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The Legend of Heroes: Kuro no Kiseki – ‘Action Battle’ system first lookNew tidbits from Weekly Famitsu.
The latest issue of Weekly Famitsu has a 16-page special feature on Falcom’s 40th anniversary, which includes the first information on the battle system featured in the upcoming The Legend of Heroes: Kuro no Kiseki.
Additionally, the official Falcom Twitter account has posted the first screenshot of the game’s battle system on Twitter (above).
Get the tidbits below.
R1 – Move faster.
R3 – Change targets.
Even if you get close to an enemy, you can avoid battle by not targeting them.
Circle – Attack.
Square – Deploy Shard. (Similar to Orbment?)
X – Evade (backflip and step).
Triangle – Tactics menu.
Right Touchpad – Target information.
L1 – Switch characters.
Party members that you are not controlling will fight on their own.
-Command Battle (you can switch between Action and Command at any time)
A gauge that indicates turn order is displayed.
Inherits characteristics of the previous Action Time Battle system.
When your turn arrives, you can move freely within the battle area.
Links and S-Breaks are also available.
Each button corresponds to a command, such as Defend, Arts, and Crafts.
Arts effect range has been reformed.
BOOST and SCLM are new elements.
Alphen: I...I want to fight Shione: Listen very closely. I´m Renam. You´re Dahna. Don´t forget it. Alphen: I dont remember... anything Shionne: I´ll loan a you a sword, but you can´t use it´s power without me. TOArise