Aqui se recogen las noticias que ya no son novedad.
17.1.13 Este lunes mapas Forge junto a Spartan Ops T1 parte 2
Este Lunes por fin habrá una lista de juego con los mejores mapas 4v4 de la comunidad creados con Forge. Además se liberan las especializaciones Pioneer y Pathfinder para todos los jugadores.
Ademas regresa Spartan Ops con la segunda parte de la temporada 1
17.12.12 Desglose del Virgin Infinity ChallengeSecreto: (Pincha para leerlo)
Infinity Challenge
The Infinity Challenge is a Halo 4 tournament free of charge with 2636 prizes with 3 Tier and 5 weeks of Weekly Challenges for 20 lucky people each of those weeks to win early prizes.
The round everyone is waiting for at the moment is the "Qualifier Round" which starts December 17th [3am PDT][6am EST] to January 10th [8:59pm PDT][11:59pm EST] The people who get placed in either Tier 1 Tier 2 or Tier 3 depending on how they placed form playing Spartan Ops or Matchmaking. People who are tied in a spot will be determined by who got the score first which breaks the tie.
The "Final Round" will have all scores reset and everyone in there Tiers 1-3 will begin competing again on January 12 til January 19. You will be now competing for the prizes in each respected Tiers(1-3) as well as the top spot for both Spartan Ops and Matchmaking.
How This Works
Depending on what prize you are aiming for you will have your separate options to use to compete in that Virgin Mobile Gaming Tournament.
Matchmaking players must be using the "Infinity Challenge" playlist when available in order for the scores to count and be put on the leaderboard. When you play in the "Infinity Challenge" playlist your scores will be tallied until the end of each round so don't quit out every point counts!
Spartan Ops players will have to use the "Find Game" option for their scores to count. Using the "Play Chapters" option will only get you XP but no point towards a Tier spot. For each Spartan Ops chapter completed using the "Find Game" option gives you 1 point. Keep playing using the "Find Game" option to continue earning points.
What Is At Stake?
This is what the tournament is solely based on but hey just have fun!
For 5 weeks there will be 3 Weekly Challenges tied to the Virgin Mobile Gaming Tournament. Each Week 20 first responders will have a chance to win 3 special and early prizes before the actual prize round happens.
For 5 weeks you have a chance to win:
Halo 4 Master Chief T-Shirt
Halo 4: Forward Unto Dawn Blu-ray DVD
Halo4: Original Soundtrack
Sounds great right? :] Now for the stuff you want!
Lets start with Tier 3:
Rank Prize
1-10 Halo Mega Bloks Warthog Recon Set
11-25 Halo MicrOps Small Box - High Ground Tower
26-40 Halo MicrOps Small Box - High Ground Gate
41-50 Halo Mega Bloks Orbital Banshee Set
51-100 Halo 4: Forward Unto Dawn DVD
101-300 Halo 4 Series 1 Carded Action Figure
301-360 Halo MicrOps Small Card
361-410 Halo 4 Master Chief T-Shirt XL
411-464 Halo 4 POP! Spartan Warrior Vinyl Figure
465-491 Halo Mega Bloks Combat Units Set
492-641 Halo 4 UNSC Eagle Dog Tags
Tier 2:
Rank Prize
1-7 Halo 4 WARHEAD™ 7.1 Wireless Surround Headset
8-17 RVBX: Ten Years of Red vs. Blue 14-Disc DVD Boxed Set
18-21 Halo Mega Bloks Countdown Set
22-25 Halo Mega Bloks Rhino Set
26-29 Halo Mega Bloks Seraph Set
30-39 Halo Mega Bloks Wraith Set
40-64 Halo 4 Series 1 Master Chief w/ Cryotube Deluxe Figure
65-89 Awakening: The Art of Halo 4
90-115 Halo 4 Die Cast Warthog
116-125 Halo 4: Collector's Edition: Prima Official Game Guide
126-151 Halo 4 Die Cast Mongoose
152-178 Halo 4 POP! Master Chief Vinyl Figure
179-205 Halo 4 POP! Cortana Vinyl Figure
206-355 Halo 4 UNSC Eagle Dog Tags
356-403 Halo Mega Bloks MAF (Micro Action Figure) Packs
Tier 1:
Rank Prize
2-11 Halo UNSC VANGUARD™ Personal Gaming Environment
12-14 Halo Mega Bloks Forward Unto Dawn - Signature Series Set
15-19 Globe Halo Anniversary X Cruiser Board
20-29 RVBX: Ten Years of Red vs. Blue 14-Disc Blu-ray Boxed Set
30-34 Halo 4 Collector's Edition Die Cast Warthog
35-44 Halo 4: Fuzzy Dice Giclee on Paper
45-54 Halo 4 Vigilance Giclee on Paper
55-74 Halo 4 Series 1 Action Figure 5-Pack
75-224 Halo 4 UNSC Eagle Dog Tags
Matchmaking Top Player:
UNSC-themed 2013 Ford F-150 SVT Raptor
This one-of-a-kind vehicle is only reserved for a one-of-a-kind player. Top the Tier 1 section on the War Games leaderboard and get yourself a fully customized UNSC-themed FORD F-150 SVT Raptor.
Spartan Ops Top Player:
A cameo in a future Halo® title
You've played through the story now here's your chance to be a part of it. The elite player who tops the Tier 1 section of the Spartan Ops Leaderboard will get themselves rendered into a future Halo® title.
7.12.12 Errores que corrige el parche Secreto: (Pincha para leerlo)
• Implemented general stability improvements
• Fixed glitch where quickly reloading after firing the Boltshot resulted in an instant reload
• Fixed glitch where sprinting prior to activating the Hardlight Shield allowed players to move faster
• Fixed glitch were players could throw a grenade and then immediately sprint afterwards to perform a high velocity grenade
• Fixed glitch where Mantis could fire more rockets without reloading if the machine gun was fired partway through unleashing the charged missile barrage
• Fixed issue where DLC was unavailable for other profiles on the same console
• Fixed issue where DLC disappeared after console reboot
• Fixed issue where players could not unlock Campaign completion achievements when using a rally point other than Alpha for any mission to finish the Campaign
• Fixed issue where players were not given credit for completion of a Spartan Ops Episode Difficulty Challenge when completing it through Matchmaking
• Fixed issue where players with 99 or more Xbox LIVE friends could not get File recommendations
• Fixed issue where loadout configurations were lost if the game was booted and then powered off before passing the “Press START” screen
• Fixed issue where attempting to upload large films to the File Share under poor network conditions caused the upload to fail
• Improved time to load variants with separate profiles
• Fixed issue where moving a profile from one controller port to another after relaunching the game reset loadout settings
• Improved consistency of random ordnance navigation marker display
• Fixed performance issues when launching Halo Waypoint from Halo 4
6.12 Video promocional de los VGA Awards: I am the gameSecreto: (Pincha para leerlo)
6.12.12 Concurso MS y Virgin: Infinity ChallengeSecreto: (Pincha para leerlo)
El premio mayor
y participar dos minutos en las CGI de HALO 5

6.12.12 Parche para versión 1.02Secreto: (Pincha para leerlo)
Según informan en los foros de Waypoint, ya está disponible un parche para HALO 4 de 30 Mb. El problema es que sale de manera aleatoria y puede darse el caso, que si tu lo tienes instalado y tus amigos no, el juego no te deja jugar con ellos. ¿WTF!
4.12.12 250 MSP del Crimson map packSecreto: (Pincha para leerlo)
Now They Fly?
Get a kill while airborne in a Warthog.
50 points
Size Is Everything
Kill 20 enemies with a detached Machine Gun Turret.
20 points
ODST
Kill a player while you're airborne from using a Man Cannon.
30 points
Bigfoot
Kill 20 enemies using the Mantis' stomp attack.
20 points
David and Goliath
Board an enemy Mantis.
20 points
Clay Pigeon
Shoot an enemy out of the air while they use the Man Cannon.
40 points
Special Delivery
Kill an enemy with a melee attack when landing from a Man Cannon.
30 points
Pump Yer Brakes
Score the killing blow on a Mantis.
40 points 7.11.12 Juega a HALO 4 y consigue MS pointsSecreto: (Pincha para leerlo)
De vandal noticias: Microsoft ha anunciado una nueva promoción por la que, aquellos inscritos en el programa Xbox Live Rewards (sobre el que podéis encontrar más detalles aquí) podrán conseguir de manera gratuita Microsoft Points simplemente jugando a Halo 4.
Así, durante todo el mes de noviembre, aquellos que inviertan 35 horas en los modos multijugador de Halo 4 conseguirán 100 MS Points, los que pasen más de 70 horas se agenciarán 300, y los que disfruten durante 140 horas conseguirán 600 Microsoft Points. 6.11.12 Tributo a Jon-117 de MS NoruegaSecreto: (Pincha para leerlo)
6.11.12 Estreno de FUD en Callao Secreto: (Pincha para leerlo)
6.11.12 EVILAWAKENS toma el puente de LondresSecreto: (Pincha para leerlo)
5.11.12 El nuevo Waypoint ya disponibleSecreto: (Pincha para leerlo)
2.11.12 Capitulo final de FUD Secreto: (Pincha para leerlo)
1.11.12 El modo cine para campaña podría llegar en una futura actualización
30.10.12 Accesorios de MadcatzSecreto: (Pincha para leerlo)
30.10.12 El nuevo WaypointSecreto: (Pincha para leerlo)
29.10.12 Campaña Doritos "Slept Late"Secreto: (Pincha para leerlo)
26.10.12 Capitulo 4 de FUDSecreto: (Pincha para leerlo)
25.10.12 Muñecos de Funko's New Pop VinylSecreto: (Pincha para leerlo)
24.10.12 Trailer de lanzamientoSecreto: (Pincha para leerlo)
23.10.12 MerchandisingSecreto: (Pincha para leerlo)
Chapa de identificación del Jefe Maestro
Abrebotellas UNSC
Camiseta UNSC
23.10.12 Unboxing de XTS HALO 4 y edición limitadaSecreto: (Pincha para leerlo)
23.10.12 Nuevos desbloqueables en WaypointSecreto: (Pincha para leerlo)
Son el casco Raider y su variante DSTT 20.10.12 Los tres capitulos de FUD subtitulados Secreto: (Pincha para leerlo)
19.10.12 Tercer capitulo de FUDSecreto: (Pincha para leerlo)
19.10.12 Live Action "Scanned"Secreto: (Pincha para leerlo)
18.10.12 Primera foto de Scanned Secreto: (Pincha para leerlo)
Segun los rumores, tiene igual presupuesto que Landfall 
18.10.12 Estreno del Live action de David Fincher esta noche Secreto: (Pincha para leerlo)
David Fincher (La Red Social’, ‘El Club de la Lucha’, ‘El Increíble caso de Benjamin Button’) se encargará de la realización del nuevo tráiler de HALO 4, titulado Scanned, contando además con el especialista en efectos especiales Tim Miller (‘Los hombres que no amaban a las mujeres’, así como con los destacadísimos efectos especiales de ‘Scott Pilgrim contra el Mundo’)
"Nuestra meta es entregar un trailer exitoso, con calidad hollywoodense que eleve el estándar para el legado de las historias live-action de Halo y avive el fuego de los fans para el regreso del Master Chief.”, comentó el propio Tim Miller.
Su estreno llegará hoy jueves, 18 de octubre y se podrá ver en primicia en el Late Nigh de Jimmy Fallon, en la televisión estadounidense.
18.10.12 Are you worthy?Secreto: (Pincha para leerlo)
Ha resultado un test de 10 preguntas para acceder a un evento único en Suecia. ¡Demuestra ser digno!
16.10.12 Are you worthy?Secreto: (Pincha para leerlo)
Es una web sueca relacionada con la academia Corbulo de la serie Forward Unto Dawn. Podéis ver el video aqui. En menos de dos dias sabremos mas.
15.10.12 Making HALO 4: Infinity multiplayerSecreto: (Pincha para leerlo)
12.10.12 Segundo episodio de FUD Secreto: (Pincha para leerlo)
4.10.12 Concurso de remezcla de BSO de HALO 4Secreto: (Pincha para leerlo)
Apuntate en halo4remix.com/ y gana un Samsung laptop, una XTS Halo 4 LE, un Tritton Halo 4 headset, y la colección completa de Halo soundtracks. 2.10.12 Alístate a un evento único de HALO 4Secreto: (Pincha para leerlo)
link al sorteo. Requisitos; ser mayor de 18 años y estar disponible el 30 de octubre para viajar a algún punto de Europa. 1.10.12 Here comes The Mantis!!Secreto: (Pincha para leerlo)
28.9.12 FUD: SquadSecreto: (Pincha para leerlo)
27.9.12 El arsenal de los PrometheansSecreto: (Pincha para leerlo)
26.9.12 Nuevos renders de nuevos y viejos vehiculosSecreto: (Pincha para leerlo)
Banshee
Wraith
Scorpion
Mammoth
Mantis
25.9.12 Edición limitada de The Art of HALO 4Secreto: (Pincha para leerlo)
Link
Awakening: The Art of Halo 4 is a very special collection of concept art, sketches, and artists’ commentary that highlights the imagination and creative vision of 343 Industries.
With a unique behind-the-scenes view of the creation of new worlds, new enemies, and new heroes, Awakening: The Art of Halo 4 reveals every spectacular element of the game.
Special Edition details:
DIMENSIONS: 301 x 228 mm (UK) / 9” x 11.85” (US)
PAPER STOCK AND WEIGHT: 100Ib Orion Satin 334PPI
BINDING: Threadsewn, separate printed ends, flatback, black head & tailbands, cased in
printed paper case over 0.110” (3mm) boards.
DUSTJACKET: 100Ib C1S glossy art plus “scuff free” matt lamination and Spot UV Varnish.
Image is of Requiem tech (unique).
SLIPCASE IMAGE: The Master Chief’s helmet.
SLIPCASE SPECIFICATION: 100Ib C1S glossy art, embossed to front and gloss laminated.
SIGNED PRINT: 290 x 218mm on 3120gsm Hahnemule Fine Art paper, signed by Kenneth Scott Nuevos renders de personajes y enemigosSecreto: (Pincha para leerlo)
Jefe Maestro
Cortana
Comandante Lasky
Comandante Palmer
Capitán Del Rio
Shotgun
Saw
Rail Gun
Machine Gun
Target Designator
Frag Grenade
Beam Rifle
Concussion Rifle
Fuel Rod Cannon
Shade
Plasma Cannon
Gravity Hammer
Plasma Grenade
Warthog Chaingun
Warthog Gauss
Warthog Rocket
Pelican Gunship
Pelican Dropship
21.9.12 Nuevo emblema LegendarioSecreto: (Pincha para leerlo)
21.9.12 FUD: LectureSecreto: (Pincha para leerlo)
21.9.12 Novedades desde GT.TVSpoilers
Secreto: (Pincha para leerlo)
21.9.12 La campaña desde GT.TVSecreto: (Pincha para leerlo)
21.9.12 War Games y Spartans Ops desde GT.TVSecreto: (Pincha para leerlo)
20.9.12 Las armas del CovenantSecreto: (Pincha para leerlo)
19.9.12 Nueva info de campaña y multi este jueves en GT.TVSecreto: (Pincha para leerlo)
14.9.12 FUD: JoyrideSecreto: (Pincha para leerlo)
13.9.12 VIDoc: el retorno de los ForerunnersSecreto: (Pincha para leerlo)
12.9.12 Major Nelson presenta el mando edición especial HALO 4Secreto: (Pincha para leerlo)
7.9.12 FUD: FlagSecreto: (Pincha para leerlo)
6.9.12 PAX Prime Q&A Secreto: (Pincha para leerlo)
What Objective options do we have in Custom Games? -Lycan XIII
We have many new custom game options coming, especially around the Infinity experience. This means lots of customization surrounding all types of Ordnance. In Objective games, you’ll have full control over player traits, including those of the King, Flag Carrier, and Grif. Each game mode also has multiple custom options specific to that game mode that let you tune timers, settings, and rules. CTF specifically offers tuning the “Flag Return Time/Proximity Return”, “Flag Reset Time”, “Flag at Home Requirement”, “Overtime Length”, and “Flag Carrier Traits”.
I like how Exile is an outdoor kind of map. Are there other outdoor-like maps on the Halo 4 disc/future DLC? -F22 Raptor X1
Oh yes. In fact, our only remake map – still secret – is most definitely outdoors.
From the gameplay videos I saw at PAX, there are no medals shown on-screen during the game. This is different from E3 gameplay where medals did show up on-screen. Will medals show up on screen for the final game? -FBI Derrick
In the final game, medals will show on-screen on the left side, near the kill feed, the all-new combat log, and the ordnance meter.
The Halo 4 multiplayer is in-universe. Therefore, Grifball is actually played by Spartans. Does that mean Grifball is now the official Sport of the Spartans? -Meta0X
Sort of. That is to say, it’s not a-canonical, but it doesn’t serve any particular purpose in the universe. That said, sharp-eyed fans may have already figured out a single item of context from outside the game universe…
Will there be a way to disable auto-pickup for Flag/Oddball? -CyReN CE
At launch and in the launch playlists, we will be deploying CTF as-is. Although it’s possible in the future that we will give players more specific control and choices, this is something we feel pretty strongly about – and is in some ways a new mode, rather than simply an evolution of an existing game type. We understand the reaction this may cause, but there’s method in our madness and we ask your indulgence in the short term.
In Grifball, does the ball explode when planted, killing the carrier? -CrazedOne1988
In the new Grifball, the round no longer cycles after each score; instead it resets at the center of the court. To reduce randomness on spawns when going back to the center, the Grif who scores is no longer killed by the ball explosion.
Was all of the announcer stuff like, "You’re holding the flag!", "Hold the ball to score points!", etc. just for all the possible new-to-Halo people at PAX so no one would be confused, or is that how the final build will be? -sliced365
The Jeff Steitzer Multiplayer V/Os are all recorded fresh and new for Halo. Some are going to be more subtle, some even more “ENERGETIC”, but all will fit into a broad and properly balanced sound scheme and folks should realize they’re also noticing that these things are different, new, and changed – as well as simply more strident. However in testing, and long term testing which is one advantage we always have over the “fresh” audience, it all works out beautifully or vanishes into the background. All that said as warning however, these are not the final mixes, but they’re not wildly off.
Was the vehicle setup on Exile planned to be what is used in matchmaking? -GhaleonEB
Vehicle setup was designed to show a ton of content for PAX. That map content will vary dramatically depending on game mode and playlist.
In Grifball, can you have rounds enabled to make it so after one arm, it starts a new one? -The Little Moa
Yes, this can be done by setting the “Score to Win” round in the general custom game settings to “1”. You can also tune the number of rounds in a game, the lives per round, and much more.
Since it's a separate game mode now, are there any Grifball-specific medals or post-game statistics? -TrueFlyingCow
Each game mode has four special statistics. In Grifball, we keep track of “Scores”,” Carrier Kills”, “Ball Kills”, and “Carry Time”. We also have a specific medal for scoring the Grifball.
What precautions are you guys taking to make sure that the point system is not exploited? For example, will we be able to just play catch with the Oddball to rack up points? -indubitably1
The game types, rules, matchmaking criteria and certain hidden systems will contribute towards game mode “congruity.”
In the Grifball demo at the panel, you said, "A few more tricks that are developing are the boost and a few other long throws." Can you go into any further detail on what those might be? -TacoPizzaHunter
As the new Grifball is, well, new, we are still seeing new tricks come up in the play tests.
The Boost - Hold the ball with a teammate running close and directly in front of you towards the goal. Throw the ball to your teammate, telling him to jump. Immediately hammer smash behind him – pushing him forwards towards the goal. Oh, and try not to kill your buddy.
Long Throws - As Grif runs forward, jump. At the apex of your jump, aim up and throw the ball. You’ll get a slightly longer throw than normal, letting you make a Hail Mary pass to a teammate cherry picking near the goal. Ball throws are influenced by your character’s movement, so you can do shorter passes by running backwards, and longer ones by running forward. The actual angle of the throw makes the biggest difference, but every bit helps when threading the needle to a teammate.
Was the armor that was available in the PAX build the full set? If so, why is there no Mark V armor? -ArchedThunder
The PAX build contains the full set of armor in Halo 4. In the final game, there are a variety of methods for unlocking armor and armor skins - ranking up, earning commendations, progressing through Specializations and completing goals on Waypoint. Some of the skins, helmets, and the FOTUS armor are exclusive to various retail offers. Some of these items MAY become available to all players at a later date. We wanted to focus on the Spartan-IV armors for Infinity, maximizing the amount of variety across the armor designs. However, we did want to include a reward for completing the Campaign on Legendary, so we decided to use the Mark VI armor as that reward. While we'd love to include every historical variant of the Chief's armor, it's just not possible to fit more armor sets into the available memory.
Will stat tracking for kill/death ratio be done separately for the different playlists? All of the changes made to modes like Capture the Flag will do wonders for improving game speed as long as everyone is focused on winning. These improvements start to fade when people are just trying to farm for kills.-indubitably1
When comparing yourself to teammates, medal points make all the difference and in each mode you’ll earn specific points for not only scoring but also helping your teammates. CTF, for example, has medals for “Flag Driver”, “Flag Assist”, and “Flag Defense”. We will be reporting stats for War Games as a mode, but also for the individual game base variants, meaning the underlying game types like CTF, Regicide, Slayer, etc. K/D ratio in general will only be highlighted for Slayer.
Was the entire Grifball arena built in Forge or is it one of the 3 Forge pallets? -N Y K R Y L L
Grifball, regardless of “where” it lives, was created independently and specifically as its own thing. The environment is somewhat moot. Frankly, it had WAY too much time and effort poured into it, but we loved it.
Will there be an option to turn off the white text notifications in the middle of the screen? -The Yanix
No, but the fact is that it “vanishes” after a few plays. Ask people who’ve played a lot. This is something we spent a lot of time on and is true of many “intrusive” UI, audio and dressing aspects of the game – they provide vital information for certain types of players and quickly vanish for frequent players in terms of intrusion. They were designed, tested and tweaked to achieve this. Watching other people play is almost counter to how it feels in practice.
Could you clarify where approximately Exile stands on the small-medium-big-humongousbongus scale when it comes to map size? -Royal Guacamole
Because it’s laterally narrow, to ME it feels medium, but in terms of literal scale it’s in the top two thirds. However, it’s navigable and playable for four-on-four on foot. Sprint and other speedy aspects of the game make some of these answers somewhat subjective.
I noticed that the Mark VI armor for Multiplayer is not the same armor that the Chief dons in Halo 4. What type of armor is the Chief wearing then? -One One Seven
Very fancy, very custom, very unique “Cortana special” armor.
In CTF, you now hold a Pistol with the flag. If I have a Plasma Pistol secondary, will it use that or still pull out a Magnum anyway? -goobot
The Magnum, or “Flagnum” as it’s been dubbed, is specific to this mode. As we’ve mentioned before, this is similar, but ultimately a replacement for, rather than simply an evolution of, CTF. We understand this is controversial but are now pretty confident the changes will be enjoyed. And as we’ve said in this very article, we will have more information about options and customizability much later.
Will we be seeing a part II of the "Hero Awakens" video? -Austin7934
Yes, and sooner than you may think. Unless you’re thinking really soon. Then it will be later than you may think.
Members of 2old2play watched much of the video footage from PAX and are finding the armor color to be kind of pastel and eggshell in nature. Are any changes to the quality of color of armor expected in the final release of Halo 4? -DEEP NNN
As a very old, gray-haired fart, I resent you guys speaking on my behalf. But yes, these are indicative but hardly comprehensive color schemes.
Does the Grifball game type support up to 16 players or is it locked to a certain number? - Nuclear Taco 42
Our officially supported version is 4v4, but the court is setup for 8v8 and there’s much more you can create in custom games and Forge. We’re really excited to see all of the new Grif variants the community puts together.
We have now seen the map Exile, built for CTF. I have to say, it looks awesome. Can you tell us how many maps have been built specifically for CTF, and how many others it can be played on? -GristlyStew721
I agree strongly with your description of how awesome the map is. Most maps were built with team sizes and objectives in mind, but new elements like universal sprint make these modes and maps a little bit more flexible than past games.
So far we've seen that some of the weapons have customizable skins. Will this feature be available for, say, the hammer or sword? -Goosechecka
Both of those items do not have enough visible surface area to justify the hit on disc/RAM/hilt/buttspace. To be honest, I only answered this question so I could coin the term “buttspace.”
5.9.12 Usuarios de Waypoint entrevistan a O'ConnorSecreto: (Pincha para leerlo)
snickerdoodle: So, we got to play a little bit on Exile last night. What was the inspiration for the map? A lot of people have remarked that it reminds them of Rat's Nest, did previous maps influence Exile?
You know, inspirations for maps come from a lot of places, but usually the first thing is the basic setup, like is it a big vehicle map? Is it a small rumble pit style map, that basic setup. The sort of geological setup [of Exile], is specifically it's an alien world where there's a crash landed UNSC Frigate. It always reminds me of the Odd One out episode of Halo Legends, because there's actually a sort of similar crash, but that is not the inspiration for it. To me, it's kind of a cross between Blood Gulch and Sidewinder. It's interesting that you say Rat's Nest because of the circle, but to me the circle is literally an oval, almost like a Nascar track in some ways, but it feels more like a crescent shape that defined Sidewinder to me, especially in the way that it sort of dead-ends at one side with the wreckage, but doesn't quite dead-end with the caves at the other side. So to me, it's a blend of those two things, and the interesting thing to me about that; it's a big vehicle map, but we were playing five on five slayer on it and once you add sprint and the new sort of faster encounters, you are never devoid of combat, but even five on five in that, just with BRs you can be blasting the whole time.
SD: We had noticed that for sure. It looks like a big map, but it plays small.
And it is, it is a big map, and there's easy access straight through the middle, with some shelter. And that's one of the other interesting things, for a big wide open vehicle map, there are all these little places where you can hop into cover, sort of ditches and tunnels and so on, so it's actually right now my favourite map, that will tend to morph and evolve over the years, but right now it's my favourite map in the game, and part of that is because it's not dependant on vehicles and you can actually have really good foot encounters.
SD: Is it strictly an objective map or is it also a slayer map?
It's definitely designed for bigger team activity, and CTF is obviously what we're showing here. Whenever we show something first, you can pretty imagine that that's one of the prime purposes, but like I said, the way the encounters work, the way the loadouts work, and the way that everyone having sprint works now means that maps that used to be too large for that kind of thing are now completely feasible on foot. There's another map we haven't revealed yet that is in some ways bigger and more wide open than that that we all assumed, for various historical reasons, that there's no way that would be suitable for smaller teams, but we were player with four people the other day on that huge map, and it just works.
Das Kalk: While we're on the subject of CTF, you've revealed some pretty significant changes to the way that CTF works. What are some of the reasons behind these changes?
You know, that's definitely a better question for a designer, because they'll be able to go into more depth, but ultimately it's speeding up the pace across the board in the encounters and the objectives and so on. There's definitely some fairly controversial things in that mode, like fact that you can't drop the flag, the fact that you have a pistol. The pistol is getting some tweaks to it right now, so the one that's on the floor isn't quite final. But yeah, it's definitely controversial, we totally get that, the first thing that people get excited about, being polite about it, is change, and so whenever we do something radical or significant, we know that there's going to be that kind of effect. But you guys played it, and I'm not going to put words in your mouth, so you guys should say how it felt to you, how big a difference that those two changes, the carrying a pistol and the inability to drop or juggle the flag, how did it affect the pace? I know how I feel about it, but I work on the game, my opinion is completely flawed, obviously, in some ways, but my serious opinion is that it improves it, it speeds it up, it changes it, definitely, and it takes a little while to get used to, but that's what I enjoy. But you guys played it, nobody told you what to say, you should say what you think about it, whether it's good or bad.
SD: Is that something that's going to be customizable in custom games?
We have really significant custom options and we'll talk about those more later.
DK: The other thing you have here this weekend at the Mad Catz booth is Spartan Ops. Can you tell us where the idea for Spartan Ops came from, and maybe how it affects how you as a studio think about the single player story, or how it interacts with the single player story?
Mad Catz has actually been a great partner for this because we really didn't have a space for Spartan Ops to fit, and Mad Catz approached us. A lot of people didn't get to play it at E3 for obvious reasons, and PAX is a consumer show, so we wanted to give people a chance to play it, so we partnered with Mad Catz, and it's out there demoing both our new headphones, and the mode itself. It's the same build from Comic-Con and E3, so the gameplay experience isn't new for people who were there, but most of these people haven't been there, so it's a nice chance to sample it. Spartan Ops, at the very highest level, the ten thousand foot level, it's a TV show you play. It's up to four player co-op, it supports matchmaking if you're on your own, but every week for a total of ten weeks, there's going to be one episode of fiction followed by five missions of gameplay, all of which are interconnected. The fiction is actually meaningful, you're going to see very high quality CG, you're going to meet some new characters, you're going to see returning characters from the campaign, and you're ultimately going to learn a lot about the Halo universe and the Infinity through that process. And the story is meaningful, things happen that actually count, it's not just "blow up the generator".
SD: So does that mean that Spartan Ops is a bridge between Halo 4 and Halo 5 when it comes out? Is it filling in some of the gaps between the two?
Chronologically it takes place about six months after the events of Halo 4, so we chronologically do that, but it's a little more complicated than that, but we can't say anything without spoilers. It's definitely going to continue some of the scenarios, events, and character arcs that started in the campaign, but it definitely splinters off from the Chief's main story, so you won't see the Chief a lot or referenced a lot in Spartan Ops, but he's already had a huge effect on their lives by that point and it's sort of inferred throughout.
DK: You were saying that Spartan Ops is episodic content, does this mean that much like a TV show, we'll see the episodes released on the same day every week?
Yes, it's going to air, technology allowing, at the same time on the same day on a per-week basis. Of course, it requires Xbox LIVE for a couple of reasons, one is that it's streaming content, the other is it's multiplayer, obviously for up to four players, so it does need an Xbox LIVE connection, but it's free. So if you buy the game, either the regular edition or the limited edition, it's absolutely free, and it's a huge amount of content. It's five missions per week, and the missions can take anywhere from 10 minutes if you're pounding through it with 4 people and loads of vehicles, to like, I mean, I've got stuck for hours at a time on certain things trying to achieve it in certain ways. So it's about a campaign's worth of content, and it's released episodically, which in some ways is a more natural cadence than the seven to twenty hour campaigns that people plough through. That's a weird way to tell a story, whereas episodes, we can control the rhythm and the cadence that people experience the story in, so while in the campaign I can't force you to end a campaign mission on a cliffhanger, because you're just going to play immediately through it, we can control the pace, and so it's going to be giving us some interesting dramatic opportunities, and we hope people appreciate that when it does start airing.
DK: Something else that we noticed in Spartan Ops is that your War Games character carries over, and you've talked a lot about that persistent back-and-forth. We've had some questions about whether or not things like armour or weapon skins carry over into campaign as well, could you shed some light on that?
Specifically, in campaign, you're the Chief, or, you're another Spartan. There's no fiction behind the four player co-op. The only cool thing that happens is at the start of the game in the first mission, The Chief spawns in one cryotube, and the other three Spartans are in "lesser" cryotubes, so that's where the arguments will come from. In Spartan Ops, your character is the same character you create for the Infinity. When you get into the menu, it's going to say, basically, Campaign, and Infinity, and everything that you do inside Infinity is basically interconnected. So if you customize the way he looks, or she looks, because we support male and female models, if you customize your loadouts, on a kind of a mode-by-mode basis, all of that stuff and all of your career progress is completely interconnected between War Games and Spartan Ops. Ultimately, your War Games character is actually your Spartan Ops character, right, and you're training in War Games' simulated battle tactics effectively is the conceit, you know, it's still, it's Halo multiplayer.
SD: Speaking of Campaign, a lot of people are curious as to how the difficulty will scale on higher difficulties. Will it be a simple case of more damage, more enemies, smarter A.I., or a combination of any of those things?
So, to be fair to previous A.I., that's a loose sort of statement about how the A.I. works. Our A.I. has definitely changed significantly, and the biggest single change, apart from the code and the sort of A.I. routines and the thought processes that the characters go through is the addition of the Prometheans. I definitely think of the Covenant as tactical, right, but the biggest strategy they're ever going to employ is flanking, really. But the Prometheans, who of course fight alongside the Covenant are very much strategic and not tactical, so, you know, you'll have a situation where you see a single [Promethean] Knight appear, and then from his carapace, he'll spawn a Watcher, the Watcher will take off, shield the Knight, and spawn Crawlers, and so now you've completely changed the battlefield. They also learn from your repetition, they learn from your mistakes, they'll try to sort of figure you out. I'm not trying to sell this as HAL from 2001, but they will adapt to changing circumstances on the field. Halo games have done that previously, it's just much more obvious this time because you have two really distinct classes, types, and strategic approaches, and so it becomes really obvious when you're hiding behind a pillar waiting for your shields to recharge, but the crawlers are ignoring that fact, and ten years of Halo history, crawling down over the top of the pillar to get you.
DK: You've been talking a lot about how the connectivity between Spartan Ops, War Games, and Campaign is intended to give people an avenue in to something they may not have been interested in before…
Yeah, when we launch a Halo game, traditionally, there's people who do everything, and I'm a person who does everything, and probably you guys do everything, you play multiplayer, you play campaign, you play play with theatre, forge, all that stuff. But a lot of people just play singleplayer, a lot of people just play multiplayer, and we have pretty good research on how those venn diagrams intersect with each other, but we realized there was this opportunity to push those two disparate audiences closer together with a kind of bridging piece, and Spartan Ops certainly does that. That's not it's main intention, but it's one of the upsides of it that we realized as we were prototyping and thinking about what Spartan Ops could do.
DK: And for someone who's new to the Spartan Ops campaign, who's maybe only ever played Multiplayer, is there going to be any kind of recap at the beginning of the episodes?
Yeah, we're going to have lots of opportunity for recap, including through Halo Waypoint, this all streams ultimately from Halo Waypoint tech, it'll stream straight on your Xbox. The other thing is, it's like a TiVO, so there's two things that can happen, one is the episodes can just stack up, right, if you haven't played or watched they're just there on your Xbox and you can just go through it like a box set. Secondly, if you're alone, it will matchmake you with up to four total players, so you can play it either solo and experience it like that or if you want to play it the way that nature intended, you can go use matchmaking to go find people who are in the same state of the series as you are.
SD: Earlier you mentioned Theatre and Forge, is Spartan Ops something you can use Theatre in, and are we going to get any more information before launch about Theatre or Forge?
You will get more information before launch about Theatre and Forge, and that's all i'm going to say about that at this point, but we are working with Community Cartographers to have some Forge content ready and File Shares for launch, so you'll get, hopefully, some classic remakes and some interesting looks at how the new lighting engine, the way that the shadows and light are actually properly baked into the environment.
SD: So, not all grey?
Well, it's still ultimately a building block set, but it definitely looks a lot more concrete and less repetitive than we've been criticized for in the past. But yeah, I think Forge is going to be interesting this time around.
5.9.12 O'Connor: HALO 4 incluye un mapa actualizado Secreto: (Pincha para leerlo)