Preview bastante interesante de Siliconera, ya que se explica bien todos los controles del juegowww.siliconera.com/2012/06/06/metal-gear-rising-revengeance-hands-on-stay-energized/
. Once you have enough energy, holding LT on the Xbox 360 controller makes Raiden draw his sword and the world slows down.
A line is then drawn along the screen according to Raiden’s slicing angle. Much like the few brilliant moments of Neverdead, quickly moving the right analog stick from one angle to the point 180 degrees opposite would slice whatever object that happened to be unfortunate enough to be in Raiden’s way
When Raiden used Blade Mode, a little square target would appear on the enemy he was about to cut. Directing a single clean slice through that target and pressing B at the right time and would make Raiden tear the spinal cord-like energy cell out of the divided foe and crush it, filling his own energy gauge. This is the Zandatsu feature. A full energy gauge would allow Raiden to throw enemies into the air and leap over them while slashing wildly in Blade Mode.
While in Blade Mode, X and Y do horizontal and vertical attacks, which are faster than using the right analog stick, but not quite as fun or accurate.
Like many action games before it, Rising uses X for wide-reaching quick attacks and Y for more powerful (but still pretty quick) attacks. Chaining these together allows Raiden to build up energy, while getting hit loses it
The first is "Ninja Run". Holding RT in the demo would surround Raiden with electricity and allow him to jump up walls, hop and over cars and other obstacles, and deflect bullets with his sword. On top of that, attacking in Ninja Run would simply slice whatever was around Raiden to bits.
Raiden could also parry attacks by pressing Y in the direction of the incoming attack. Everything that wasn’t a bullet could be parried, from enemy blades to the kicks of the "Gekko" robot towards the end of the demo. This sounds like a negligible point, but considering that Raiden has no guard or dodge available to him, it made the game feel much quicker.