Lo vuelvo a poner que lo he puesto en la versión anterior casi al final.
News | June 8, 2012 - The central processing unit (CPU) of the U Wii is as powerful as the PlayStation 3 and Xbox 360, but the graphics processing unit (GPU) is one and a half times as strong. That is what an employee of Ubisoft stated to Insidegamer.
Ubisoft provided this information from a gameplay demo of Assassin's Creed 3. The editor of Insidegamer noting however that the game is on Wii U currently less good looking than the other consoles, with less detail and less constant framerate.
This can still be solved; because the Wii U is a new console, developers are still getting used to develop for the device. According to Ubisoft Assassin's Creed for Wii U will, at the time of release, be of the same quality as the PS3 and Xbox 360 versions.
Sacado de NeoGaf a su vez, y traducido chusqueramente con Google.
Resumen: CPU tan potente como las de 360 y PS3, y GPU 1.5x más potente.
A lo que Ideaman ha contestado lo siguiente:
The CPU is not 1X Xbox360.
The results of specific benchmarks, engines, middleware, could be. But developers have (or will with further optimizations) more processing capabilities than on Xbox360 (and not only thanks to the audio DSP, I/O chip, etc.).
BUT it seems it won't reach a leap comparable to the RAM amount. A moderate advancement, a lot from efficiency (out of order, instructions, cache, etc, i touched upon that before)
For the GPU, it won't be 1,5X Xbox360 when developers will be more accustomed to its specifics, when the SDK, middleware, engines, API, etc, will be further optimized, etc.