Blob's aesthetics remain inferior to Wii's 2D powerhouse, Muramasa: The Demon Blade, but even so, the graphics impress. WayForward has meticulously hand drawn and animated just about every locale and character in the game, stages take on depth and realism with several layers of parallax, enemies pop and splatter with juicy particle effects, and real-time lights illuminate not only backdrops, but the boy and the blob as they run and jump to the next challenge. It's all very fluid and usually looks fantastic, particularly as the blob transforms seamlessly into all the tools that then interact appropriately with the environments. In addition, the game supports 16:9 widescreen and 480 progressive-scan modes and runs at a solid 30 frames per second. With regard to visuals, the only disappointment is that some of the backdrops occasionally lack clarity. When the duo explores some areas in Blobolonia, for example, you'll be able to see an ultra-blurry version of Earth in the distance.
The meaty game is comprised of 40 adventure levels spread across the four themed locales, a selection that will keep you busy for many hours. Completionists, though, will find the quest much longer because the duo must collect three treasure chests hidden in each stage and when they do, bonus challenge levels become unlocked. There are 40 of them in total, which is considerable -- the only caveat is that most of the missions can be bested in a matter of minutes. Finish these and you'll unlock concept art, videos and more. The Blob package is lengthy, full of replay, and generally rewarding for true fans.
Gorgeous intro cinematic, charming characters, huge selection of levels, unlockable content and more. Jarring load times and no control options.
Very stylized, pretty and fluid hand-drawn 2D art and animation. The next best thing since Muramasa. The level themes are generally varied, but repetition does occur. Some occasional blurry backdrops.
Atmospheric soundtrack and sometimes-punchy sound effects. Blob's transformation noises are humorous. The boy repeats his calls way too often. More variety would've been preferable.
A unique and fun puzzle / platformer. Great dynamic between the boy and blob. Fantastic level designs. The controls, though, are overly complex and the die-and-retry nature of levels can frustrate.
8.0 Lasting Appeal
40 adventure levels will keep you busy for a long time and there are additionally 40 challenge stages, concept art and unlockables. The challenge missions are short-lived affairs, though.
(out of 10 / not an average)
So here I am. King, king of all the land. (...) But, you know... I don't really think I want it. I just wanna go home, with Berri, and I dunno, have a bottle of beer. Hmmm... it's not gonna happen. It's true what they say, 'The grass is always greener, and you don't really know what it is you have, until it's gone... gone....gone...