Por lo que ha dicho en otras entrevistas parece que quieren usar el tabletomando y el Wiimotion Plus
GamesRadar: Is there any particular feature of the Wii U hardware that you're excited to work with?
Eiji Aonuma: Obviously, it's the new controller that's got the screen built into it, and in particular we're looking at how we can combine that new controller with something like motion control, and perhaps use the new controller in such a way that it becomes a new item that you're able to use to make the game feel fresh and new.
GamesRadar: So do you think you'll continue to use motion control in the future? Will you ever go back to traditional controls?
Eiji Aonuma: I don't think we could go back to button control, especially after creating something that's as natural to use as the interface that we have with the Wii Remote Plus in Skyward Sword. I think Nintendo will continue to have that focus on motion control and we'll see that continue to evolve. And the hardware as well, in a way that will let people control things very naturally just using their own motions.
Nintendo Power: Do you have any ideas percolating regarding how you'd like to a see a Zelda game play on the Wii U?
Eiji Aonuma: Obviously software sort of evolves along with hardware and the functions that are built into hardware. I think if I was to give away all the ideas that are floating around, it wouldn't be as much fun when those products actually come to life. But one thing I certainly find myself liking is a lot - that you saw in the Wii U Zelda HD experience - is the idea of being able to pill your map onto a separate screen and really make use of that separate display in order to make your adventure more exciting and more streamlined. That is certainly something I find very appealing.