costing 30 diamonds.
In this section of our complete guide, you'll find a list of every pet currently available in Free Fire, along with their special abilities and advantages, so you can work out which one best suits your playstyle.
Agent Hop
Ability: Bouncing Bonus.
What does it do?: Gain EP every time the Safe Zone shrinks.
Beaston
Ability: Helping Hand.
What does it do?: With Beaston by your side, your throws become more powerful!
Hoot
Ability: Far-sighted.
What does it do?: Increases the range and duration of scanning items and abilities. The ability has no cooldown.
Fang
Ability: Wolf Pact.
What does it do?: Gain EP or HP whenever one of your teammates is knocked down by an enemy.
Detective Panda
Ability: Panda's Blessing.
What does it do?: This panda has all kinds of surprises up its sleeve!
Dr. Beanie
Ability: Dashy Duckwalk.
What does it do?: Move faster while duck-walking like Dr. Beanie.
Arvon
Ability: Dinoculars.
What does it do?: Detects the number of enemies in an area, regardless of their position.
Dreki
Ability: Dragon Glare.
What does it do?: Reveals opponents who are recovering behind a wall.
Falco
Ability: Skyline Spree.
What does it do?: Increases your falling speed both before and after the parachute opens. This applies to the entire team.
Flash
Ability: Steel Shell.
What does it do?: Reduces damage taken from behind, including damage from bullets and the FF Knife.
Kactus
Ability: Self-Sufficient.
What does it do?: When the owner remains still for 6 seconds, they recover 10 EP per second. Recovery stops once 100 EP has been restored or when the player moves or jumps.
Ottero
Ability: Double Blubber.
What does it do?: When a Treatment Pistol or Med Kit is used, the player receiving the healing also recovers some EP.
Moony
Ability: Paranormal Protection.
What does it do?: Provides protection during interaction countdowns.
Night Panther
Ability: Weight Training.
What does it do?: Playing with Night Panther gives you more space in your backpack.
Robo
Ability: Wall Enforcement.
What does it do?: Adds a protective shield to the Gloo Wall.
Rockie
Ability: Stay Chill.
What does it do?: Reduces the cooldown time of its owner's active abilities.
Shiba
Ability: Mushroom Sense.
What does it do?: Shiba finds nearby mushrooms and marks them on the minimap.
Mr. Waggor
Ability: Smooth Gloo.
What does it do?: Produces Gloo Wall grenades whenever its owner seems to need one.
Finn
Ability: Dash Splash.
What does it do?: When a nearby player is knocked down or eliminated, the owner and their teammates receive a movement-speed boost.
Sensei Tig
Ability: Nimble Ninja.
What does it do?: Reduces the duration of enemies' man-marking abilities.
Yeti
Ability: Frost Fortress.
What does it do?: Reduces damage taken from explosives.
Zasil
Ability: Extra Luck.
What does it do?: There is a chance of getting a Med Kit back whenever the owner uses one.
Spirit Fox
Ability: Well Fed.
What does it do?: Restores additional HP whenever you use a Med Kit.