Artículo de Eurogamer sobre el juego
Sublime enough to make you forget this has its roots in a brace of PSP games that are over a decade old. WipEout Pure and Pulse laid the groundwork for WipEout HD, of which this an ostensibly a remake with content from 2012's 2048 remastered and bundled in. In total that's some 26 tracks, 46 ships and nine game modes. All of which adds up to a fair amount of WipEout.www.eurogamer.net/articles/2016-12-05-wipeout-is-looking-great-for-its-ps4-debut
The refit is enough to cover those roots up, too. The textures have been remade for circuits and ships, the poly count has been upped significantly and there's a new level of detail that's been layered in. Ships bear marks and scratches, while track surfaces have a tangible feel of smoothed concrete and brushed steel. It's a remarkable looking game, and as good an advert for 4K gaming as anything else out there on the PlayStation 4 Pro.
With Studio Liverpool no more, who exactly is behind this new WipEout? XDev, Sony's internal unit that works with independent studios - and is in the same building where Studio Liverpool once lived - is collaborating with developers Clever Beans and EPOS for WipEout Omega. The former studio, situated in Manchester, even contains a handful of ex-Studio Liverpool devs.
Beyond the visuals, WipEout remains untouched - the feel of the originals is intact, as are the weapon-sets and features. "Because WipEout works so well, we didn't want to tinker," says O'Connor. "There have been various games over the years that have tried to imitate WipEout, and they haven't quite got it for me because the handling isn't really there. So for now we've left it alone. It's already balanced."
It feels good, too. It's nice to get reacquainted with WipEout's particular feel, its floaty ships disguising an often punishing difficulty. Come to it off the back of something like Redout, a recent success on Steam that has a clear debt to WipEout, and it's clear the series has some secret sauce that has yet to be replicated elsewhere. Some might be understandably disappointed this is a repackaging of an older game (it will introduce split-screen for the first time to 2048, though, alongside eight-player online), but it's certainly one that's worth reviving, and the developers behind Omega have done a great job of polishing it up. It's early days, too - the build being shown at PSX is the result of only a few month's work, with many visual features such as particle effects yet to be implemented.
There's the hope, too, that Omega will lead on to other things, and that maybe it'll pave the way for an all-new WipEout. "I would hope so," says O'Connor. "It's within the PlayStation DNA. I would hope this would bring new people in who've not played the franchise before, and whet the appetite of those who have played before. It's been a long time since we've had it on PlayStation."
Algunos detalles interesantes como que habrá split-screen en 2048 por primera vez con online para ocho jugadores. También que la build de PSX tiene unos pocos meses de trabajo y falta mucho por implementar. Y la noticia de que si sale bien puede que tengamos nueva entrada, que maravilla.