Ea, y las dos entrevistas que faltaban:
La de gamer.ne.jp (aquí
Gamer interview summary
Not much new in this one, so I've included some of Yoshida's talk that doesn't really count as new information.
Aiming for 5000 players per server, 1000 players in one zone lagless
Two approaches to zone congestion
Display a message "too many players in zone, entry denied"
Spawn instances of a zone to allow for more players
still testing which one to take, as 1000 players in a zone is rarely happening naturally
alpha is planned to continue till the second week of December
they actually already have enough data from the stress tests and also enough feedback to be used for beta
letting us into the alpha is only to test how far the performance will degrade because of the distance to the servers as well as to perform stability tests over extended periods of time (servers running 24/7)
login counts are not falling, the devs have been telling Yoshida-san that "it's because YOU log in all the time!"
he's very happy to be able to talk to players directly and already had numerous discussions [I hope we don't scare him away if he attempts to do the same with us... seeing how our "discussions" usually go]
Apparently, the sprint ability introduced in alpha makes mounts seem slower
All mounts have the same speed
Starting city is fixed depending on your first job, but once you reach the quest to go to another 2 cities, you can freely chose which city's quests you want to do first.
Legacy characters will start at a different place, the one where the hero party drops from the void. [I'm reading it as legacy = created before end of the era, not legacy = created on a legacy account, but I'm not sure]
Legacy characters will still be able to take all the quests just like non-legacy players, he says to think of it as a "stronger new game" [i think he means kinda like you can start a new game but keep all the items in some RPGs]
Arcanist will be available at release, Summoner could make it too, but there seem to be delays on the battle side of things, so it might not make it.
Wedding quest involves exchanging the rings at some point.
After you get your ring, you can get married.
Beta content not yet finalized, but he plans to include all the core story
Arcanist's "hitting with a book"-animation is being worked on, he plans to show it the next LIVE letter, if possible
No plans to novelize FFXIV's story, nor release some goods for now. Not until after release, when the community has grown and the game is successful enough for such investments to be worth it.
There might be an offline event where players will be able to fight against the dev team, he's thinking about doing it about half a year after ARR release if the game is successful. [I hope they will still do online events too, else people outside Japan are left out again...]
Y la de game.watch (aquí
This one was very long and surprisingly had a lot of unique info tidbits. Enjoy.
Nael is dead. [Sounded pretty final, so no "coming back as omega weapon" etc]
Gaius was just observing which party is going to fall, so he and his troops are unharmed. He is going to be our opponent for the time being.
Garlean Empire's motivation is "Primals are killing the planet, so we have to stop them. Unite under our banner to bring on an era of peace! If you go against us, this means you are aiding the beast tribes to destroy the planet. This means, you are our enemy."
Crystal tower is related to the mystery behind the Allagan Empire, and is it's legacy.
All of the 3 storylines are interwined somehow.
Dalamud was a machine created by the Allagan Empire [so, it was not the same as the sealing ceremony Louisiox tried to perform!]
The emperor Xandes (sp?) of the Allagan Empire is not dead. He is actually in a cold sleep chamber. Yoshida-san wants us to speculate whether Nael was trying to bring Dalamud down to awaken the Emperor and whether the appearance of the Crystal Tower signifies the Emperor's awakening or not.
Main story will end at lvl50 with a tentative ending, what will follow are numbered patches, just like with the 7th Umbral Era storyline of 1.x. He emphasizes that he's not talking about expansions here. Those 3 storylines will come to a conclusion before the first expansion is released.
"The Grand Labyrith of Bahamut" is not meant figuratively, but literally. It's going to be huge.
It appears that Bahamut was not allowed to roam around freely, which is why there is a labyrinth and why the world has recovered. The whiteout at the end of the End of Era trailer takes place right before something happens. [Odin after all?]
Rewards won't be useless (like, "here, have a potion"), but won't be anything rare/powerful either
Rewards will have something to do with the type of FATE cleared. For example, completing a chocobo escort will yield a reward related to chocobos.
The claiming system is disabled while in a FATE
Once a FATE starts, everyone on the zone will get that huge FATE message and the location will be marked on the map
When you get close to the FATE location, your normal objective list will be replaced with the FATE one. Once cleared, the normal objective list will become visible again.
Planning to have 5-10 different FATEs per zone
After you build a house, you can't trade that patch of land. [He did not elaborate.]
Once you build a house, there won't be any upkeep cost.
Housing is planned to be implemented in the first big update after release. However, since debugging still needs to be done, we will get to test it somewhere at the end of Beta.
A lot of positive feedback on alpha ("Amazing" "Didn't expect so much from an alpha" "could have released this as beta"). He was very happy to hear that because he expected a lot more negative comments. [Do I sense a fellow perfectionist soul there?!]
Alpha was branched 2 months ago [I wonder how much they improved it in those 2 months]
Regional datacenters won't be ready for Alpha
First 2 days of global alpha will be limited time-wise, if everything runs well, it will be running 24/7 starting from the 3 day.
Alpha will end before the end of the year. [Yes. About 1-2 months of waiting time till beta]
Goals of the beta include (among others) stress test, pc search and market system testing. These are sceduled for beta phase 1. They will put dummy items into the marketplace and will ask us to search for something all at once.
Basically, just as in Alpha, it comes down to squishing bugs and tweaking code to be more performant. Apparently, removing one loop from the battle code improved the performance allowing for 200 more battles in a zone - laglessly.
"Why was the Beta delayed?" "Because I told them to *wry smile*". Basically, he wants to polish it more because of the feedback he received. He's been telling the dev team that saying "it's just alpha" is not allowed and that thinking like that was what has lead 1.0 to be all over the place. [Hear hear! <3]
Beta length will depend on what kind of feedback they will receive. He wants the testers to say "it's enough already, just release it" before he does.
Still not clear if there is going to be an OBT and/or early access, this will depend on beta feedback, too.
3 animations for taking damage, different animation depending on damage taken
Final motion blending animations are not implemented in the alpha. [this should calm down a lot of people, including myself]
Beta will introduce some, but not all animation blending.
They expected the servers to crash a lot on the last day
Reason why they went along with it anyway is, they wanted as many people as possible to watch the trailer at the same time
We definitely won't be able to experience the 7th Umbral Storyline/Content again, but not saying "no" to time-travel in general
Apparently, 1.0 servers were running on LUA scripts, and the biggest problems were instability and memory consumption.
Back when he decided to destroy the world [oooh, evil ] instead of just shutting down the servers, he was looking for a way to do that. That's when he asked what the dot near the moon was. Apparently, Dalamud was supposed to be used in a future scenario of the original story. Well, what he did was to ask "is it okay to make it fall?"
That's when he started to prepare the plot and thought "just dropping it is boring... what is typical for FF? Summons... speaking of summons... Bahamut! "
He admits his choice was inspired by WoW's Cataclysm to some degree. He felt this way there would be a surprise, while still staying FF-like
We didn't get the full roadmap, but a simplified one. For example, in the full roadmap, there was also a roadmap for DoL/DoH, so he did not neglect them as claimed by some players.
YoshiP "sucks at drawing" [his words, not mine xD], so he wrote the script describing the events in the End of an Era trailer instead.
ARR opening may feature a narration by Louisiox. [Don't jump to conclusions yet]
The opening will include the summary of the end of the 6th astral era (3 minutes) and will be around 8 minutes long in total.
He's thinking about including a "no cut" [end of era + opening] version of the movie on the ARR CE
Our character data is handled with utmost care and there are backups in place should something go wrong
He will be thinking about implementing other client languages depending on how many players speaking that language there will be. He knows there is a large demand for a Spanish version and he was also thinking about a Russian one. This is for something after ARR release though.
They plan to show off systems like FATE in future videos
NPC speech will only be visible in speech bubbles, not in chat log, apparently.
EdIt: Ah, y se me olvidaba comentarlo. El día 28 comienza la Alpha para los occidentales. Empezarán a mandar los correos de confirmación el lunes 26. Suerte
[PS Network ID: Quadaess] // "Le gusta vestir modelos diferentes; por eso tiene dos" :S // -"¿Qué pasa?" -"Tu madre, que nos ha hecho crema de calabacín a las finas píldoras." // "Si tu vida tuviese cara, la machacaría los huevos. En serio."