Detallitos de varias funciones del juego (sacado de Gematsu):
The town is the protagonist’s base. Here, he’ll construct buildings and level up. If he levels up, he can learn new recipes for making items and further the town’s development.
There are three requirements to construct a building: “enclosing a building by at least two levels of blocks,” “providing lighting (such as torches),” and “placing a door.” You’ll gain experience points for simply constructing a building, but by fussing over the interior…
When the Camp Gauge reaches its maximum point, you’ll level up. You’ll obtain different values of experience based on the items you place, so try placing a variety of items.
Not only can you level up the town, but by talking to villagers when you’ve obtained specific materials, you can learn new recipes. Exploring all over is the key to unlocking new recipes.
Using recipes, you can make items such as the “Storage Chest,” in which you can store created items, or the “Signpost,” a regular item of the Dragon Quest series.
In Dragon Quest Builders, by developing the town and rescuing scattered villagers, more and more people will inhabit the town. To make their lives easier, they’ll ask the protagonist for various requests. By taking on these requests, the protagonist will be granted various rewards. Additionally, villagers will help fight off monsters when the town is invaded.
There is a willful lemming-like persistence in remaking past successes time after time. They can't make them as good as they are in our memories, but they go on doing them and each time it's a disaster.