#18 Enviado: 17:28 27/03/2012 Editado: 17:30 27/03/2012 (1 vez)
Incredible. Los que os habiais fijado en este titulo parece que llevabais razon, porque yo creo que pocos de aqui se esperaban leer algo como esto cuando fue anunciado casi con nocturnidad y alevosia.
Ridge Racer Unbounded review - 9/10 in Edge
"One of the most subversive, sublime street-racing games ever made"
FlatOut developer Bugbear Entertainment has taken some risks with Ridge Racer Unbounded, ditching the vanilla lap-after-lap racing gameplay of the series for something a little more wild and bombastic, and if Edge's Ridge Racer Unbounded review is any indication, the risk was certainly worth it.
Edge says the developer's "gripped Ridge Racer by the scruff of the neck and whipped the game into action-racing relevancy" by crafting a racing game "all about controlling chaos".
Unbounded's race tracks are given special praise for their layout and destructibility: "Initially, it's incomprehensible: some walls crumble to dust, while others stop you dead in your tracks. But once you've deciphered the plethora of assets, the sense of empowerment and achievement is up there with the genre's best, and accompanied by the thunderous beating of your pulse."
According to its review, Bugbear puts its years' worth of experience creating FlatOut titles to good use in Unbounded, which strikes "the perfect balance between realism and exaggeration".
"Destroyable objects react to your bumper as you'd expect, yet don't fatally slow you down. Civilian traffic never thwarts your advantage, flipping out of your way and often smashing into the windscreen of your rivals. It helps that the framerate is so smooth, never stuttering despite the constant presence of debris."
Edge's 9/10 review concludes by saying this "is the game Bugbear has been working towards for the past decade, delivered with pedal-flooring confidence and made possible thanks to what initially seemed an unlikely collaboration between a Japanese publisher and Scandinavian developer