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[\POST OFICIAL/] Tales of Symphonia: DotNW  FAQ Actualizado: 24/07/2008

Usuario 83752
#31  Enviado: 08:55 03/04/2008

Para _Danii_:
por mi vale, pero podrias poner el enlace de aqui, asi se vendria mas gente.  cuando lo hays colgado pon el enlace aqi, y lo pondre en el primer post


la proxima semana pondre el resumen del tales of symphonia de GC

Para LordLink:
te referirtas a las segundas partes XD


llevan dos emanas sin sacar nueva informacion del ToS, cada dia estoy mirando su web y nada de nada, espero que saquen algo nuevo pronto

Veces editado: 2
Última edición: 03/04/2008 08:59
Lugar: · 1202 mensajes · Colección
#32  Enviado: 11:31 03/04/2008

Para jgc1986:
juas es verdad jajaja ya he editado. gracias Smilie
Aquila inferna Saint
Lugar: Asturias · 5662 mensajes · Colección
#33  Enviado: 12:21 03/04/2008

Dos dudas:
Estuve mirando el primer post para ver si ya había una fecha final confirmada y no vi nada, ¿pese a estar ya en primavera aún no hay nada?
Y la otra, pone que de 1-4 jugadores en combates, como el 1, ¿está confirmado eso?
No hay arma más poderosa que un estropajo hinchado de agua en manos de un hombre libre.
Toshiro Mifune
Lugar: Catalunya · 7801 mensajes · Colección
#34  Enviado: 13:50 03/04/2008

Me acabo de enterar de la existencia de este post, gracias, está muy currado. Aunque quizá sea un poco prematuro, pero siempre está bien tener información recopilada.
Is this it...isn't it?
Usuario 89224
#35  Enviado: 20:51 03/04/2008









Lo veo muy currado, el de GC no me convencía nada por sus personajes estilo playmobil y sus movimientos robóticos.
TurboCod
プロマネ
Lugar: Tokio · 3362 mensajes · Colección
#36  Enviado: 20:55 03/04/2008

Menuda belleza gráfica, pocos le igualan en este apartado. Ya mismo me pondré con el primero para tenerlo finiquitado en cuanto salga este.
Now playing → Final Fantasy VII Remake
Usuario 83752
#37  Enviado: 08:17 04/04/2008

Para Toshiro Mifune:
tienes razon, y la prueba es que cuando lo cree hasta ahora hubo un vacio de 2 semanas sin que nadie respondiese, y es normal no han actualizado la pagina oficial, y por mas que busco no encuentro nada nuevo


he encontrado esta imagen del tales de wii, alguien mepuede decir si es la misma que restaruras en el de GC, se parece mucho pero en vez de aparecer la foto de Sheena aparece la de lloyd


Estuve mirando el primer post para ver si ya había una fecha final confirmada y no vi nada, ¿pese a estar ya en primavera aún no hay nada?


ya se ha confirmado, la acabo de encontrar, sera el 26 de junio en japon (se retraso al verano, aunque al principio decian que era en primavera, en america llegara en 2008 pero no se sabe cuando y sobre europa no esta confirmado que vaya a salir, pero es muy probable que si

pone que de 1-4 jugadores en combates, como el 1, ¿está confirmado eso?


esta confirmado, o eso me parecio traducir del japo, pero volveere a consultarlo por si acaso, pero me parece recordar que si

imagenes nuevas

Secreto: (Pincha para leerlo)


depende de lo que ocurra con el freeloader me pillare el americano, o el ingles PAL, a no ser que la traduccion al español sea decente y si hay voces en las escenas, no me gusto nada la traducciondel tales de GC

Veces editado: 5
Última edición: 04/04/2008 09:20
maiku
The Sun Rises Again
Lugar: Lorca (Murcia) · 15808 mensajes · Colección
#38  Enviado: 10:06 04/04/2008

he encontrado esta imagen del tales de wii, alguien mepuede decir si es la misma que restaruras en el de GC, se parece mucho pero en vez de aparecer la foto de Sheena aparece la de lloyd


Salvo la estatua de Lloyd todo parece estar como en Luin totalmente reconstruida.

Espero que no se retrase mucho este juegazo ( la traduccion principalmente), aunque tampoco me gustaria que se dejaran cosas en el tintero ... , y si viene tan bien doblado como Fire Emblem , mejor.

Un saludo
Jugando: Genshin Impact, War of the Visions FFBE, Guardian Tales-----Maiku de la vida, Reina de Twitter -----
Usuario 83752
#39  Enviado: 10:04 06/04/2008

he encontrado mas scans del juego, eatan en ingles
Secreto: (Pincha para leerlo)
 
Fuga_
Lugar: Tarragona · 10319 mensajes · Colección
#40  Enviado: 11:52 06/04/2008

Estas ultimas a pesar de ser las mismas ciudades , se nota un monton el nivel de detalle, este juego esta más mimado que el anterior (ya sea por el aniversario) y los personajes tienes más personalidad, ahora a la espera de ver nuevos mapas.. Smilie
El hombre construye, el parásito exige su parte.
Yisatsu
Ki Ken Tai no ichi
Lugar: P. Valencià · 25452 mensajes · Colección
#41  Enviado: 12:21 06/04/2008

Gracias por las nuevas imágenes.

Qué lástima que al final se retrasase.

Espero que encuentren un "hueco" en el que otras thirds (o nintendo mismo) no le agüen la salida.
Tota pedra fa paret.
Usuario 83752
#42  Enviado: 12:28 06/04/2008

Para FugadeMediaNoche_:
que es eso del aniversario?

OT: el codigo de mi wii te lo paso mañana que hoy no puedo
putero
Lugar: badalona · 4659 mensajes · Colección
#43  Enviado: 12:40 06/04/2008

el aniversario de la saga fue en el 2005 y para él se hicieron bastantes juegos como el Abyss o el legendia  Smilie
Memento mori
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#44  Enviado: 19:34 12/04/2008

Para jgc1986:
Ala ya he puesto el enlace de esta página allí (esperemos que no lo borren -.-), te dejo el de la wikipedia:  es.wikipedia.org/wiki/Tales_of_Symphonia:_Dawn_of_the_New_World


Veces editado: 2
Última edición: 12/04/2008 19:37
Cibzs
Lugar: · 25859 mensajes · Colección
#45  Enviado: 23:27 12/04/2008

Bueno he encontrado una entrevista sobre el juego y sobre futuros planes de la saga.

Cubed³’s Adam Riley: First of all, why make a sequel to Tales of Symphonia on Wii, rather than create a brand new ‘Tales of’ storyline?

Teruaki Konishi-san, Producer: The original Tales of Symphonia was very well received both by our domestic fans and fans overseas. We feel that the wonderful characters (both in terms of design and personality) and the enchanting world that the game took place in are two of the major reasons for the critical acclaim.

For Dawn of the New World, we aimed to create a game that is set in the same world as Symphonia, so our fans can find out what happened to their favourite characters since the previous title. At the same time, we felt bringing a brand new Tales adventure to the Wii would be the best way to show our appreciation to our fans.

AR: How has the in-game world changed since Symphonia on the GameCube? Will there be many surprises for fans of the original?

Teruaki Konishi-san, Producer: From the visual aspect all the character models have been remodelled with a more realistic body proportion. Taking advantage of the more powerful new hardware, the background textures for all towns and dungeons were all newly created, allowing for higher quality visuals and a much more sophisticated game overall.

Another big addition to the game is the ability for players to tame monsters. Not only will monsters be able to fight along side the player, but the monsters can also evolve into more powerful monsters with new skills and abilities as they gain experience.

AR: Why did your team choose to use a point-and-click map for moving around the world, rather than keeping the traditional format and letting players explore the world on foot?

Teruaki Konishi-san, Producer: There are many reasons for this choice.

First of all, considering that Dawn of the New World is being released on the Wii, we wanted to take advantage of the Wii remote in a way that would not compromise, but enhance the unique gameplay that the Tales series is known for. The point and drag format was one of the ways in which we were able to achieve this.

At the same time, we were also limited by the production schedule. Overall, we felt that the new, more compact interface would allow the game to flow between story-telling and battles much smoother, creating a much better experience on for our players.

AR: There have been cases where developers have forced motion controls into games when they should not have. Will you be keeping motion control to a minimum for this game?

Teruaki Konishi-san, Producer: As we mentioned earlier, we wanted to bring the Tales experience to the Wii in a way that takes advantage of the Wii’s uniqueness, yet at the same time would not interfere with the core gameplay mechanics that our fans have come to expect from a Tales game.

The Tales series has always been known for its deep, fast- paced, action packed battle system. We didn’t want to compromise this by forcing our players to swing the Wii remote endlessly. Instead, we chose to stay true to the action packed battle system by utilising the motion control to activate shortcut commands during battles.

AR: Can you please explain how the new battle system works?

Teruaki Konishi-san, Producer: The battle system is based around the Free Run System, which has been the basic system for all of our recent Tales games. For Dawn of the New World, we’ve introduced a new system called the “Elemental Grid”.

The Elemental Grid allows the player to affect the dominant element of the battle field depending on the skills they use. The dominant element affects everything from the effectiveness of the character’s attacks, to which characters will participate in Unison Attacks, to whether the player can tame enemy monsters at the end of each battle.

Although we are balancing the gameplay so that players can enjoy the game without taking any of this into consideration, we also want to make the battles enriching enough as to reward even the more hardcore gamers.

AR: Will cooking and skits return? And what will be available in terms of side-quests – will the Guild approach from Tales of Innocence be taken?

Teruaki Konishi-san, Producer: The cooking system and skits are both fan favourites in the Tales series and will both be making their return in Dawn of the New World. The biggest difference with the cooking system this time is how it ties directly into the monster system. Depending on which dish the player cooks for their monsters, it can affect everything from the monsters’ basic parameters to how they evolve. The skits system is also a classic staple in the Tales franchise and Dawn of the New World will remain faithful to it as well.

Side-quests in the form of the Neko-nin Guild will be in the game as well. The player will be able to visit the Neko-nin Guild and choose from a list of quests to accept. The player can also manage their monsters at the Neko-nin Guild.

AR: Has consideration been given to including any WiiConnect24 or Nintendo Wi-Fi Connection functions?

Teruaki Konishi-san, Producer: I’m afraid we don’t have any plans for either service at this time.

AR: So far we have seen Collette return as a playable character and Lloyd make an appearance. But will there be many other familiar faces returning from the GameCube game?

Teruaki Konishi-san, Producer: All of the characters from the original Tales of Symphonia will make their own unique appearance in the game.

AR What would you say to people that think this is going to be very similar to the GameCube game?

Teruaki Konishi-san, Producer: As I mentioned in the first question, it has always been a priority for us since the very beginning to keep the elements that were a hit from Tales of Symphonia, while improving upon it to make it into something even better. Taking that into consideration, it wouldn’t be surprising for some to have the impression that this looks very “similar” to the previous title.

However, at the same time, we’ve also incorporated various new elements when it comes to the storyline, gameplay and various systems. We’re also confident that once you play the final product, you will not be disappointed with the results.

AR: Tales of Innocence has performed better than Tales of the Tempest, and was also critically acclaimed by many sources. But are you personally pleased with the sales performance of Tales of Innocence on DS so far?

Hideo Baba-san, Tales Brand Manager: In many ways, we were able to apply the lessons learned during the development of Tales of the Tempest to Tales of Innocence. This allowed us to create an even better title. Each and every member of the staff kept in mind our goal of creating the best Tales game for the DS hardware throughout the project. Looking at all the positive comments and feedbacks we’ve received from our users, we felt they were truly able to appreciate and understand our dedication to our goal.

AR: And considering there are so many readers requesting to play the game in English, will the game be released in the US and Europe?

Hideo Baba-san, Tales Brand Manager: I’m sorry to say that there are currently no plans at this point.

AR: Previously there were rumours that Tales of the Abyss would come to the GameCube. Was there any truth to this rumour and could we see the game ‘remade’ on Wii in the future?

Hideo Baba-san, Tales Brand Manager: We can’t comment on anything that hasn’t been decided, but we will say that this is nothing more than a rumour. We certainly will not disclose information which could mislead our fans in any way. At this time, there is absolutely no possibility for the rumour in question to be true.

AR: Baba-san, when speaking to you last year, you said there was a possibility of a ‘Tales of’ game being made for WiiWare if people were interested. Since then there has been considerable praise from readers about the idea. Will the positive reaction encourage Bandai Namco to make a Tales game for the download service?

Hideo Baba-san, Tales Brand Manager: As there are many different platforms on the market today, we’re constantly evaluating each one to see which would be the best for the Tales series shine on in terms of the story, gameplay, controls, as well as other elements and aspects essential to the series. Of course, WiiWare is one of the potential platforms that we are evaluating. With that said, we can’t promise that this statement will automatically mean that there are immediate plans in the near future for a download service.

What we can promise though is that the Tales franchise will continue to evolve along with industry trends and the series will be making the transition to next-gen hardware and we ask that our fans to look forward to the future of the Tales franchise.

Tengo unas ganas brutales de probar el juego y cada vez me gusta mas y parece que se lo van tomando en serio espero que haya mas proyectos y que lleguen,ademas no estaria mal un remake de Abyss que aunque ya lo jugue en PS2 si llega a Europa lo compraria.
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