Bayonetta 2 director on decision to make the sequel, Nintendo’s input, interest in continuing the seriesSecreto: (Pincha para leerlo)
On feedback/advice from original director Hideki Kamiya…
Mostly the advice we get is to make sure that the world view in the game remains the same, even with things like the design of the main character – to make sure we’re not straying too far away from what Bayonetta really is.
On why Bayonetta is the first Platinum series to earn a sequel…
Whenever we create a new IP it’s always very challenging, and so as a game developer I feel that whenever we are able to successfully do that it’s really important to be able to nurture it. That’s what the company wanted to do with Bayonetta and also there were a lot of people who wanted to see a sequel to the original game. I personally also wanted to create a second game as well. It’s because these expectations for a sequel matched that this game came about. Should the opportunity arise I’d definitely like to keep nurturing this franchise. It might not be me [directing], but should somebody else take over I would definitely be there to support and help just as Mr. Kamiya has for me. Though there’s a chance I could direct in future as well!
On the relationship between Platinum and Nintendo…
I feel that it’s important to let your creativity flow and Nintendo has been able to provide us with the freedom to do what we had originally envisioned. We were able to have a lot of back-and-forth between Platinum Games and Nintendo and they were able to provide objective feedback; ‘Maybe that’s a little too much’, or, ‘maybe you should try this’. I feel that was really good and helped push Bayonetta 2 to even higher quality. We started out with a fundamental freedom, with Nintendo telling us to go and create the game as we saw fit. But as the game started to take shape and we were starting to put all the pieces together, they were able to point out some things that we didn’t realise ourselves. That was really helpful for us.
On changes made to fine tune Bayonetta’s action for the GamePad…
The answer is definitely yes. The hardware itself is different, but if you want to have the feel that you had on Xbox 360 you can always try the Pro Controller. We made sure that the experience is on the Gamepad is just as enjoyable, but different. We focussed a lot on that. If you’re using the Gamepad and get tired of that, you can also switch to touch control which is made to be a seamless as possible. We tried to create touch controls that made sense and really approach them from the user’s perspective: ‘if I was an end user, how would I want the touch screen to react?’
On how Platinum came to the decision of including Bayonetta 1 in Bayonetta 2…
During the development of Bayonetta 2 we had a discussion with Nintendo about how great it would be to offer the ability to play Bayonetta 1 on the same console, which is how it happened. Of course it had to be a perfect port, but on top of that we wanted to add some additional, fun features that we wanted to see such as new costumes.
On the port process and what new content was added…
We added the new costumes that I mentioned, as well as touch screen controls. We also added support for gyro sensors – I can’t really divulge where we use them, but they’re in there. As far as the port work is concerned, it’s never easy to port to any system, but as we were developing Bayonetta 2 we became very familiar with the features of the Wii U so it worked out OK. Once you ship a game for a piece of hardware, you get to know it very, very well. I’m glad that I had the opportunity to do so with Wii U.
On where the idea for the Nintendo-themed costumes came from and if there more we haven’t seen yet…
It was Mr. Kamiya’s strong desire to put costumes into the original Bayonetta and they’re all from his favourite games of that generation. As far as costumes you haven’t seen yet… it’s a secret! Please look forward to this.
On whether Tomonobu Itagaki partnering with Nintendo for Devil’s Third makes him feel like that goes someway in validating Platinum’s original decision to develop for Wii U…
I don’t feel like we’re focussed on Mr. Itagaki. But seeing a lot of developers create great games for Wii U and allowing us to expand the repertoire of the system… I’m happy to be a part of that. It’s like a vending machine; adding to the drinks selection makes that machine even better. For me, being able to focus on just one platform also makes it much easier for me, so I was definitely glad that we decided to make a Wii U exclusive.
On whether Bayonetta 2 can help expand the Wii U audience and whether fans of the original game be persuaded to purchase a system…
That’s a really hard question to answer and honestly I don’t know. But I think it would be great if even more people became interested in Wii U through Bayonetta 2. The reason we decided to include the original game in Bayonetta 2′s package is to serve that function. If somebody was to take interest and purchase a Wii U because of these games, I don’t think they’ll be disappointed.
On the future of Bayonetta…
In terms of nurturing the content of this game, there’s a lot that we learned from Nintendo and if possible we would love to do it again and keep nurturing our child.
Una traducción
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Sobre el feedback y asesoramiento del director del original Hideki Kamiya
El asesoramiento que recibimos es para asegurar que la vision del mundo del juego se mantiene, incluso en cosas como el diseño del personaje principal, asegurarse de que no estamos alejandonos de lo que realmente Bayonetta es
Sobre porque Bayo es el primer juego de Platinum en tener secuela
Crear una ip siempre es un reto y como desarrollador de videojuegos siento que cada vez que somos capaces de hacerlo con exito, es realmente importante poder nutrirla. Eso es lo que la compañia quería hacer con Bayonetta y habia un monton de gente que quería ver una secuela. Personalmente yo también y es por todo esto que Bayonetta 2 se produjo.
En caso de que surjan las oportunidades necesarias, sin duda, me gustaría seguir nutriendo esta franquicia, puede que no sea yo quien dirija y se haga cargo otra persona pero sin duda me gustaría estar alli para apoyar y ayudar al igual que hace Kamiya conmigo. Existe, no obstante, la posibilidad de dirijir yo tambien
Sobre la relacion entre Platinum y Nintendo
Siento que es importante que la creatividad fluya y Nintendo ha sido capaz de darnos la libertad lo que habiamos previsto inicialmente. Hemos tenido cooperación entre Platinum y Nintendo y ellos nos proporcionaban información objetiva '' tal vez esto es demasiado tal'' , ''podriais intentar esto''. Siento que fué realmente bueno y ayudo a Bayonetta 2 a mejorar. Empezamos con una libertad fundamental pero a medida que el juego tomaba forma fueron capaces de señalar algunas cosas de las que no nos dimos cuenta. Esto fué muy útil para nosotros
Sobre los cambios hechos para amoldar la acción de Bayonetta al Gamepad
Definitivamente si, el hardware es diferente, pero si quieres tener una sensacion parecida a la de 360 tienes el pro controller. Nos hemos asegurado de que la experiencia con el gamepad sea igual de agradable, aunque diferente. Tambien se puede cambiar al control tactil
Sobre como Platinum toma la decision de incluir el primer Bayo con Bayonetta 2
Durante el desarrollo de Bayonetta 2 tuvimos una discusión con Nintendo sobre lo maravilloso que sería ofrecen la posibilidad de jugar Bayonetta 1 en la misma consola, que es lo que pasó. Por supuesto que tenía que ser un port perfecto, pero por encima de eso que quería añadir algunas características adicionales, diversión que queríamos ver como nuevos trajes
Sobre el proceso del port y el nuevo contenido añadido
Añadimos los nuevos trajes que he mencionado, así como los controles de pantalla táctil. También hemos añadido soporte para sensores giroscópicos. Realmente no puedo decir donde los usamos, pero están ahí. En lo que se refiere al trabajo del port, nunca es fácil de portear a cualquier sistema, pero a medida que desarrollábamos Bayonetta 2 nos familiarizamos con las características de la Wii U, así que funcionó bien. Una vez que te embarcas en un hardware, se llega a conocer muy bien. Estoy contento de haber tenido la oportunidad de hacerlo con Wii U
Sobre la idea de los trajes tematicos de Nintendo mostrados y alguno que no hayamos visto
Fue un deseo de Kamiya poner los trajes y todos son de juegos favoritos. En cuanto a los trajes que no has visto todavía ... es un secreto!
Sobre si Bayonetta 2 puede ayudar a ampliar la audiencia y si los fans del original son atraidos a comprar el sistema
Esa es una pregunta muy difícil de contestar y honestamente no lo sé. Pero creo que sería genial si más gente se interesó por Wii U a través de Bayonetta 2. La razón de decidir incluir el juego original en el paquete de Bayonetta 2 es servir a esa función. Si alguien estaba interesado en comprar una Wii U debido a estos juegos, creo que no se decepcionarán.
Sobre el futuro de Bayo
En términos de nutrir el contenido de este juego, hay muchas cosas que hemos aprendido de Nintendo y si es posible nos encantaría hacerlo de nuevo y seguir nutriendo a nuestro hijo
Mira lo que te digo Platinum, mira mira
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Ojala Platinum y Nintendo continuen esta saga, es una pena que la version japo no sea compatible con las wiius europeas porque sino me compraba el juego japones en Septiembre y me lo volvia a comprar en Octubre cuando saliese por aqui