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(Pincha para leerlo)Review de IGN
Unfortunately, Fever's implementation of multiplayer is one of the game's biggest failures. This mode, which has absolutely zero online support, only allows two players to play at a time. There are also only 10 games to choose from, all of which are repeats from the single player selection with minor adjustments. It's fun enough to try to best your friend at the included rhythm games, but the lack of unique challenges is a huge oversight, as is limiting play to only two players.
The second major failure of Fever comes in the form of a flaw that carries over from the prior versions - the broken grading system. Simple in theory, a passable run of a mini-game gets you an "Okay" rating, and a great one gets you a "Superb" rating and a medal. Collecting medals unlocks extras like the cafe (where you can listen to the game's music tracks), endless play (a handful of games where you try to go as long as you can without messing up), music toys and two-player mode.
That part is fine. The hitch is sometimes you'll play a game and execute it perfectly, save a single misstep, and you'll still wind up with an Okay rating. Check out the video above for an example of this. The weird thing is, the next time you try you might miss several cues and get Superb. Inconsistencies like that make the grading system feel random, making your frustrating trials a little more frustrating and your accomplishments meaningless. For a series that is now on its third run, and making the move to home consoles, this lingering flaw is simply unacceptable - especially given how fantastically fun the games themselves are. One of the main draws of any rhythm game is earning and besting your rank. The fact that you can't rely on Fever's grading system for an accurate tell of how you did lowers what is otherwise a great experience.
If you enjoyed Rhythm Heaven for the DS, Rhythm Heaven Fever is more of the same. The music is memorable, the style is outrageous and the 50 mini-games are addictively fun. The downside is that it hasn’t seen any true evolution since its first installment on the GBA. You can’t continue a rhythm series without fixing its flawed grading system. And you can’t tack on a multiplayer mode when that’s the only innovation a game is bringing to the table - especially for a system that is known for its party offerings. Fever’s failings are a true shame, as they are both obvious shortcomings with simple remedies. They hold back what is otherwise a unique and fun rhythm game. It’s still a blast, even despite its flaws, but that doesn’t make those flaws acceptable.
Fever’s quirky, unique style makes the whole experience pop, and ultimately sets it apart from being just another, forgettable rhythm game.
Simple and colorful, the graphics befit the game but definitely don’t push the system.
Some great tunes will keep you bopping your head long after the games are over.
Significant flaws, like poor multiplayer and a broken grading system, damage what is otherwise a solid gameplay experience that is truly fun and more addictive than it has any right to be.
6.0 Lasting Appeal
You’ll breeze through all the games in a matter of hours, but getting medals for them all is a different matter. However, the fact that the grading system feels broken makes this less appealing.
Empleando el antiguo arte marcial del Kenpo, ábrase camino por entre la jungla urbana controlada por despiadadas bandas de facinerosos. Mantenga la guardia alta, porque lucha para salvar a su prometida y devolver a las calles la tranquilidad y el orden.