Tenía la intención de traducirlo, pero ando mal de tiempo :-/
Aquí dejo una lista de curiosidades, algunas que saltan a la vista, otras no tanto, del último vídeo demostrativo de MGS 4.
PD: tampoco he contado si son 100 exactamente :-$
- There is no standard radar like in MGS and MGS2.
- The right analog stick moves the camera around and closer/further from Snake a la Subsistence.
- The classic Item/Weapon HUD is back. It is now orange.
- Real time shadowing, a first for MGS.
- The Solid Eye has multiple vision settings, including NORMAL, ENVG (heat/nightvision?) and SCOPE (binoculars).
- Item Info shows up as you select your items/weapons in the middle of the screen in classic fashion.
- SCOPE view shows off some nice depth of field and motion blur effects.
- ENVG view is deep blue with a light gray denoting enemy location.
- Survival viewer is marked ‘Chibrowser Ver 5.06′ on the left and ‘Manufactured by Hal Emmerich’ on the right.
- Survival Viewer Options include CODEC, WEAPONS, ITEMS, CAMOFLAUGE, and OPTIONS.
- Survival Viewer data includes Weather - FINE, as well as windspeed, temp/humd, a compass and CHANGE VIEW with Square
button prompt.
- Camoflauge options include Face - NONE,FACECAM, as well as Octocam - OCTCAM SUIT, FIXED PATTERN, SAVE CAMO PATTERN,
COSTUME CHANGE.
- Orange prompts now appear at the bottom of the screen when an action can be preformed during gameplay.
- PMC soldiers no longer glide, they have weight and momentum to their movements.(It’s a big deal to me!!!)
- You can Sneak in a lowered/crouching postion.
- The tranquilizer (MK2 pistol) returns.
- Pressing against a wall no longer puts your back against it. You now (automatically?) copy textures for your Octocam.
- You can slide against the wall while holding Triangle, with your body towards it/palms on it now, and peak out from a
corner as in past MGS games.
- A white ring can surround Snake while crouching or lying down. The line is wavering with humps denoting directions of
surrounding sounds??? Watch as the guard walks past for instance.
- The ring has an N on it… north?
- When locked on a foe… LOCKED ON appears at the top.
- CQC causes soldiers to drop their weapon. The classic item sound is heard.
- CQC’ed soldiers can be dragged, and rolled upon, and choked whilst on the floor.
- The classic MGS “stars” appear over knocked out foes.
- You can pick up enemy weapons.
- Lying on the ground, you can roll to the side now.
- AUTO AIM is now denoted with a prompt at the top of the screen, you can lock on without a gun drawn necessarily.
- You can “worm” across the floor instead of crawling.
- When locked on to a foe, you can circle strafe around him as well as move forward and back.
- You can now pat down a foe for items.
- CROTCH GRAB. Knock out.
- Items no longer float and rotate, but rest on the ground.
- Rations have returned.
- There is a new over the shoulder aiming view with target reticle.
- You can peak out from the sides of boxes still.
- Sleeping guards still have ZZZZZZ over their head. They still snore.
- The tranq sniper rifle (Mosin Nagant) returns.
- You can switch over the shoulder cam to left or right shoulder on the fly.
- The knife has a stun mode. It looks to have a small recharge time on the HUD.
- Snake can flip over the side of edges if he is lying on the ground near the edge.
- Drum Can is a new item.
- Weapons are NO USE when in can mode.
- You can roll attack!
- Snake gets sick.
- Girly Magazines (Book) return. You can look at them in First Person, and they have multiple HD pages.
- The AK (AK 102) returns.
- You can free aim in over the shoulder view while walking.
- You can move at different speeds in FPS and over the shoulder view.
- The faster you move in shoulder mode, the wider/less accurate your reticle for aiming becomes, going from a circle to 4
dots to 4 wider dots the faster you move.
- FPS looking can be controlled by the Sixaxis.
- You can only use the gun’s sights in FPS mode, there is no targetin reticle.
- Trash can be seen blowing through the streets.
- First person view brings back that cool motion blur.
- Snake can jump/dive to his side.
- YOu can hide in dumpsters, and peak out to fire in first person.
- Shaking the controller removes your current camo texture.
- Snake knocks over a vase. Clumsy in his old age!
- Cinemas are realtime as in past MGS games.
- MG Mark II returns in an area similar to the original MGS4 trailer.
- MG MK II is model number OTC-0084653 - Manufactured by Hal Emmerich
- Snake is 182cm tall and weighs 63.5kg.
- Automobiles are destructable.
- There are unmanned flying mechanical creatures helping the PMC.
- Explosions leave no craters in the ground.
- Smoke/Particle effects are dynamic. Watch as the building crumbles and shoots debris through the street.
- Background destruction looks to be set-piece based, and not dynamic. (IE, you cant do it unless the story says you can.)
- Nearby explosions cause yet more motion blur!
- MG Mark II is an item. You control him with a Sixaxis controller ingame. He has both first and third person views.
- MG is for recon, thus only has a weak stun shock.
- MG Mark II has a battery/power bar. This may limit his use time/distance traveled.
- You can make MG Mark II spin out of control.
- MG Mark II does not have to return to you to change/deactivate his item box.
- Snake can dive on the ground and roll on his back in one smooth motion.
- Snake can toss grenades over his head while on his back.
- Grenades have an arc prompt showing where they will travel.
- Glass is destructable.
- Dead/knocked out bodies can still be dragged.
- Enemy bullets kick up dirt and sand, giving you a clue as to where they are located.
- Armored cars are an enemy.
- Characters shot in front of Snake (Snake himself???) leave blood splatter on your screen for a few seconds.
- Explosive drum cans litter the streets.
- RPG-7 makes a return!
- The P-90, Solidus’s gun of choice, is a new weapon.
- Random shots affect dead bodies, jolting them.
- Helpful soldiers give Snake the thumbs up!
- Crouch walking for too long? Snake may have lower back pain!
- You can select certain ammo types for your guns
- The knife has a charge meter
- Mk2 has a battery
- Tactical reload is out and manual reload is in.