Post Oficial - Gears Tactics en consolas en Otoño

KioSinKasI
l,art du deplacement
Lugar: madrid · 16241 mensajes · Colección
#31  Enviado: 17:24 20/04/2020

Qué ganazas le tengo macho , cae día 1
Casillas: "¿Qué error? Eso lo dices tú desde fuera que se ve muy fácil. Yo te digo que no ha sido así. Tampoco voy a excusarme nunca porque parece que si me tengo que excusar de un gol parece que intento orientar cualquier error mío, pero ha sido una jugada rápida. Ha pasado entre las piernas de Nacho y luego Varane desvía un poco y a mí me desvía la trayectoria que estaba a un metro. Al final me he despistado".
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#32  Enviado: 13:45 25/04/2020  Editado: 13:49 25/04/2020 (1 vez)

Gears Tactics Developer Blog - Enemies

Get ready for the fourth blog in our Gears Tactics Dev Blog series, as we give you the advanced intel on the Locust enemies you’ll be facing on the battlefield.


Ukkon



The big bad himself – Ukkon is the monster who creates monsters. This Locust scientist is responsible for the genetically engineered creatures that have terrorized the people of Sera since E-day, including the Brumak, Reaver and Corpser. Even worse, he’s now using Imulsion to create a new breed of biological horrors.

Here’s what stands between you and him when you get playing Tactics next week.


Locust Drone



The backbone of the Locust Army – resilient, smart and coordinated. Drones will use their Hammerburst to deal decent damage at any range, while looking for any opportunity to flank your position.


Locust Grenadier

The Locust Grenadier is a tougher variant of the Drone that is trained to push you at all costs with its deadly Gnasher shotgun.

Engaging a Grenadier at close-range is a BAD idea, due to their close-range opportunity of attack that packs a real punch. Pro tip: Grenadiers are easily enraged after taking damage – while this makes them tougher to kill but it also removes their close-range opportunity attack. Silver linings!


Locust Sniper

Another Drone variant, the Locust Sniper is (surprise!) a specialist at long range combat.

Using their Longshot Sniper Rifle, Locust Snipers will pin your units down with their ominous red laser sight of doom that will trigger on any action. Ignore the big ominous red laser sight of doom at your own peril otherwise your unit will be hit for a massive amount of damage. We’re talking potential insta-downs here!

If Snipers are pinning down one your units, interrupting them with abilities like Disabling Shot or Grenades is key to saving your bacon.


Wretches



Small, fast and mobile; these monkey-dog like creatures bound across the battlefield in packs.

They might not seem like much of a threat, but if one of these guys gets in close, you’re in trouble. Not only will the Wretches’ melee attack deal damage, but it knocks you out of cover, making you more easily targeted by other enemies.

Like the Grenadier, Wretches also have a short-range opportunity of attack – so trying to move out of their melee range or charging at them with a chainsaw is a no-no.


Kantus



The Kantus is a form of Locust Priest that can ‘toughen’ units in a nearby vicinity for three turns.

This is one of those units that you’ll be hunting, cursing at and cheering about removing from the battlefield. The Kantus purposefully stays off the frontline, as much as possible, keeping distance while consistently buffing those around him.

His toughening buff makes units significantly harder to kill – we’re not talking a little more HP here. The damage reduction these units gain will turn even a normal Drone into a huge threat, so your best bet is to remove the Kantus as early as possible.


Ticker



Introducing organic creatures with bombs on their back! Yes, really.

The Ticker is a small Locust creature that explodes when it reaches a unit, dealing massive damage in a radius around it. Tickers usually come in packs and then spread themselves out, moving elusively through the battlefield to make themselves a hard target.

Every shot you take to wipe out a Ticker comes with an added nail-biting twist – if you fail to kill the Ticker, it will get to instantly move towards you right there and then. Even worse, there’s no limit to how many times this can happen in a turn.

When faced with Tickers, take high chance shots with a good chance to kill – and don’t stop panning that camera for sneaky flankers!


Boomer



You’ve had organic bombs, now it’s time for the organic tank!

Boomers are a hulking lot of walking hit-points carrying one hell of a grenade launcher (known as a Boomshot). While slower than other units, Boomers compensate by hitting you with their explosive grenades over cover, dealing huge damage. These explosions are so head-rattling that your units will also have significantly reduced movement for several turns after too.

Put everything you’ve got into Boomers and keep your units spread apart to minimize their impact on your squad. If you take one out, their Boomshot is yours for the taking to turn right back at ‘em!


Theron



The most elite Locust soldier, Therons are highly-trained, well-armored soldiers with an explosive arrow firing Torque Bow. These long range fighters are very potent as they flank your units and turn you from the hunter to the hunted.

Therons use their Torque Bow to flush you out of cover with moderate damage but long range lob shots, or, if you’re exposed, hit you with an extremely damaging direct shot.

When it comes to Therons, use cover and find to remove them from the enemy’s backline (Scouts with their cloak ability are particularly effective at this). If you take one out, like the Boomer, make sure to grab their weapon and use it to drop some hurt on the Locust!


Ukkon’s Creations



On top of this iconic lineup of Locust enemies, Ukkon has been creating his own Monsters – from the huge genetically engineered bosses you’ll face throughout the Campaign to new battlefield units that bring new terror to the Locust Army’s lineup.

Disciples are an amped up version of the Locust Drone thanks to the bio-fuel Imulsion being pumped through their veins. We’re not going to spoil this Drone’s unique twist, but suffice to say, be careful where and when you kill them. There’s no explosion, just something a little worse.

Zealots are another biologically modified Locust, this time originating as a Kantus. The Zealot is one of the deadliest close-range threats in the game so stay as far away from it as possible. We’ll let you discover exactly what deadly surprises it will bring.

As we’ve mentioned before, in Gears Tactics, you’ll be fighting more enemies per turn than your average squad-based tactics game. Throughout the Campaign, expect to see a huge variety of enemy combinations and nasty tricks up their sleeve that will put your strategic chops to the test. We wish you luck.


Fuente

No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#33  Enviado: 13:52 25/04/2020


El menú principal muy en la línea del Gears 4, que ganas le tengo al juego.
No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
KioSinKasI
l,art du deplacement
Lugar: madrid · 16241 mensajes · Colección
#34  Enviado: 13:59 25/04/2020

Las rewievs tienen que estar al caer ya supongo , va a ser un pepino majo majo
Casillas: "¿Qué error? Eso lo dices tú desde fuera que se ve muy fácil. Yo te digo que no ha sido así. Tampoco voy a excusarme nunca porque parece que si me tengo que excusar de un gol parece que intento orientar cualquier error mío, pero ha sido una jugada rápida. Ha pasado entre las piernas de Nacho y luego Varane desvía un poco y a mí me desvía la trayectoria que estaba a un metro. Al final me he despistado".
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#35  Enviado: 12:21 26/04/2020  Editado: 12:27 26/04/2020 (1 vez)

Gears Tactics Developer Blog - Customization

We’re closing in on the final few days before the launch of Gears Tactics! To help tide you over, let’s dive into our fifth Developer Blog where we going deep on how you can craft the playstyle – and look – of your squad on the battlefield.


5 Classes, 150+ Skills



At the core of your units in Gears Tactics is their Class. Each Class is focused around a different role on the battlefield loaded with unique Skills, weaponry and core abilities.

Each Class has over 30 skills to unlock in a simple but customizable Skill Tree, where 1 action point (earned by levelling up a Character) equals 1 ability unlock on the tree. Split across two sides, any skill can be purchased from either side of the tree at any time, as long as the skill is adjacent to an already purchased skill.

This flexibility allows you to create units with diverse skillsets. Will you go deep on a specific skill branch to give your Character powerful abilities or will you spread out the Skill purchases to create a more personalize hybrid style? It’s all down to you.


Support Class

Support Classes are the backbone of any squad. With a specialization on healing, buffing teammates and providing critical extra actions to teammates, this class is critical to keep your units alive and kicking ass on the battlefield.

The Support Class skill tree is a mix of classic support play and combat potency. There’s plenty of options for leaning into buffing and healing, including providing team mates with extra actions to escape sticky situations, or more towards combat, including healing team mates every time you rack up a chainsaw kill. Nice!

Equipped with a Lancer, they have a decent damage output with a decent hitrate – don’t forget to about the instant kill Chainsaw bayonet which is a critical piece of your tactical puzzle.


Vanguard Class

Vanguards are the ultimate disruptor of your enemy’s front line, focused on creating firing opportunities for the rest of the squad while also packing a punch themselves.

The Vanguard Class skill tree has a variety of tricks up it's sleeve - from making your Vanguard tankier, to adding debuff attacks or even a psuedo-healer role with a few damage-based healing abilities. Skills like Intimidate flushed enemies near the Vanguard out of cover and opens them up to taking more damage for a turn. The powerful Leech skill causes allies nearby to gain a percentage of damage dealt back as health.

Equipped with a Retro Lancer, they have a consistently high damage output with a good hitrate at short to medium ranges. Use the bayonet on the end of the Retro Lancer to charge across the battlefield at any enemy (provided they have a direct unbroken path) and skewer them for an instant kill at the cost of just one action.


Scout Class

Scouts are adept at outmaneuvering opponents and delivering maximum damage at close range.

Equipped with the Gnasher shotgun, when these units get up close, they hit like a truck. Their defining Cloak ability allows them to maximum flexibility on the battlefield – use it to conduct hit and run attacks, escape the watchful gaze of an overwatch or outflank enemies.

If you’re all about that Cloak life, there’s plenty of ways to lean into it with extra damage when shooting from cloak and dealing additional damage to wounded targets. Use Sprint to cover vast distances across the battlefield – even when cloaked.

If you like explosions, the Scout can also specialize in Commando abilities, providing guerilla tactics like mines and a heavy supply of Frags that they will not see coming.


Heavy Class

Bring the big guns with the Heavy who use their Mulcher chaingun to hold the hell out of any position you take.

Skills like Ultra Shot let the Heavy rain fire on the battlefield, firing until the target is dead or their clip empties – whichever comes first – or by using Suppressive Fire to interrupt and pin units on the battlefield. Adopt a more defensive strategy and their abilities can be specialized heavily into Overwatch, making them hit more and harder when defending an area.

The Mulcher is a unique weapon in the world of Tactics. Once you take cover, every turn you remain in position nets you additional accuracy and damage – and, thanks to its huge clip, reloading is a rarity. This take and hold gameplay style also makes the Heavy’s overwatch particularly deadly.


Sniper Class

No surprises on this one. Snipers are the long-range critical hit dealers of your lineup, popping heads all day long.

As you would expect, the Sniper Skill tree offers plenty of opportunity to up the chance of critical hits, but also offers risk/reward abilities like Ultimate Shot – where killing or downing a target gets all of your actions back. Yes, all of them!

The abilities in the Stalker side of the skill tree, add knockdowns and debuffs into the Sniper’s Skillsets, making them effective at disrupting enemies and reducing their accuracy through pure terror.

Using their Longshot Sniper Rifle, Snipers specialize in hitting critical hits often over extended ranges. They are perfect for their ability to potentially one-hit kill enemies like the Drone and Kantus, but also for burning down tough targets like Zealots and Boomers before they are in the effective range of the rest of your squad.


Style With Substance



On top of Customization through Skills, Equipment plays a major role in the potency of your squad in Gears Tactics. When you find some new Equipment in Tactics, like some badass looking armor, it also add valuable gameplay traits to up your game.

Continuing the theme of freedom of choice in Tactics, all armor you find can be used on any Character. Armor with Critical Hit Chance bonuses are a great choice for a Sniper for example, but it could also make your Scout become an even deadlier close-range wrecking ball.

Similarly, you might think an extra stock of explosive Grenades from armor is a great choice, but add it to your Support class and now you have two healing grenades, without waiting for the cooldown. With three different armor slots – Helmet, Torso and Legs – there are an incredible number of ways to mix, match and synergize with your unit’s skills.

Each Class’ unique weapon can also be modified via four different slots. These modifications tend to lean more into the overall style of the Class they apply to with corresponding tradeoffs. A huge clip might save you a reload, but also at the cost of some damage. Conversely, you might want to trade off a potential damage boosting Stock for one that adds additional movement distance range.




Equipment can either be found on the battlefield – though it costs an action to pickup, so pick your moment – or as rewards from side missions throughout the Campaign. If you want a fully decked out Legendary squad though, you’ll need to jump into the end-game Veteran Missions – and we’ll tell you all about those in our final blog next week!

Of course, on top of upping your in-game potency, each item can be customized with a variety of colors, fabric and metallic effects to make your squad reflect your personal style.

As you play through the game, you’ll recruit new Gears. Once you’ve recruited them, you can customize their look even more than the hero characters of our story adding everything from tattoos to headgear. If you want to name your squad members, you can do that too. And for those of you who demand to see your Character’s face at all times, we let you toggle helmets off. We feel you.

So here we are…the final Saturday before launch. We cannot wait to get Gears Tactics in your hands next week.

If you want to see the game in action, we’ll be streaming this Monday with Creative Director Tyler Bielman from 10am PT over on https://live.gearsofwar.com/  See you then.

TC


Fuente
No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
milinagi
Lugar: Islas occidentales · 22327 mensajes · Colección
#36  Enviado: 12:30 26/04/2020

Mola mucho ese nivel de personalización, se lo han currado

Es una precuela de GoW1, ¿no?
La suavidad puede controlar la dureza; la debilidad puede controlar la fuerza.-milinagi™
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#37  Enviado: 12:32 26/04/2020

En respuesta a milinagi (réplica 36).
Mola mucho ese nivel de personalización, se lo han currado

Es una precuela de GoW1, ¿no?
Si:

Gears Tactics es un juego de estrategia por turnos de ritmo frenético que tiene lugar 12 años antes del primer Gears of War. Las ciudades del planeta Sera empiezan a sucumbir ante una monstruosa amenaza del bajo mundo: la Horda Locust. Tras el caos en el que termina sumido el gobierno, un pelotón de supervivientes se alzará como la última esperanza de la humanidad. Ponte en la piel de Gabe Diaz y recluta, desarrolla y toma el mando de tu pelotón con la misión de dar caza al implacable y poderoso líder del ejército Locust: Ukkon, un monstruo con una mente maestra que engendra monstruos. Burla a tus enemigos en un despiadado combate táctico por turnos y desafía todo pronóstico en tu lucha por la supervivencia. Siente la intensidad de una de las sagas de videojuegos más aclamadas de una manera totalmente distinta.
No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
KioSinKasI
l,art du deplacement
Lugar: madrid · 16241 mensajes · Colección
#38  Enviado: 12:35 26/04/2020

Que guapo va a estar , creo que puede marcar un hito en lo que a juegos de estrategia se refiere

Aquí seguimos esperando reviews que sale el puto juego en 2 días y ni dios le está haciendo ni caso  Smilie
Casillas: "¿Qué error? Eso lo dices tú desde fuera que se ve muy fácil. Yo te digo que no ha sido así. Tampoco voy a excusarme nunca porque parece que si me tengo que excusar de un gol parece que intento orientar cualquier error mío, pero ha sido una jugada rápida. Ha pasado entre las piernas de Nacho y luego Varane desvía un poco y a mí me desvía la trayectoria que estaba a un metro. Al final me he despistado".
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#39  Enviado: 15:40 27/04/2020  Editado: 15:53 27/04/2020 (1 vez)

No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#40  Enviado: 18:27 28/04/2020

No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
Lugar: · 848 mensajes · Colección
#41  Enviado: 23:33 28/04/2020

Pues le he echado unas 3 o 4 horas y me parece un juegazo.
KITAUN
Lugar: · 1749 mensajes · Colección
#42  Enviado: 19:35 29/04/2020

Un buen juego, siendo spin off de una gran saga. Cuando esté por menos de 30 euros se vendrá para casa.
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#43  Enviado: 22:49 30/04/2020  Editado: 22:49 30/04/2020 (1 vez)

No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
Davistark
Smash!!!
Lugar: Mataró · 4198 mensajes · Colección
#44  Enviado: 11:06 03/05/2020  Editado: 11:06 03/05/2020 (1 vez)

Le estoy dando en Game Pass PC, y de momento me está gustando. Un poco lioso al principio con los controles y menus, supongo que sobretodo porque estoy jugando con mando y no con ratón. Además nunca he jugado a un XCOM.
Nathan
Lugar: Valencia · 11297 mensajes · Colección
#45  Enviado: 18:38 05/05/2020  Editado: 18:39 05/05/2020 (1 vez)

¿Me podréis explicar como pasarse el acto 2 episodio 1? Porque vamos solo sueltan boomers y es imposible hacer nada, encima hay un agujero que por mucha estrategia que haga es imposible hacer algo porque pierdo un turno, hacerme con los lanzagranadas no me sirve de mucho, no se les puede matar con la sierra, es que no sé yo no veo factible esa misión.

Además que el boomer ataca desde una distancia increíble, no veo normal esa unidad.

Saludos.
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