Más impresiones:
Cyberpunk 2077 is a FPS with third-person vehicles, but don’t worry, it’s all RPG
I’ve just sat through 50 minutes of straight-up, honest to goodness, violent-as-fuck Cyberpunk 2077 gameplay.
First impressions? Holy fuck. Also, it’s a first-person game, despite CD Projekt’s roots in third person games with The Witcher series. Don’t fear though, as much as shooting and gunplay are crucial – and brutal – it’s very much a modern action role-playing game.
I’ll write up full impressions later today, but I needed to share the surprise of Cyberpunk’s FPS view and how it was enhanced by the sheer beautifiul chaos and detail of the game.
I haven’t sat through such a confident, explosive and complete demo of a game in years. I shit you negative.
Other things to note? You can switch to a third person perspective when behind the wheel of a vehicle, as you explore the six different districts of Night City.
You play as V, a predefined character of sorts, but she/he is very customisable. We’re talking everything from gender to tattoos, cybernetic implants, weapons and skills.
We’ll have more impressions shortly, but for now you need to know that all the hype is pretty much justified for Cyberpunk 2077. It’s going to blow out your optics.
Impresiones largas de IGN
aqui tambien: Highlights para mi:
And Cyberpunk has more AI civilians just bustling around on ground level than I’ve seen in most games. Walking around in first person made the city streets feel alive with action, not like a game. It was truly remarkable.
The dialogue options also seemed like they had real weight to them. At one point, a deal gone south made V end up getting hacked by her enemy, a line plugged into her that acting as a digital lie detector. The player could lie still, but when she said that she didn’t have back-up (she did) it caused them to search for her partner. All the while, the option to just grab the gun and start a fight persisted, but the player was able to talk their way through without conflict.
Those dialogue options don’t feel as stationary as The Witcher 3, either. Occasionally more casual dialogue choices would pop up while walking around with V’s NPC partner. That, coupled with the first-person camera, makes Cyberpunk 2077 seems significantly more immersive than having more structured conversations as Geralt.
