En español:
Mensaje del director creativo que fue mostrado a puerta cerrada en la PAX East (junto al vídeo anterior):
Jonathan Morin, Creative Director
“Watch Dogs is a brand new game experience well-anchored in reality. We’re all limited to a hyper-connected world. Everything that has been invented surrounding the internet these past 20 years have slowly begun defining the way we live our day-to-day lives. It started with computers and mobile devices, and then we had smartphones.
“The next step is the concept of smart cities: a system that matches entire the entire city to solve complex problems. Traffic jams, war against crime, power management—this concept is real. In our game, we call it the “CityOS” program. The cool part is, Watch Dogs will give you the ability to control every single bit of that CityOS. You’re going to turn an entire city into a weapon against itself.
“You’ll do it through the innards of Aiden Pearce, a man shaped by violence and obsessed with surveillance. A man who monitors his family 24/7 without them knowing to protect them from something that happened in the past. Unfortunately for Aiden, his family will be endangered once again, pushing him to his limits, he will take justice into his own hands and push his obsessions beyond its limits. What you’ll discover behind Aiden Pearce’s story will show that it goes far beyond a single person and involves the entire city of Chicago.
“Once you control Aiden Pearce, you can wander around the streets and tap into every mobile device, every laptop, every computer. If someone has a secret, you’re going to find it. You can control everything around you, from traffic lights to the entire power grid. When you can control everything around you that way, that means Watch Dogs has to simulate absolutely everything. All the realism our simulation of Chicago will offer is simply unprecedented.
“But what’s really important to us are the dynamics of the game. Every system in our game talks to each other. When you walk on the street and press a button to cause an accident, this accident will be real, and the people behind the wheel will be in danger—they might die. So if you want to fix the problem, then you’re going to have to intervene.
“Everything you’re going to do and how you’re going to do it will be reported by the media—the population will listen. The simulation will perceive you based on how you play, and it will change your game experience. In the end, in Watch Dogs, you’re going to feel the gravity of each situation as you play.
“In other games, players tend to follow the little icon. That’s because the icon tends to say what’s going to happen next. Not in Watch Dogs. But we also have random events. You’re going to be able to use the profiler to tap into anyone’s lives and be able to access anyone’s information. You’ll be to get into their bank accounts, finance your progression, and discover all sorts of clues for gameplay.
“When you can tap into the lives of someone you don’t even know, you just have no idea where it’s going to lead you. Expect the unexpected in Watch Dogs. When you wander around in the open world, the possibilities we have to offer you are endless. If everything is connected, then everyone is connected, too. If you think you’re alone, think again, you’re not. Someone is watching. Other players will cross your path. In Watch Dogs, everyone is watching. Even people on mobile devices. You’ll be able to play on any platform, anywhere you want, at any time.
“You’ve already had a glimpse of what Watch Dogs is all about. But believe me when I say it, there’s a lot more to come.”
Empleando el antiguo arte marcial del Kenpo, ábrase camino por entre la jungla urbana controlada por despiadadas bandas de facinerosos. Mantenga la guardia alta, porque lucha para salvar a su prometida y devolver a las calles la tranquilidad y el orden.