Post Oficial - Gears Tactics en consolas en Otoño

milinagi
Lugar: Islas occidentales · 22332 mensajes · Colección
#16  Enviado: 18:42 22/03/2020

Se ve tremendo, lástima el preciaco que le han metido porque en estos momentos no me lo puedo pillar
La suavidad puede controlar la dureza; la debilidad puede controlar la fuerza.-milinagi™
Another_enix
This is our story
Lugar: Pontevedra · 4738 mensajes · Colección
#17  Enviado: 16:06 27/03/2020

Gears Tactics - 20 minutos de jugabilidad y discusión



Gears Tactics PREVIEW

Hoxe tamen manterei a miña cara sorrinte!!!!!!
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#18  Enviado: 15:00 28/03/2020

Smilie

No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
Elessar.88
Lugar: Málaga · 706 mensajes · Colección
#19  Enviado: 16:15 28/03/2020

Le tengo unas ganas brutales, a ver cuánto tarda en llegar a la consola.
GamerTag: Elessar88
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#20  Enviado: 20:55 28/03/2020  Editado: 21:01 28/03/2020 (1 vez)



Parece que hay descuento en Steam.
No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#21  Enviado: 21:07 30/03/2020

No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#22  Enviado: 22:44 02/04/2020

No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
KioSinKasI
l,art du deplacement
Lugar: madrid · 16252 mensajes · Colección
#23  Enviado: 22:48 02/04/2020

Que pintaza tiene macho , espero que no se retrase aunque no tiene pinta
Menudos lanzamientos de micro con este y ori
Casillas: "¿Qué error? Eso lo dices tú desde fuera que se ve muy fácil. Yo te digo que no ha sido así. Tampoco voy a excusarme nunca porque parece que si me tengo que excusar de un gol parece que intento orientar cualquier error mío, pero ha sido una jugada rápida. Ha pasado entre las piernas de Nacho y luego Varane desvía un poco y a mí me desvía la trayectoria que estaba a un metro. Al final me he despistado".
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#24  Enviado: 12:42 07/04/2020

No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
Usuario 103442
#25  Enviado: 00:00 08/04/2020


Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#26  Enviado: 16:49 11/04/2020

Gears Tactics Developer Blog - Bosses

We’re back with another Gears Tactics Dev Blog, our new blog series that drops oh-so juicy details about our upcoming strategy game releasing April 28th.

In our second blog, we’re talking about the biggest and baddest enemies of them all – Bosses.




For those of you who have yet to enter the world of Gears of War, or just need a refresher, your enemy are the Locust – an underground dwelling species that has invaded the human world of Sera from their Hollow deep below the surface.

The Locust are a diverse group of monsters ranging from scaled-humanoid Locust Drones to flying squid-legged Reavers to the giant missile-laden Brumak. The Locust army has monsters for every occasion. And some of them are big...REAL BIG.

These most formidable comes from the evil mind of Ukkon, a mad scientist ‘monster who creates monsters,’ that has transformed the oversized monsters of the Hollow (seriously, these things are HUGE!) into tools for humanity’s destruction.

In Gears Tactics, your role is to hunt down Ukkon and shut down his deadly monster production line. As you would expect, he’ll use everything in his arsenal to try and stop you. This is where Gears Tactics delivers a huge, unique entry for the genre – big boss fights.


Monster Combat Puzzles



At the end of each Act in the Gears Tactics campaign, you face off against Ukkon’s biggest creations including the spider-like Corpser, the massive Brumak and more. These boss battles have been intricately designed to be the ultimate combat puzzles.

Each boss has unique mechanics that will push you out of your comfort zone and force you to fight on the monster’s terms. The Corpser, for example, raises its legs one turn before slamming them down creating impact zones that will cause huge damage to anyone caught within it (friend or foe). The impact zones are marked by a red area that targets the location of your units. Staying safe sounds simple but the Corpser’s legs are armored, meaning you’ll only be able to damage them when they’re raised.

Of course, this is at the same time you need to: get the hell out of those dangerous impact zones, deal to the additional throngs of enemies threatening to overrun you, and all while trying to find new, vital cover positions not under the threat of a leg slam.

And did we mention the area-of-denial high damage mines it throws out every two turns? Yeah, that too.


Set Phases To Stun



Now it wouldn’t be a proper boss fight without multiple phases to work through.

As the battle progresses, things get tougher and tougher. The core mechanics of the fight will stay the same, but each phase shakes up the combat puzzle enough to offset your strategic rhythm and challenge your decision making.

For example, for every third of health you take off, the boss will increase the number of special mechanics they can use in a turn. The additional enemies will also become tougher variants forcing you to continually adapt your strategy.

We aren’t masochists though, so you do get a handy checkpoint at these moments too – to give you respite as you try to nail down your strategy. And for the Ironman mode players – you get the break but still have to be perfect as there are no checkpoint reloads for you. No pressure.

The rest is for you to discover and master yourself when you take on Ukkon’s biggest and scariest creations at the end of this month when Gears Tactics releases on April 28, 2020.

In the meantime, we’ll be back next week for another Developer Blog as we dive into the Characters at the heart of Gears Tactics. Stay tuned right here on Steam for more!


Fuente
No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
Silvano
Soluciones en sonido y jugabilidad.
Lugar: · 10266 mensajes · Colección
#27  Enviado: 20:22 13/04/2020

Dejo esto por aqui:

VISUALSHOCK! SPEEDSHOCK! SOUNDSHOCK! NOW IS TIME TO THE 68000 HEART ON FIRE!
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#28  Enviado: 20:42 13/04/2020

En respuesta a Silvano (réplica 27).
Dejo esto por aqui:

Esta la precarga en Steam  Smilie 26,4 gb
No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#29  Enviado: 11:52 17/04/2020

Lo pongo en spoiler para los ansias como yo:

Secreto: (Pincha para leerlo)


Smilie
No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
Hanzo1987
Ninja retirado
Lugar: Xixón · 8134 mensajes · Colección
#30  Enviado: 17:19 20/04/2020  Editado: 17:20 20/04/2020 (1 vez)

Gears Tactics Developer Blog - Heroes

We’re back with our third Gears Tactics Dev Blog, as we dive into the Heroes taking the fight to Ukkon alongside your recruited and customizable Gears!


Gabriel Diaz



Gabriel “Gabe” Diaz is the character at the center of Gears Tactics’ story and the father of Gears 5 protagonist Kait Diaz. A natural born leader and tactician, Gabe is the key to building an organized force to take down Ukkon.

Formerly a Lieutenant Colonel in the Coalition of Ordered Governments (COG), Gabe demoted himself to Sergeant after the Battle of Gatka Ridge – a brutal battle that soured Gabe’s opinion of the COG and its leader, Chairman Prescott.

Unfortunately for Gabe, Prescott is not so easily shaken off. Approximately a year after Emergence Day, hours before the COG plan to fire their Hammer of Dawn super-weapon to scorch the surface and wipe out the Locust, Prescott drags Gabe into action once more to secure some classified files before the strike. As with anything Prescott related, things are not always so simple.

Gabe is a Support Class Character, specializing in healing, buffing teammates and providing critical extra actions to teammates around the battlefield. Don’t rest on the attacking potency of the Support Class though – each one packs a Lancer with a chainsaw for instant close-range executions!


Sid Redburn



Sid Redburn is a COG loyalist to his core, willing to carry out any order given to him at any cost. Packing a whole lot of gruff, no-bullshit attitude, the only thing as serious as his demeanor is his hefty moustache.

Sid Redburn joins Gabe Diaz at the start of our story to ‘escort’ Gabe on their mission to grab the classified files.

Although he appears like a straight-laced soldier’s soldier on the surface, Sid’s background is anything but – and his vendetta against Ukkon feels like more than just orders.

Sid is a Vanguard Class Character, specializing in breaking and disrupting the enemy’s front line to create more firing opportunities for the rest of the squad. Their skillset includes debuffing enemies, intimidating them out of cover and getting into the thick of the fight with hard hitting weaponry.


Mikayla Dorn



Mikayla was a civilian engineer who was unable to escape the Hammer of Dawn strike zones, subjecting her to living through the horrific destruction of her own people’s super weapon. As you can imagine, Mikayla is not the biggest fan of the COG right now.

Following the strikes, Mikalya banded together a civilian militia as they fight for survival against a now very-pissed off enemy. After facing numerous assaults from the Locust with limited weaponry and an untrained civilian militia, her only goal is to keep her people alive and take out Ukkon.

No matter who you are, Mikayla doesn’t take shit from anyone – and earning her trust, especially if you are part of the COG, will be hard earned.

Mikalya is a Sniper Class Character, specializing in accuracy at long range with a much higher chance to land her hard hitting critical hits. When Mikayla’s in town, sit back and watch those heads pop.




So there you have it – the main Heroes of our story! In Gears Tactics, these Heroes will be fighting alongside customizable Gears that are recruited on the battlefield. Depending on the mission, you will be required to have one or more of these Heroes to be in your squad as you hunt down Ukkon once and for all.

Speaking of Ukkon, for our next blog, we dive into the enemies and villains you’ll be trying to take down in Gears Tactics. Consider it some advanced intel for your strategies. Look out for that blog next week.

Less than 2 weeks till release!

TC


Fuente
No todo se resume a numeros, hay elementos como instrucciones DirectX grabadas en el silicio del CPU del Scorpio Engine que dan resultados mejores, tu simplicas todo a "A tiene 5, B tiene 6" y no es asi.
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