Nuevos datos de la Famitsu de esta semana. Nuevos modos de juego, incluyendo modo historia. Gracias al forero The Bankslammer de Gaf por la traducción:
Check your timing on the bottom screen: From all modes, you can check the gap in your timing on the bottom screen. (On the bottom screen, there's a meter showing how early or late your timing is. It seem to imply this might be present throughout the game?)
Succeed at certain points to earn Stars: In every rhythm game, there's a point where you can earn a Star. Try not to miss it! (The image shows a flash on the bottom screen. I think these may be particularly valuable points in the song? Previous games have placed particular emphasis on certain points in the song, like the ending, when it comes to grading, so I think that may be what this is, but more transparent)
Introduction: A tutorial for newcomers to the series. Learn the rules and how to play the game so you can quickly get started.
Coin Toss (an Endless Game from DS): Toss the coin a certain number of times to clear. Keeping the rhythm is key.
Germ Removal (from GBA): To clear the game, defeat all the germs. It's simple, but can be a challenge.
Story Mode: Help the new character, Tebiri, get back home. There are gates along the way, where the Gatekeeper Trio appear. Use the coins you collected to challenge their rhythm games.
Challenge Land: Challenges involving multiple games grouped together, such as the Challenge Train. You can play with up to 4 players. The leader chooses the course. The courses vary in size and type of rhythm games. Cooperate to clear the courses.
Cafe: The cafe returns from previous games. It's a shop, so you can buy various things using the coins you get from playing the game, like "Rhythm Items" and music. There's a Museum that has descriptions of the items you buy, and it also shows what appears to be an Endless Game called Goat Pen, which looks pachinko-esque.
Y descripciones de algunos minijuegos:Secreto:
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