USGamer entrevista a Hiroaki Kato (Productor del remaster) y a Takashi Katana (Director).
Entre otras cosas, confirma que el equipo original está trabajando en el remaster (salvo Matsuno y Kawazu), que Hiroyuki Ito está con el rebalanceo (en algo hay que hacer tiempo hasta Final Fantasy XVI
) y que hay mejoras que aún no se han desvelado.
USgamer: Both of you have a lot of experience with the original — you really know the nuts and bolts of it.
Final Fantasy XII's Kato and Katano: Zodiac Age is being produced by the development team that includes not only us but the original core members who worked on Final Fantasy XII.
USG: Does that include [original systems designer] Hiroyuki Ito?
FFXII: Yes. The basis for the new remastered Zodiac Age is the International Zodiac Job Version, which was never released in North America or Europe. Ito-san is actually heavily involved in the re-balancing of the game, including the battle parameters and the placement of shops and treasures and such. So, this is really a culmination of Ito was able to do.
USG: The International Zodiac Job System version had a new job system integrated into it. Is the one that appears in this new remake different from that one? Does it have changes from the previous job system, or is it pretty much taken over directly?
FFXII: There are improvements being made as we speak. We can't disclose what they are, but there will be further announcements down the road.
USG: Can you talk a little more about the rebalancing that Mr. Ito is working on? What exactly does that entail, in terms of how is it going to affect the gameplay? La entrevista completa
FFXII: We're making changes to the parameters of the monsters you actually fight against, as well as shop items. The timing with which they appear, at what price you can purchase them, those are things we're tweaking. Also, certain treasure boxes you come across, what you can find in them and their timing, is being adjusted.
In terms of the Gambit system, too, when you can obtain them and the kinds of Gambits you can obtain, are also being adjusted. Speaking of Gambits, you may have noticed there is a fire Gambit that you can obtain to use against monsters that are weak against fire. But, you probably fought enemies that you could use fire damage against early one, while you could only obtain the fire damage ability later in the original game. That kind of balance has been revisited and made easier. So, even for new users who might not have ever played Final Fantasy XII before, it should come across as a brand new game, really. For veterans who have played Final Fantasy XII, it's a game to delve deeper into.
Lo único que me queda por saber es si van a dejar jugar a la versión original sin los jobs