Técnicamente no será ningún portento... es más, hasta diría que ha habido algo de downgrade, pero joder, artísticamente es precioso.
Por cierto, la preview de PC gamer augura muy buenas vibraciones:www.pcgamer.com/2011/02/03/deus-ex-human-revolution-preview-first-hands-on/
In case there was any way I could be more excited, the difficulty selection screen goes out of its way to make me grin:
Plenty is different to the original Deus Ex, plenty is more accessible, and plenty is more cinematic. But it’s still a game that slaps you in the face for trying to play it like Quake
* Played on a large 1080p television a few feet away, the lovely art style is marred slightly by some jaggedness. Presumably we’ll be able to fix that by cranking up the anti-aliasing on PC.
* The assault rifle feels fine – certainly better than the first game’s. But if this were a straight cover shooter, the feel of the combat alone wouldn’t be enough to interest me.
* The levels are littered with datapads (useful information), pocket secretaries (vital information like keypad codes), and e-zines (nicely designed news journals with lots of info on current affairs and local colour). There’s masses to read in this game.
* You type in codes and security logins manually – kind of tedious on a console, but perfect for that hacker feel on PC.
* It’s one of those games where you can use almost everything – turn on taps, flush urinals, pick up plants and throw them at people. NPCs don’t react to stuff hitting them in the head, unless of course it’s big enough to maim them.