Mirando la interesante web de betas y juegos cancelados me tope con esta:
Mortal Kombat: Fire & Ice is the cancelled sequel to Mortal Kombat: Shaolin Monks, that was in development from late 2005 till early 2006 by Paradox (later renamed Midway Studios Los Angeles). A prototype was created for the Xbox 360, to test their new “next generation” graphic engine, but soon the project had to be canned, as revealed by Ed Boon to Game Informer:
“When they finished [Shaolin Monks], the guys at Paradox were gonna do another one called Fire & Ice. It was gonna be a co-operative Scorpion and Sub-Zero game,” Boon said. “They actually started the early stages of that game, but they couldn’t do it in time and under budget, so the project was canceled and kind of went away.”
Also, in august 2009 The Realm of Mortal Kombat fansite was able to get in contact with a former Paradox developer, that shared some more info and a level design concept for Shaolin Monks 2:
"It was canceled within a few weeks of my arriving at Midway. I don’t have anything else to show you unfortunately. Half the studio was laid off, and new management was brought in. Then we started work on TNA Wrestling.
A prototype level was built, but that was it. A few design docs were worked on, and a few characters were made in 3D – Scorpion and Subzero. The game was codenamed Fire & Ice – as those two characters were to be the main characters. I was really looking forward to doing level design and construction for it. It was a shame it was canceled."
In 2008 Midway Studios Los Angeles was relocated and merged with Midway’s San Diego office and their last game was TNA iMPACT!
Basicamente que era una pre-produccion comenzada en 2005 para la generacion de consolas actual, que seria la secuela del Mortal Kombat: Shaolin Monks (lanzado para Ps2 y X-Box), con otros dos protagonistas: Scorpion y Sub-Zero, en lugar de los que fueron en la primera entrega: Liu Kang y Kung Lao.
Pero no llegaron a tiempo (supongo que en fases de pre-produccion hay limites de tiempo, tambien) y por bajo presupuesto, por lo que terminaron por cancelarlo.
Que lastima, lo que fue uno de mis mejores beat'em ups y divertidos (por no hablar de cooperativo) de la pasada generacion... y se queda sin su racion para esta gen