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Age of Empires Games in Order: Timeline, History and Cheats

Age of Empires Games in Order: Timeline, History and Cheats

Explore the Age of Empires series in release order and find cheat-code guides for Age of Empires I, II, III and Age of Mythology: Retold.
Vandal Staff · Updated: 14 Aug 2026, 19:09 · Published: 6 Jul 2026, 18:32

Age of Empires: Origin and Chronology of a Strategy Classic


Age of Empires is one of the most recognizable names in real-time strategy. Its appeal comes from a simple but powerful idea: turn broad historical periods into playable systems, where gathering food, wood, gold, and stone matters as much as commanding armies. The series began in the late 1990s, when PC strategy games were expanding fast and players wanted deeper, more flexible sandboxes. Instead of focusing on one battle, Ensemble Studios created a game about the rise of entire civilizations.

Origins: History as a Strategy Playground


The original Age of Empires, released in 1997, presented human development from the Stone Age to the Iron Age. Its design mixed economic management, technological progress, exploration, and warfare. Players did not merely control soldiers; they built a society, advanced through ages, researched upgrades, and adapted to changing threats. This structure became the DNA of the franchise.

The early games also stood out because they used history as an accessible dramatic frame. Civilizations felt different, campaigns taught players through famous leaders or eras, and random maps gave each match a new shape. The tone was not a documentary, but it encouraged curiosity about the ancient, medieval, and early modern worlds.

Chronology of the Main Series


This chronology shows two parallel movements: the numbered games moved from antiquity to the Middle Ages and then to the early modern world, while later re-releases turned the older titles into living platforms, maintained with patches, new civilizations, and active communities.


  1. 1997 – Age of Empires: the starting point, centered on ancient civilizations such as Greeks, Egyptians, Babylonians, and Persians.
  2. 1998 – The Rise of Rome: an expansion that added Roman content and strengthened the first game’s historical scope.
  3. 1999 – Age of Empires II: The Age of Kings: the medieval breakthrough. It refined the formula with clearer civilizations, memorable campaigns, castles, monks, relics, and a stronger competitive identity.
  4. 2000 – The Conquerors: a major expansion for Age of Empires II, adding new civilizations and campaigns, including Attila the Hun and El Cid.
  5. 2005 – Age of Empires III: the series moved into the colonial and early modern age, adding 3D graphics, home cities, shipments, gunpowder warfare, and a different rhythm.
  6. 2006–2007 – The WarChiefs and The Asian Dynasties: expansions that widened the third game with Native American and Asian civilizations.
  7. 2018–2020 – The Definitive Editions: Microsoft revived the franchise with modernized versions of Age of Empires, Age of Empires II, and Age of Empires III, improving visuals, audio, online play, interfaces, and quality-of-life features.
  8. 2021 – Age of Empires IV: developed by Relic Entertainment and World’s Edge, it returned to the medieval period while using a modern engine, documentary-style campaign material, and updated multiplayer systems.
  9. 2024–2026 – Expansion and cross-platform growth: the franchise continued through new DLC, console versions, mobile projects, and renewed support for both historical and mythological branches.

The Spin-Off: Age of Mythology


Age of Mythology, released in 2002, is the most important spin-off of the saga. Instead of replacing history completely, it bends the Age of Empires formula toward myth. The game includes Greek, Egyptian, and Norse cultures, each connected to major gods, minor gods, divine powers, heroes, and myth units such as cyclopes, minotaurs, mummies, and frost giants.


  • 2002 – Age of Mythology: introduced favor as a special resource and made god powers central to strategy.
  • 2003 – The Titans: added the Atlanteans and the spectacular Titan units.
  • 2014 – Extended Edition: brought the game to Steam with technical and visual updates.
  • 2024 – Age of Mythology: Retold: rebuilt the classic with modern visuals, reworked systems, and renewed multiplayer support.
  • 2025–2026 – New mythological expansions: Immortal Pillars added the Chinese pantheon, while Obsidian Mirror introduced the Aztec pantheon.

Why the Series Endures


The lasting success of Age of Empires comes from balance. It is easy to understand—collect resources, build a town, train an army—yet difficult to master. Each match asks the player to make constant decisions: boom economically, rush early, defend, scout, trade, or advance to a stronger age. The games also work across different moods: relaxed city-building, historical campaigns, competitive ranked matches, cooperative scenarios, and custom mods.

Today, the franchise is more than nostalgia. Age of Empires II remains a competitive pillar, Age of Empires IV represents the modern historical line, and Age of Mythology: Retold keeps the fantasy branch alive. Together, they show how one design idea—guiding a civilization through time—can evolve for nearly three decades without losing its identity.

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