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[HO] Mortal Kombat 11 - You're Next (23 de Abril)

Rujim82
Ansatsuken
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#16  Enviado: 18:29 16/01/2019

En respuesta a Thomas Light (réplica 15).
En respuesta a la réplica #14
Mañana es 10:30 PST. Por lo que tengo entendido, eso sería:

15:30 Chile
19:30 España

Muchas gracias por la info  Guiño
¿Quién es más loco: el loco o el loco que sigue al loco?
Mequaguendeu
A fer la mà
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#17  Enviado: 19:41 17/01/2019

En 20 minutos comienza la retransmisión en directo. En Twitch.

El preevento comenzó hace un rato ya.
Estàs fet un puto ninot, pallasso.
Thomas Light
Ultimate Hero
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#18  Enviado: 19:44 17/01/2019  Editado: 19:45 17/01/2019 (1 vez)

En Youtube. Como dice el compañero, están con entrevistas; debería partir en 15 minutos.

Hope! Soñando se puede todo, sólo hay que mantenerse de pie || I don't need to hear anything else, then. I'm going to make your death as painful as I know how.
javi_ma85
No games ¯\_(ツ)_/¯
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#19  Enviado: 20:12 17/01/2019  Editado: 20:15 17/01/2019 (1 vez)

Sale el 23 de abril
Reservar para conseguir a Shao Kahn y la beta...
Thomas Light
Ultimate Hero
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#20  Enviado: 20:38 17/01/2019  Editado: 20:45 17/01/2019 (3 veces)




Hope! Soñando se puede todo, sólo hay que mantenerse de pie || I don't need to hear anything else, then. I'm going to make your death as painful as I know how.
Perfume
お元気でね。
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#21  Enviado: 21:02 17/01/2019

Menuda pintaca, ¿oleremos por aquí esa Kollector?
目から鱗が落ちた!
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#22  Enviado: 21:12 17/01/2019

Por lo que se ha visto las animaciones han mejorado mucho respecto a anteriores juegos y el presupuesto se nota bastante.
toniomartinez
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#23  Enviado: 22:32 17/01/2019

Durante los combates estan confirmando (O trolleando) con mas personajes
Rain


Jade


Y Kitana
Thomas Light
Ultimate Hero
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#24  Enviado: 23:15 17/01/2019

Kabal

Hope! Soñando se puede todo, sólo hay que mantenerse de pie || I don't need to hear anything else, then. I'm going to make your death as painful as I know how.
toniomartinez
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#25  Enviado: 23:17 17/01/2019

Y en este video en el minuto 1:14 a quien parece ser Cassie
Mequaguendeu
A fer la mà
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#26  Enviado: 23:33 17/01/2019

Si vuelve Kabal me hacen jodidamente feliz Smilie
Estàs fet un puto ninot, pallasso.
Thomas Light
Ultimate Hero
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#27  Enviado: 23:42 17/01/2019

Transmisión completa.

Hope! Soñando se puede todo, sólo hay que mantenerse de pie || I don't need to hear anything else, then. I'm going to make your death as painful as I know how.
Mequaguendeu
A fer la mà
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#28  Enviado: 01:04 18/01/2019

Estàs fet un puto ninot, pallasso.
Ciaranz
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#29  Enviado: 01:29 18/01/2019



Lo que digo siempre,como me jode no ser fan de la jugabilidad de los MK porque en lo que es aspecto grafico,espectacularidad,modos,personalidad de personajes...me parece lo mas brutal ever para un juego de lucha.

Vaya puta pintaza.
Mequaguendeu
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#30  Enviado: 02:00 18/01/2019  Editado: 02:05 18/01/2019 (1 vez)

Resumen de todo lo visto hoy. En inglés, eso sí:

Characters revealed as playable:
- Scorpion
- Baraka
- Raiden
- Geras (uses hour glass sand as a weapon/teleport, actually has a move that removes time from the clock/speeds it up/slows it down, etc.)
- Skarlet (returns with her blood focused attacks)
- Sonya (voiced by Ronda Rousey - to be honest, it sounded pretty rough)
- Sub-Zero
- Kabal (will be the first new character revealed on the Kombat Kast two weeks from now)
- Liu Kang (revenant) (you see Raiden fighting him in the gameplay trailer briefly)
- Shao Kahn (though we didn't see him yet, he's a pre-order character)
- Kitana is the character on the menu for "Kustomize" and Cassie talks to her in an intro
- Kano (shown in the local fight menu against either Sonya or Cassie)
- Based on character select screen, it looks like 25 characters at launch, and then one would assume 9+ DLC fighters. But the character select screen could be not final.

Characters not yet revealed as playable:
- Liu Kang (non-revenant - presumably thanks to time travel, he looks young - don't see him in gameplay yet, though, but you do see him fighting his revenant version)
- Kung Lao (non-revenant - presumably thanks to time travel, he looks young - don't see him in gameplay yet, though)
- Kung Lao (revenant - see him in devblog fighting his non revenant version)
- Kronika (can control time - not known if she is a boss or playable character or just a part of the story mode as an overseer - don't see her in gameplay yet, though)
- Cassie Cage (she's seen in Dev blog, identifiable by her dog tags - looks like from a fight intro, but not possible to confirm it's not part of the story mode and not playable - it *may* be her in the local fight menu screen with Kano, but it may just be Sonya (longer hair))
- Rain (apparently Sonic Fox had listed him as their main for MK11, hard to know if it's because he knows something we don't, or are trolling/guessing - it also appears that he's the character in the Konquest menu)
- Jade (apparently pro players had listed her as their main, hard to know if it's because they know something we don't, or are trolling/guessing)

Characters assumed to not be playable:
- Shinnok (see story mode breakdown below)

Story Mode Prologue:
- Shinnok tortured by Dark Raiden, who is wearing Shinnok's amulet.
- Raiden says he will deliver Shinnok's decapitated head to Liu Kang + his "minions" as a message.
- Kronika freeze time, heavily implied time travel is key.
- Characters will meet themselves from different times.

Gameplay details:
- Variations - there are some pre-sets in game, but you can create your own
- Each variation allows you to change: introduction animation, victory pose, round taunt, possibly fatalities/brutalities and some extra moves (hard to tell from what we see) and 3 x costume pieces (Scorpion was mask + sword + spear)
- On top of this you can change the gear/colour of your character. They showed a good 10 or so Scorpion variations that looked fantastic.
- Instead of one bar to control breakers, meter burn + x-ray moves, there is now an offensive bar, a defensive bar and the fatal blow mechanic.
- The fatal blow mechanic kicks in at low health left. Pretty LT + RT unleashes it (very gory, very high damaging move, but if I'm not mistaken, does not show x-rays). You can only land this once per match.
- X-ray animations are no longer tied to the flashy super moves, they can be a part of simple moves like throws. They are called crushing blows and do a lot of damage (each has a different requirement - some are doing punishes, some are doing same move three times, third time it crushes, etc.). Each crushing blow can only be done once per match.
- There is a flawless block mechanic. If you press block at the exact right time you open your opponent up to a counter move. You can have this be the first block on a string, or if there is enough of a gap between hits in a string, you can sometimes flawless block a 2nd or 3rd hit.
- There is a shorthop mechanic (tap up) allowing you to punish low attacks.
- Run is completely gone, now it's walk and dash only.
- Stage interactions return.
- Fatalities are back (obviously) and very gory and end with the slow-down animation that Injustice 2 used.
- Brutalities are back (you see them on the customize character screen).
- Computer AI programming returns from Injustice 2 (you see the attributes on the customize character screen).
- Animations look better overall, but still some weird 'fence punching' and awkward idle poses so far.

Stages:
- Courtyard (w/ dead monks)
- Military base
- Area outside a fort w/ gate
- Area inside a fort or temple
- A boat (?)
- Cage fighting in a bar (w/ Kano in the background)
- Looks to be 17 stages total, but that could be temporary.


Edito:

Brutality de Scorpion: https://clips.twitch.tv/AltruisticRepleteGarbageBIRB

Brutality de Sub Zero: https://clips.twitch.tv/PowerfulKathishLardBuddhaBar

No sé si se pueden poner clips de Twitch directamente y si se puede yo no sé cómo.
Estàs fet un puto ninot, pallasso.
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