, ya los he añadido a la lista
Entrevista a Bethesda sobre los mods y las expansiones:
"Q. Can you tell us more about the upcoming PC and Xbox 360 downloadable content for Fallout 3?
Pete Hines: Uh, probably not more than you've already heard. We're working on stuff that adds multiple hours of gameplay; new quests, content, enemies, etc. Something along the lines of Knights of the Nine for Oblivion in size and scope. Beyond that, it'll probably be a little while before we start talking about specifics. Not too long, but we want folks to get out and enjoy everything the game has to offer first.
Q: What happened to the Fallout 3 toolset we heard about over the summer. Are there still plans for one? Might we even see one for console? Or are mods still a privilege reserved for PC gamers?
Pete Hines: Well, let's start with the last part first. Developers aren't in charge of what content can appear on a console. That's up to the console manufacturer. You should understand that the things we allow people to edit/change in our games is pretty off-the-charts. We're not taking "make a map" here. We're talking "I downloaded this mod and it deleted 2/3rds of the game world and replaced it with mole rats.
So I don't see consoles making that leap for quite a while until they can better protect and control the amount of content users create and remove things that could be harmful to the unwitting end-user who thought they were getting X but got something else instead.
As far as our tools, no word yet on that. As soon as we know for sure, we'll let you know."
Vamos, que el contenido descargable será tipo Knights of the nine, nuevos sitios, nuevos enemigos, nuevas misiones... y que los mods no salen en consola porque muchos pueden suponer cambios drásticos en los ficheros del juego y eso en consola no lo ven. Las herramientas para los modders saldrán lo antes posible.
Veces editado: 1
Última edición: 05/11/2008 16:19
"They killed my father right in front of me... I will have my revenge! I need to do this, for my father"