De la última famitsu
Famitsu has a four page feature on The Last Guardian. It apparently includes a demo play session along with an interview of Fumito Ueda.
Here's some of the info that has leaked out of the feature:
- You initially can't communicate with Torico, so he'll quickly fall asleep.
- Torico can't eat everything. If he eats something he doesn't like, he'll spit it out.
- The game uses a collision system with similar capabilities to that of Shadow of the Colossus.
- Even if you're caught by the guards that fill the dungeons, the game doesn't immediately end.
- Torico may have a life gauge.
- They're currently looking into the possibility of showing gauges to support the player -- this is one area that Ueda is worrying over.
- In its impressions of the game, Famitsu commented that it exceeded expectations -- it's -real that exceeds real.
- Torico actions are very detailed -- down to the level of his reacting differently depending on the sound in the area.
- The game uses a fake language
- Famitsu commented that the boy main character's movements are also incredible. Ueda responded that when the boy approaches a wall, he will naturally extend his arms out, and as he approaches Torico, he will touch the creature. To show the feeling of existence for the characters, you need to show such actions that make it look like the character himself knows that there's a wall there.
Ueda also talked quite a bit about the game's expressive and physical computation power.
Regarding Team Ico's PS3 remakes, Ueda said that Shadow of the Colossus is amazing when you see it in 3D. For ICO, he said that they're remaking the opening scene.
Traducción rápida
- Al principio no te puedes comunicar con torico. Se duerme rápidamente
- Torico no puede comer de todo. Si se come algo que no le gusta lo escupirá
- El juego usa un sistema de colisiones con las mismas posibilidades de Shadow of the colosussus
- Incluso aunque los guardias te detengan el juego no termina
- Torico tendrá barra de vida
- Están mirando la pisibilidad de mostrar indicadores para ayudar al jugador. Esta es un área donde ueda está preocupado.
- En sus impresiones del juego, famitsu comenta que ha superado sus expectativas. Lo real excede lo real.
- las acciones de torico están muy detalladas hasta un nivel donde sus reacciones varían dependiendo del sonido en la zona.
- El juego utiliza un lenguaje falso.
- Famitsu también comenta que los movimientos del chico son increíbles. Como ejemplo ueda muestra como cuando el chico se acerca a una pared extiendo sus brazos y cuando se acerca a Torico tocará a la criatura. para mostrar el sentimiento de existencia de los personajes, tú necesitas mostrar esas acciones que hace que parezca que los caracteres saben que hay una pared ahí.
- Sobre los remake dice que shadow of the colossus es increíble cuando lo ves en 3D y sobre ICO dice que están reaciendo la escena de inicio.
Saludos.